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-rw-r--r--src/aircraft_cmd.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index f371d16af..f2d2f8f09 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -878,13 +878,13 @@ static bool AircraftController(Aircraft *v)
}
/* get airport moving data */
- const AirportMovingData *amd = afc->MovingData(v->pos);
+ const AirportMovingData amd = *afc->MovingData(v->pos);
int x = TileX(tile) * TILE_SIZE;
int y = TileY(tile) * TILE_SIZE;
/* Helicopter raise */
- if (amd->flag & AMED_HELI_RAISE) {
+ if (amd.flag & AMED_HELI_RAISE) {
Aircraft *u = v->Next()->Next();
/* Make sure the rotors don't rotate too fast */
@@ -913,7 +913,7 @@ static bool AircraftController(Aircraft *v)
}
/* Helicopter landing. */
- if (amd->flag & AMED_HELI_LOWER) {
+ if (amd.flag & AMED_HELI_LOWER) {
if (st == NULL) {
/* FIXME - AircraftController -> if station no longer exists, do not land
* helicopter will circle until sign disappears, then go to next order
@@ -950,15 +950,15 @@ static bool AircraftController(Aircraft *v)
}
/* Get distance from destination pos to current pos. */
- uint dist = abs(x + amd->x - v->x_pos) + abs(y + amd->y - v->y_pos);
+ uint dist = abs(x + amd.x - v->x_pos) + abs(y + amd.y - v->y_pos);
/* Need exact position? */
- if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U)) return true;
+ if (!(amd.flag & AMED_EXACTPOS) && dist <= (amd.flag & AMED_SLOWTURN ? 8U : 4U)) return true;
/* At final pos? */
if (dist == 0) {
/* Change direction smoothly to final direction. */
- DirDiff dirdiff = DirDifference(amd->direction, v->direction);
+ DirDiff dirdiff = DirDifference(amd.direction, v->direction);
/* if distance is 0, and plane points in right direction, no point in calling
* UpdateAircraftSpeed(). So do it only afterwards */
if (dirdiff == DIRDIFF_SAME) {
@@ -975,7 +975,7 @@ static bool AircraftController(Aircraft *v)
return false;
}
- if (amd->flag & AMED_BRAKE && v->cur_speed > SPEED_LIMIT_TAXI * _settings_game.vehicle.plane_speed) {
+ if (amd.flag & AMED_BRAKE && v->cur_speed > SPEED_LIMIT_TAXI * _settings_game.vehicle.plane_speed) {
MaybeCrashAirplane(v);
if ((v->vehstatus & VS_CRASHED) != 0) return false;
}
@@ -983,10 +983,10 @@ static bool AircraftController(Aircraft *v)
uint speed_limit = SPEED_LIMIT_TAXI;
bool hard_limit = true;
- if (amd->flag & AMED_NOSPDCLAMP) speed_limit = SPEED_LIMIT_NONE;
- if (amd->flag & AMED_HOLD) { speed_limit = SPEED_LIMIT_HOLD; hard_limit = false; }
- if (amd->flag & AMED_LAND) { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; }
- if (amd->flag & AMED_BRAKE) { speed_limit = SPEED_LIMIT_TAXI; hard_limit = false; }
+ if (amd.flag & AMED_NOSPDCLAMP) speed_limit = SPEED_LIMIT_NONE;
+ if (amd.flag & AMED_HOLD) { speed_limit = SPEED_LIMIT_HOLD; hard_limit = false; }
+ if (amd.flag & AMED_LAND) { speed_limit = SPEED_LIMIT_APPROACH; hard_limit = false; }
+ if (amd.flag & AMED_BRAKE) { speed_limit = SPEED_LIMIT_TAXI; hard_limit = false; }
count = UpdateAircraftSpeed(v, speed_limit, hard_limit);
if (count == 0) return false;
@@ -997,13 +997,13 @@ static bool AircraftController(Aircraft *v)
GetNewVehiclePosResult gp;
- if (dist < 4 || (amd->flag & AMED_LAND)) {
+ if (dist < 4 || (amd.flag & AMED_LAND)) {
/* move vehicle one pixel towards target */
- gp.x = (v->x_pos != (x + amd->x)) ?
- v->x_pos + ((x + amd->x > v->x_pos) ? 1 : -1) :
+ gp.x = (v->x_pos != (x + amd.x)) ?
+ v->x_pos + ((x + amd.x > v->x_pos) ? 1 : -1) :
v->x_pos;
- gp.y = (v->y_pos != (y + amd->y)) ?
- v->y_pos + ((y + amd->y > v->y_pos) ? 1 : -1) :
+ gp.y = (v->y_pos != (y + amd.y)) ?
+ v->y_pos + ((y + amd.y > v->y_pos) ? 1 : -1) :
v->y_pos;
/* Oilrigs must keep v->tile as st->airport.tile, since the landing pad is in a non-airport tile */
@@ -1012,9 +1012,9 @@ static bool AircraftController(Aircraft *v)
} else {
/* Turn. Do it slowly if in the air. */
- Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
+ Direction newdir = GetDirectionTowards(v, x + amd.x, y + amd.y);
if (newdir != v->direction) {
- if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) {
+ if (amd.flag & AMED_SLOWTURN && v->number_consecutive_turns < 8 && v->subtype == AIR_AIRCRAFT) {
if (v->turn_counter == 0 || newdir == v->last_direction) {
if (newdir == v->last_direction) {
v->number_consecutive_turns = 0;
@@ -1050,18 +1050,18 @@ static bool AircraftController(Aircraft *v)
v->tile = gp.new_tile;
/* If vehicle is in the air, use tile coordinate 0. */
- if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
+ if (amd.flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
/* Adjust Z for land or takeoff? */
uint z = v->z_pos;
- if (amd->flag & AMED_TAKEOFF) {
+ if (amd.flag & AMED_TAKEOFF) {
z = min(z + 2, GetAircraftFlyingAltitude(v));
}
- if ((amd->flag & AMED_HOLD) && (z > 150)) z--;
+ if ((amd.flag & AMED_HOLD) && (z > 150)) z--;
- if (amd->flag & AMED_LAND) {
+ if (amd.flag & AMED_LAND) {
if (st->airport.tile == INVALID_TILE) {
/* Airport has been removed, abort the landing procedure */
v->state = FLYING;
@@ -1072,7 +1072,7 @@ static bool AircraftController(Aircraft *v)
continue;
}
- uint curz = GetSlopeZ(x + amd->x, y + amd->y) + 1;
+ uint curz = GetSlopeZ(x + amd.x, y + amd.y) + 1;
/* We're not flying below our destination, right? */
assert(curz <= z);
@@ -1087,7 +1087,7 @@ static bool AircraftController(Aircraft *v)
}
/* We've landed. Decrease speed when we're reaching end of runway. */
- if (amd->flag & AMED_BRAKE) {
+ if (amd.flag & AMED_BRAKE) {
uint curz = GetSlopeZ(x, y) + 1;
if (z > curz) {