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-rw-r--r--src/video/allegro_v.cpp2
-rw-r--r--src/video/cocoa/cocoa_v.mm3
-rw-r--r--src/video/dedicated_v.cpp2
-rw-r--r--src/video/sdl2_v.cpp2
-rw-r--r--src/video/sdl_v.cpp2
-rw-r--r--src/video/video_driver.cpp5
-rw-r--r--src/video/win32_v.cpp2
7 files changed, 5 insertions, 13 deletions
diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp
index 60a05d3fd..208de06c4 100644
--- a/src/video/allegro_v.cpp
+++ b/src/video/allegro_v.cpp
@@ -482,8 +482,6 @@ void VideoDriver_Allegro::InputLoop()
void VideoDriver_Allegro::MainLoop()
{
for (;;) {
- InteractiveRandom(); // randomness
-
if (_exit_game) return;
if (this->Tick()) {
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index febeae2d5..b5ed5329e 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -437,9 +437,6 @@ void VideoDriver_Cocoa::GameLoop()
{
for (;;) {
@autoreleasepool {
-
- InteractiveRandom(); // randomness
-
if (_exit_game) {
/* Restore saved resolution if in fullscreen mode. */
if (this->IsFullscreen()) _cur_resolution = this->orig_res;
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 5af12c442..81d634ce5 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -275,8 +275,6 @@ void VideoDriver_Dedicated::MainLoop()
}
while (!_exit_game) {
- InteractiveRandom(); // randomness
-
if (!_dedicated_forks) DedicatedHandleKeyInput();
_fast_forward = _ddc_fastforward;
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index 724689725..af20e8420 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -628,8 +628,6 @@ void VideoDriver_SDL_Base::InputLoop()
void VideoDriver_SDL_Base::LoopOnce()
{
- InteractiveRandom(); // randomness
-
if (_exit_game) {
#ifdef __EMSCRIPTEN__
/* Emscripten is event-driven, and as such the main loop is inside
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index f21b1e9fd..51327be16 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -718,8 +718,6 @@ void VideoDriver_SDL::MainLoop()
DEBUG(driver, 1, "SDL: using %sthreads", _draw_threaded ? "" : "no ");
for (;;) {
- InteractiveRandom(); // randomness
-
if (_exit_game) break;
if (this->Tick()) {
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index d20879be9..bc9d28ff0 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -9,6 +9,7 @@
#include "../stdafx.h"
#include "../debug.h"
+#include "../core/random_func.hpp"
#include "../gfx_func.h"
#include "../progress.h"
#include "../thread.h"
@@ -24,6 +25,10 @@ bool VideoDriver::Tick()
auto delta = std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - this->last_realtime_tick);
_realtime_tick += delta.count();
this->last_realtime_tick += delta;
+
+ /* Keep the interactive randomizer a bit more random by requesting
+ * new values when-ever we can. */
+ InteractiveRandom();
}
if (cur_ticks >= this->next_game_tick || (_fast_forward && !_pause_mode)) {
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index ab59b8325..e6b5898ca 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -907,8 +907,6 @@ void VideoDriver_Win32Base::MainLoop()
}
for (;;) {
- InteractiveRandom(); // randomness
-
if (_exit_game) break;
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */