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-rw-r--r--src/saveload/saveload.h22
-rw-r--r--src/table/settings.h.preamble10
2 files changed, 1 insertions, 31 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index a238d8c1b..77588a9f8 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -780,20 +780,6 @@ struct SaveLoadCompat {
#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
- * Empty space in every savegame version.
- * @param length Length of the empty space.
- */
-#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
-
-/**
- * Empty space in some savegame versions.
- * @param length Length of the empty space.
- * @param from First savegame version that has the empty space.
- * @param to Last savegame version that has the empty space.
- */
-#define SLE_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
-
-/**
* Only write byte during saving; never read it during loading.
* When using SLE_SAVEBYTE you will have to read this byte before the table
* this is in is read. This also means SLE_SAVEBYTE can only be used at the
@@ -979,14 +965,6 @@ struct SaveLoadCompat {
#define SLEG_STRUCTLIST(name, handler) SLEG_CONDSTRUCTLIST(name, handler, SL_MIN_VERSION, SL_MAX_VERSION)
/**
- * Empty global space in some savegame versions.
- * @param length Length of the empty space.
- * @param from First savegame version that has the empty space.
- * @param to Last savegame version that has the empty space.
- */
-#define SLEG_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr}
-
-/**
* Field name where the real SaveLoad can be located.
* @param name The name of the field.
*/
diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble
index 9641c24ce..032714baf 100644
--- a/src/table/settings.h.preamble
+++ b/src/table/settings.h.preamble
@@ -43,9 +43,7 @@ static size_t ConvertLandscape(const char *value);
* These are actually normal numbers, only bitmasked. In MMANY several bits can
* be set, in the other only one.
* If nothing fits you, you can use the GENERAL macros, but it exposes the
- * internal structure somewhat so it needs a little looking. There are _NULL()
- * macros as well, these fill up space so you can add more settings there (in
- * place) and you DON'T have to increase the savegame version.
+ * internal structure somewhat so it needs a little looking.
*
* While reading values from openttd.cfg, some values may not be converted
* properly, for any kind of reasons. In order to allow a process of self-cleaning
@@ -76,9 +74,6 @@ static size_t ConvertLandscape(const char *value);
#define SDTG_MMANY(name, type, flags, var, def, full, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)\
NSD(ManyOfMany, SLEG_GENERAL(#var, SL_VAR, var, type, 1, from, to, extra), name, flags, startup, def, str, strhelp, strval, cat, pre_check, post_callback, full, nullptr)
-#define SDTG_NULL(length, from, to)\
- NSD(Null, SLEG_NULL(length, from, to))
-
/* Macros for various objects to go in the configuration file.
* This section is for structures where their various members are saved */
#define SDT_VAR(base, var, type, flags, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)\
@@ -99,9 +94,6 @@ static size_t ConvertLandscape(const char *value);
#define SDT_MMANY(base, var, type, flags, def, full, str, pre_check, post_callback, strhelp, strval, from, to, cat, extra, startup)\
NSD(ManyOfMany, SLE_GENERAL(SL_VAR, base, var, type, 1, from, to, extra), #var, flags, startup, def, str, strhelp, strval, cat, pre_check, post_callback, full, nullptr)
-#define SDT_NULL(length, from, to)\
- NSD(Null, SLE_CONDNULL(length, from, to))
-
#define SDTC_VAR(var, type, flags, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)\
SDTG_VAR(#var, type, flags, _settings_client.var, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)