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-rw-r--r--src/depot_gui.cpp177
1 files changed, 100 insertions, 77 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index d7e4ce346..17ecbd169 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -157,16 +157,7 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
* @note The train vehicle type uses the entire row for each train. */
-static Dimension _block_sizes[4];
-
-/** Array containing the default number of cells in horizontal and vertical direction in the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
- * @note The train vehicle type uses the entire row for each train. */
-static const Dimension _resize_cap[] = {
- {10 * 29, 6}, ///< VEH_TRAIN
- { 5, 5}, ///< VEH_ROAD
- { 3, 3}, ///< VEH_SHIP
- { 4, 3}, ///< VEH_AIRCRAFT
-};
+static Dimension _base_block_sizes[4];
static void InitBlocksizeForShipAircraft(VehicleType type)
{
@@ -190,24 +181,24 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
switch (type) {
default: NOT_REACHED();
case VEH_SHIP:
- _block_sizes[VEH_SHIP].width = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
+ _base_block_sizes[VEH_SHIP].width = max(76U, max_width);
break;
case VEH_AIRCRAFT:
- _block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
+ _base_block_sizes[VEH_AIRCRAFT].width = max(67U, max_width);
break;
}
- _block_sizes[type].height = max(GetVehicleHeight(type), max_height);
+ _base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
}
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
* @note Calling this function once for each game is enough. */
void InitDepotWindowBlockSizes()
{
- _block_sizes[VEH_TRAIN].width = 1;
- _block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
+ _base_block_sizes[VEH_TRAIN].width = 0;
+ _base_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
- _block_sizes[VEH_ROAD].width = 56;
- _block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
+ _base_block_sizes[VEH_ROAD].width = 32;
+ _base_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
InitBlocksizeForShipAircraft(VEH_SHIP);
InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
@@ -254,7 +245,7 @@ struct DepotWindow : Window {
void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
{
bool free_wagon = false;
- int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
+ int sprite_y = y + (this->resize.step_height - GetVehicleHeight(v->type)) / 2;
int x = left + 2;
switch (v->type) {
@@ -263,19 +254,19 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
- DrawTrainImage(u, x + 24 + x_space, right - 10, sprite_y - 1, this->sel, this->hscroll.GetPosition());
+ DrawTrainImage(u, x + this->header_width + x_space, right - count_width, sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
- DrawString(left, right - 1, y + 4, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
+ DrawString(left, right - 1, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT); // Draw the counter
break;
}
- case VEH_ROAD: DrawRoadVehImage( v, x + 24, right, sprite_y, this->sel); break;
- case VEH_SHIP: DrawShipImage( v, x + 12, right, sprite_y - 1, this->sel); break;
+ case VEH_ROAD: DrawRoadVehImage( v, x + this->header_width, right, sprite_y, this->sel); break;
+ case VEH_SHIP: DrawShipImage( v, x + this->header_width, right, sprite_y - 1, this->sel); break;
case VEH_AIRCRAFT: {
const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
- DrawAircraftImage(v, x + 12, right,
+ DrawAircraftImage(v, x + this->header_width, right,
y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
this->sel);
} break;
@@ -289,16 +280,17 @@ struct DepotWindow : Window {
if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
/* Arrange unitnumber and flag horizontally */
- diff_x = 15;
+ diff_x = this->flag_width;
+ diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
} else {
/* Arrange unitnumber and flag vertically */
- diff_y = 12;
+ diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
}
- DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y);
+ DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x, y + diff_y);
SetDParam(0, v->unitnumber);
- DrawString(x, right - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
+ DrawString(x + diff_x, right - 1, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
}
}
@@ -362,26 +354,26 @@ struct DepotWindow : Window {
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
- uint xt, xm = 0, ym = 0;
+ uint xt = 0, xm = 0, ym = 0;
if (this->type == VEH_TRAIN) {
- xt = 0;
- x -= 23;
+ xm = x;
} else {
xt = x / this->resize.step_width;
xm = x % this->resize.step_width;
if (xt >= this->hscroll.GetCapacity()) return MODE_ERROR;
-
- ym = y % this->resize.step_height;
}
+ ym = y % this->resize.step_height;
uint row = y / this->resize.step_height;
if (row >= this->vscroll.GetCapacity()) return MODE_ERROR;
- uint16 boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
