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-rw-r--r--src/game/game_info.cpp8
-rw-r--r--src/game/game_info.hpp3
-rw-r--r--src/script/api/script_info_docs.hpp13
-rw-r--r--src/script/script_info.hpp4
-rw-r--r--src/script/script_scanner.cpp15
5 files changed, 36 insertions, 7 deletions
diff --git a/src/game/game_info.cpp b/src/game/game_info.cpp
index 2d304bc94..ab4f4edc7 100644
--- a/src/game/game_info.cpp
+++ b/src/game/game_info.cpp
@@ -67,7 +67,12 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
} else {
info->min_loadable_version = info->GetVersion();
}
-
+ /* When there is an IsSelectable function, call it. */
+ if (info->engine->MethodExists(*info->SQ_instance, "IsDeveloperOnly")) {
+ if (!info->engine->CallBoolMethod(*info->SQ_instance, "IsDeveloperOnly", &info->is_developer_only, MAX_GET_OPS)) return SQ_ERROR;
+ } else {
+ info->is_developer_only = false;
+ }
/* Try to get the API version the AI is written for. */
if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR;
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
@@ -85,6 +90,7 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
GameInfo::GameInfo() :
min_loadable_version(0),
+ is_developer_only(false),
api_version(NULL)
{
}
diff --git a/src/game/game_info.hpp b/src/game/game_info.hpp
index 8fe588dd0..3d42d3379 100644
--- a/src/game/game_info.hpp
+++ b/src/game/game_info.hpp
@@ -41,8 +41,11 @@ public:
*/
const char *GetAPIVersion() const { return this->api_version; }
+ /* virtual */ bool IsDeveloperOnly() const { return this->is_developer_only; }
+
private:
int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
+ bool is_developer_only; ///< Is the script selectable by non-developers?
const char *api_version; ///< API version used by this Game.
};
diff --git a/src/script/api/script_info_docs.hpp b/src/script/api/script_info_docs.hpp
index 10d2f09f7..dd7673294 100644
--- a/src/script/api/script_info_docs.hpp
+++ b/src/script/api/script_info_docs.hpp
@@ -130,6 +130,19 @@ public:
bool UseAsRandomAI();
/**
+ * Can a non-developer select Script for a new game.
+ *
+ * The idea behind this function is to 'forbid' using your script with a new
+ * game if you for example specificly wrote it for a certain scenario.
+ *
+ * @return True if the Script can be selected from the GUI as non-developer.
+ * @note This function is optional. Default is false.
+ *
+ * @api -ai
+ */
+ bool IsDeveloperOnly();
+
+ /**
* Gets the name of main class of the Script so OpenTTD knows
* what class to instantiate.
*
diff --git a/src/script/script_info.hpp b/src/script/script_info.hpp
index 4e59c7d72..4ed160726 100644
--- a/src/script/script_info.hpp
+++ b/src/script/script_info.hpp
@@ -142,6 +142,10 @@ public:
*/
int GetSettingDefaultValue(const char *name) const;
+ /**
+ * Can this script be selected by developers only?
+ */
+ virtual bool IsDeveloperOnly() const { return false; }
protected:
class Squirrel *engine; ///< Engine used to register for Squirrel.
diff --git a/src/script/script_scanner.cpp b/src/script/script_scanner.cpp
index 0f572a7c0..233bf09cc 100644
--- a/src/script/script_scanner.cpp
+++ b/src/script/script_scanner.cpp
@@ -13,6 +13,7 @@
#include "../debug.h"
#include "../string_func.h"
#include "../fileio_func.h"
+#include "../settings_type.h"
#include <sys/stat.h>
#include "../script/squirrel.hpp"
@@ -144,12 +145,14 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
this->info_list[strdup(script_name)] = info;
- /* Add the script to the 'unique' script list, where only the highest version
- * of the script is registered. */
- if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
- this->info_single_list[strdup(script_original_name)] = info;
- } else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
- this->info_single_list[script_original_name] = info;
+ if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
+ /* Add the script to the 'unique' script list, where only the highest version
+ * of the script is registered. */
+ if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
+ this->info_single_list[strdup(script_original_name)] = info;
+ } else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
+ this->info_single_list[script_original_name] = info;
+ }
}
}