diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/build_vehicle_gui.cpp | 37 | ||||
-rw-r--r-- | src/lang/english.txt | 1 |
2 files changed, 33 insertions, 5 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index e347daf55..dfb616a62 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -232,6 +232,23 @@ static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b) } /** + * Determines order of engines by tractive effort + * @param *a first engine to compare + * @param *b second engine to compare + * @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal + */ +static int CDECL EngineTractiveEffortSorter(const EngineID *a, const EngineID *b) +{ + int va = Engine::Get(*a)->GetDisplayMaxTractiveEffort(); + int vb = Engine::Get(*b)->GetDisplayMaxTractiveEffort(); + int r = va - vb; + + /* Use EngineID to sort instead since we want consistent sorting */ + if (r == 0) return EngineNumberSorter(a, b); + return _internal_sort_order ? -r : r; +} + +/** * Determines order of engines by running costs * @param *a first engine to compare * @param *b second engine to compare @@ -384,12 +401,13 @@ static int CDECL AircraftEngineCargoSorter(const EngineID *a, const EngineID *b) return _internal_sort_order ? -r : r; } -static EngList_SortTypeFunction * const _sorter[][10] = {{ +static EngList_SortTypeFunction * const _sorter[][11] = {{ /* Trains */ &EngineNumberSorter, &EngineCostSorter, &EngineSpeedSorter, &EnginePowerSorter, + &EngineTractiveEffortSorter, &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, @@ -402,6 +420,7 @@ static EngList_SortTypeFunction * const _sorter[][10] = {{ &EngineCostSorter, &EngineSpeedSorter, &EnginePowerSorter, + &EngineTractiveEffortSorter, &EngineIntroDateSorter, &EngineNameSorter, &EngineRunningCostSorter, @@ -430,12 +449,13 @@ static EngList_SortTypeFunction * const _sorter[][10] = {{ &AircraftEngineCargoSorter, }}; -static const StringID _sort_listing[][11] = {{ +static const StringID _sort_listing[][12] = {{ /* Trains */ STR_SORT_BY_ENGINE_ID, STR_SORT_BY_COST, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_POWER, + STR_SORT_BY_TRACTIVE_EFFORT, STR_SORT_BY_INTRO_DATE, STR_SORT_BY_NAME, STR_SORT_BY_RUNNING_COST, @@ -449,6 +469,7 @@ static const StringID _sort_listing[][11] = {{ STR_SORT_BY_COST, STR_SORT_BY_MAX_SPEED, STR_SORT_BY_POWER, + STR_SORT_BY_TRACTIVE_EFFORT, STR_SORT_BY_INTRO_DATE, STR_SORT_BY_NAME, STR_SORT_BY_RUNNING_COST, @@ -1155,11 +1176,17 @@ struct BuildVehicleWindow : Window { case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: { // Select sorting criteria dropdown menu uint32 hidden_mask = 0; - /* Disable sorting by power when the original acceleration model for road vehicles is being used. */ + /* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */ if (this->vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) { - SetBit(hidden_mask, 3); - SetBit(hidden_mask, 7); + SetBit(hidden_mask, 3); // power + SetBit(hidden_mask, 4); // tractive effort + SetBit(hidden_mask, 8); // power by running costs + } + /* Disable sorting by tractive effort when the original acceleration model for trains is being used. */ + if (this->vehicle_type == VEH_TRAIN && + _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) { + SetBit(hidden_mask, 4); // tractive effort } ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, hidden_mask); break; diff --git a/src/lang/english.txt b/src/lang/english.txt index d9a82f21d..6e93574e0 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -285,6 +285,7 @@ STR_SORT_BY_RATING_MIN :Lowest cargo ra STR_SORT_BY_ENGINE_ID :EngineID (classic sort) STR_SORT_BY_COST :Cost STR_SORT_BY_POWER :Power +STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort STR_SORT_BY_INTRO_DATE :Introduction Date STR_SORT_BY_RUNNING_COST :Running Cost STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost |