diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/company_cmd.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 4715efc9a..f1c559926 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -63,9 +63,9 @@ Company::Company(uint16 name_1, bool is_ai) this->name_1 = name_1; this->location_of_HQ = INVALID_TILE; this->is_ai = is_ai; - this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16; - this->clear_limit = _settings_game.construction.clear_frame_burst << 16; - this->tree_limit = _settings_game.construction.tree_frame_burst << 16; + this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16; + this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16; + this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16; for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR; InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY); @@ -266,9 +266,9 @@ void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst) void UpdateLandscapingLimits() { for (Company *c : Company::Iterate()) { - c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16); - c->clear_limit = std::min<uint32>(c->clear_limit + _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst << 16); - c->tree_limit = std::min<uint32>(c->tree_limit + _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst << 16); + c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint32)_settings_game.construction.terraform_frame_burst << 16); + c->clear_limit = std::min<uint32>(c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint32)_settings_game.construction.clear_frame_burst << 16); + c->tree_limit = std::min<uint32>(c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint32)_settings_game.construction.tree_frame_burst << 16); } } |