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-rw-r--r--src/object_cmd.cpp2
-rw-r--r--src/water_map.h10
2 files changed, 11 insertions, 1 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index cedec4188..0ddcf3664 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -166,7 +166,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
TILE_AREA_LOOP(t, ta) {
- if (HasTileWaterClass(t) && IsTileOnWater(t)) {
+ if (HasTileWaterClass(t) && IsTileOnWater(t) && !IsCoastTile(t)) {
if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
if (!IsWaterTile(t)) {
/* Normal water tiles don't have to be cleared. For all other tile types clear
diff --git a/src/water_map.h b/src/water_map.h
index 07819e182..41a903dd3 100644
--- a/src/water_map.h
+++ b/src/water_map.h
@@ -171,6 +171,16 @@ static inline bool IsCoast(TileIndex t)
}
/**
+ * Is it a coast tile
+ * @param t Tile to query.
+ * @return \c true if it is a coast.
+ */
+static inline bool IsCoastTile(TileIndex t)
+{
+ return IsTileType(t, MP_WATER) && IsCoast(t);
+}
+
+/**
* Get the other tile of the ship depot.
* @param t Tile to query, containing one section of a ship depot.
* @return Tile containing the other section of the depot.