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-rw-r--r--src/smallmap_gui.cpp19
1 files changed, 1 insertions, 18 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index b9bbe4e25..3f9d0582a 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -1390,24 +1390,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt)
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
int sub;
pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
- pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4),
- this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0);
-
- /* correct y coordinate according to the height level at the chosen tile
- * - so far we assumed height zero. Calculations here according to
- * TranslateXYToTileCoord in viewport.cpp */
- Point pt_scaled = {pt.x / (int)(4 * TILE_SIZE), pt.y / (int)(2 * TILE_SIZE)};
- Point tile_coord = {pt_scaled.y - pt_scaled.x, pt_scaled.y + pt_scaled.x};
-
- if (tile_coord.x >= 0 && tile_coord.y >= 0
- && tile_coord.x < (int)MapMaxX() && tile_coord.y < (int)MapMaxY()) {
- int clicked_tile_height = TileHeight(TileXY(tile_coord.x, tile_coord.y));
- pt.y -= clicked_tile_height * TILE_HEIGHT;
- }
-
- w->viewport->follow_vehicle = INVALID_VEHICLE;
- w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1);
- w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1);
+ ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
this->SetDirty();
break;