- int pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
+ uint boxes_in_each_row = GB(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data, MAT_COL_START, MAT_COL_BITS);
+ uint pos = ((row + this->vscroll.GetPosition()) * boxes_in_each_row) + xt;
- if ((int)(this->vehicle_list.Length() + this->wagon_list.Length()) <= pos) {
+ if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
+ /* Clicking on 'line' / 'block' without a vehicle */
if (this->type == VEH_TRAIN) {
+ /* End the dragging */
d->head = NULL;
d->wagon = NULL;
return MODE_DRAG_VEHICLE;
@@ -390,10 +382,10 @@ struct DepotWindow : Window {
}
}
- int skip = 0;
- if ((int)this->vehicle_list.Length() > pos) {
+ if (this->vehicle_list.Length() > pos) {
*veh = this->vehicle_list[pos];
- skip = this->hscroll.GetPosition();
+ /* Skip vehicles that are scrolled off the list */
+ x += this->hscroll.GetPosition();
} else {
pos -= this->vehicle_list.Length();
*veh = this->wagon_list[pos];
@@ -401,46 +393,43 @@ struct DepotWindow : Window {
x -= VEHICLEINFO_FULL_VEHICLE_WIDTH;
}
- switch (this->type) {
- case VEH_TRAIN: {
- const Train *v = Train::From(*veh);
- d->head = d->wagon = v;
-
- /* either pressed the flag or the number, but only when it's a loco */
- if (x < 0 && v->IsFrontEngine()) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
-
- /* Skip vehicles that are scrolled off the list */
- x += skip;
+ const Train *v = NULL;
+ if (this->type == VEH_TRAIN) {
+ v = Train::From(*veh);
+ d->head = d->wagon = v;
+ }
- /* find the vehicle in this row that was clicked */
- for (; v != NULL; v = v->Next()) {
- x -= v->GetDisplayImageWidth();
- if (x < 0) break;
- }
+ if (xm <= this->header_width) {
+ switch (this->type) {
+ case VEH_TRAIN:
+ case VEH_ROAD:
+ if (xm <= this->flag_width) return MODE_START_STOP;
+ break;
- d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
+ case VEH_SHIP:
+ case VEH_AIRCRAFT:
+ if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
+ break;
- return MODE_DRAG_VEHICLE;
+ default: NOT_REACHED();
}
+ return MODE_SHOW_VEHICLE;
+ }
- case VEH_ROAD:
- if (xm >= 24) return MODE_DRAG_VEHICLE;
- if (xm <= 16) return MODE_SHOW_VEHICLE;
- break;
+ if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
- case VEH_SHIP:
- if (xm >= 19) return MODE_DRAG_VEHICLE;
- if (ym <= 10) return MODE_SHOW_VEHICLE;
- break;
+ /* Account for the header */
+ x -= this->header_width;
- case VEH_AIRCRAFT:
- if (xm >= 12) return MODE_DRAG_VEHICLE;
- if (ym <= 12) return MODE_SHOW_VEHICLE;
- break;
-
- default: NOT_REACHED();
+ /* find the vehicle in this row that was clicked */
+ for (; v != NULL; v = v->Next()) {
+ x -= v->GetDisplayImageWidth();
+ if (x < 0) break;
}
- return MODE_START_STOP;
+
+ d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
+
+ return MODE_DRAG_VEHICLE;
}
/** Handle click in the depot matrix.
@@ -597,6 +586,11 @@ struct DepotWindow : Window {
}
}
+ uint count_width;
+ uint header_width;
+ uint flag_width;
+ uint flag_height;
+
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *resize)
{
switch (widget) {
@@ -609,13 +603,42 @@ struct DepotWindow : Window {
}
break;
- case DEPOT_WIDGET_MATRIX:
- resize->width = _block_sizes[this->type].width;
- resize->height = _block_sizes[this->type].height;
- size->width = _block_sizes[this->type].width * ((this->type == VEH_TRAIN) ? 1 : _resize_cap[this->type].width);
- size->height = _block_sizes[this->type].height * _resize_cap[this->type].height;
- if (this->type == VEH_TRAIN) size->width += 36; // Make space for the horizontal scrollbar vertically, and the unit number, flag, and length counter horizontally.
- break;
+ case DEPOT_WIDGET_MATRIX: {
+ uint min_height = 0;
+ uint base_width = 0;
+
+ if (this->type == VEH_TRAIN) {
+ SetDParam(0, 100);
+ this->count_width = GetStringBoundingBox(STR_TINY_BLACK_COMA).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
+ base_width += this->count_width;
+ }
+
+ SetDParam(0, 999);
+ Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
+ const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
+ this->flag_width = spr->width + WD_FRAMERECT_RIGHT;
+ this->flag_height = spr->height;
+
+ if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
+ min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
+ this->header_width = unumber.width + this->flag_width;
+ } else {
+ min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
+ this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
+ }
+ base_width += this->header_width;
+
+ resize->height = max(_base_block_sizes[this->type].height, min_height);
+ if (this->type == VEH_TRAIN) {
+ resize->width = 1;
+ size->width = base_width + 10 * 29; // about 10 parts
+ size->height = resize->height * 5;
+ } else {
+ resize->width = base_width + _base_block_sizes[this->type].width;
+ size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
+ size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
+ }
+ } break;
}
}