diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/lang/english.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 3538a8534..d72c1bcd0 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -229,7 +229,7 @@ STR_BUTTON_RENAME :{BLACK}Rename STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window -STR_TOOLTIP_SHADE :{BLACK}Shade window - Only show the titlebar +STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size @@ -688,7 +688,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINYFONT}{BLAC STR_SMALLMAP_LEGENDA_SNOW :{TINYFONT}{BLACK}Snow STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map -STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position +STR_SMALLMAP_CENTER :{BLACK}Centre the smallmap on the current position STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN} STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all @@ -1463,7 +1463,7 @@ STR_FACE_SIMPLE :{BLACK}Simple STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection. STR_FACE_LOAD :{BLACK}Load STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face -STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file. +STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file STR_FACE_FACECODE :{BLACK}Player face no. STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number @@ -1471,11 +1471,11 @@ STR_FACE_FACECODE_SET :{WHITE}New face STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Save STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face -STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file. +STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file STR_FACE_EUROPEAN :{BLACK}European -STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces +STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces STR_FACE_AFRICAN :{BLACK}African -STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces +STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces STR_FACE_YES :Yes STR_FACE_NO :No STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring @@ -1484,7 +1484,7 @@ STR_FACE_HAIR_TOOLTIP :{BLACK}Change h STR_FACE_EYEBROWS :Eyebrows: STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows STR_FACE_EYECOLOUR :Eye colour: -STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolour +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour STR_FACE_GLASSES :Glasses: STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses @@ -1533,7 +1533,7 @@ STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING} -STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Tileset: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} @@ -1809,7 +1809,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You hav STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD -STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING} +STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING} @@ -1922,13 +1922,13 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal S STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time. STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals. -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals. STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side. STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant. @@ -1939,7 +1939,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge -STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel @@ -2114,7 +2114,7 @@ STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1} -STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1} +STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING}) @@ -2159,7 +2159,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track w STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot STR_LAI_ROAD_DESCRIPTION_ROAD :Road -STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights +STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing @@ -2536,7 +2536,7 @@ STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Veh. Running Costs +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance @@ -3218,7 +3218,7 @@ STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change t STR_AI_DEBUG_RELOAD :{BLACK}Reload AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI -STR_ERROR_NO_AI :{WHITE}OpenTTD is build without AI support... +STR_ERROR_NO_AI :{WHITE}OpenTTD is built without AI support... STR_ERROR_NO_AI_SUB :{WHITE}... no AIs are available! STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. @@ -3338,7 +3338,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} l STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator -# Leveling errors +# Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... |