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-rw-r--r--src/console.cpp20
-rw-r--r--src/console_func.h2
2 files changed, 0 insertions, 22 deletions
diff --git a/src/console.cpp b/src/console.cpp
index 82e6e04bf..90403b33f 100644
--- a/src/console.cpp
+++ b/src/console.cpp
@@ -145,26 +145,6 @@ void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
}
/**
- * It is possible to print warnings to the console. These are mostly
- * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
- * debugging messages to show up
- */
-void IConsoleWarning(const char *string)
-{
- if (_settings_client.gui.developer == 0) return;
- IConsolePrintF(CC_WARNING, "WARNING: %s", string);
-}
-
-/**
- * It is possible to print error information to the console. This can include
- * game errors, or errors in general you would want the user to notice
- */
-void IConsoleError(const char *string)
-{
- IConsolePrintF(CC_ERROR, "ERROR: %s", string);
-}
-
-/**
* Change a string into its number representation. Supports
* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
* @param *value the variable a successful conversion will be put in
diff --git a/src/console_func.h b/src/console_func.h
index b0ffbb9dd..f48fa8f54 100644
--- a/src/console_func.h
+++ b/src/console_func.h
@@ -47,8 +47,6 @@ static inline void IConsolePrint(TextColour colour_code, const T &format, A firs
}
void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
-void IConsoleWarning(const char *string);
-void IConsoleError(const char *string);
/* Parser */
void IConsoleCmdExec(const char *cmdstr, const uint recurse_count = 0);