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-rw-r--r--src/build_vehicle_gui.cpp27
-rw-r--r--src/vehicle_gui.h2
2 files changed, 26 insertions, 3 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index b576d4d63..c5341fa72 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -41,6 +41,7 @@ enum BuildVehicleWidgets {
BUILD_VEHICLE_WIDGET_BUILD,
BUILD_VEHICLE_WIDGET_RENAME,
BUILD_VEHICLE_WIDGET_RESIZE,
+ BUILD_VEHICLE_WIDGET_END
};
static const Widget _build_vehicle_widgets[] = {
@@ -527,8 +528,9 @@ static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const
* @param x,y location where to draw the info
* @param w how wide are the text allowed to be (size of widget/window to Draw in)
* @param engine_number the engine of which to draw the info of
+ * @return y after drawing all the text
*/
-void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
+int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
{
const Engine *e = GetEngine(engine_number);
YearMonthDay ymd;
@@ -594,6 +596,8 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
/* Additional text from NewGRF */
y += ShowAdditionalText(x, y, w, engine_number);
if (refitable) y += ShowRefitOptionsList(x, y, w, engine_number);
+
+ return y;
}
/* Figure out what train EngineIDs to put in the list */
@@ -793,6 +797,23 @@ void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 m
}
}
+static void ExpandPurchaseInfoWidget(Window *w, int expand_by)
+{
+ Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
+
+ SetWindowDirty(w);
+ wi->bottom += expand_by;
+
+ for (uint i = BUILD_VEHICLE_WIDGET_BUILD; i < BUILD_VEHICLE_WIDGET_END; i++) {
+ wi = &w->widget[i];
+ wi->top += expand_by;
+ wi->bottom += expand_by;
+ }
+
+ w->height += expand_by;
+ SetWindowDirty(w);
+}
+
static void DrawBuildVehicleWindow(Window *w)
{
const buildvehicle_d *bv = &WP(w, buildvehicle_d);
@@ -808,7 +829,9 @@ static void DrawBuildVehicleWindow(Window *w)
if (bv->sel_engine != INVALID_ENGINE) {
const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
- DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine);
+ int text_end = DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, bv->sel_engine);
+
+ if (text_end > wi->bottom) ExpandPurchaseInfoWidget(w, text_end - wi->bottom);
}
DrawString(85, 15, _sort_listing[bv->vehicle_type][bv->sort_criteria], 0x10);
diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h
index e104f8307..052bcf110 100644
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -32,7 +32,7 @@ static inline bool ValidVLWFlags(uint16 flags)
void PlayerVehWndProc(Window *w, WindowEvent *e);
-void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
+int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);