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-rw-r--r--src/viewport.cpp10
-rw-r--r--src/viewport_func.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 56b2941aa..0d97c3d24 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -513,7 +513,7 @@ static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubS
int *old_child = _vd.last_child;
_vd.last_child = _vd.last_foundation_child[foundation_part];
- AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
+ AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub, false);
/* Switch back to last ChildSprite list */
_vd.last_child = old_child;
@@ -611,7 +611,7 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
return;
const ParentSpriteToDraw *pstd = _vd.parent_sprites_to_draw.End() - 1;
- AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub);
+ AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub, false);
}
/**
@@ -794,7 +794,7 @@ bool IsInsideRotatedRectangle(int x, int y)
* @param transparent if true, switch the palette between the provided palette and the transparent palette,
* @param sub Only draw a part of the sprite.
*/
-void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub)
+void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale)
{
assert((image & SPRITE_MASK) < MAX_SPRITES);
@@ -813,8 +813,8 @@ void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool tran
cs->image = image;
cs->pal = pal;
cs->sub = sub;
- cs->x = x;
- cs->y = y;
+ cs->x = scale ? x * ZOOM_LVL_BASE : x;
+ cs->y = scale ? y * ZOOM_LVL_BASE : y;
cs->next = -1;
/* Append the sprite to the active ChildSprite list.
diff --git a/src/viewport_func.h b/src/viewport_func.h
index 7faa173a1..dba28bb9e 100644
--- a/src/viewport_func.h
+++ b/src/viewport_func.h
@@ -50,7 +50,7 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32 x, int32 y, int z, const SubSprite *sub = NULL, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = NULL);
-void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL);
+void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = NULL, bool scale = true);
void ViewportAddString(const DrawPixelInfo *dpi, ZoomLevel small_from, const ViewportSign *sign, StringID string_normal, StringID string_small, StringID string_small_shadow, uint64 params_1, uint64 params_2 = 0, Colours colour = INVALID_COLOUR);