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-rw-r--r--src/saveload/vehicle_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 8928df710..b9b2d53ce 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -336,7 +336,7 @@ void AfterLoadVehicles(bool part_of_load)
if (IsSavegameVersionBefore(160)) {
/* In some old savegames there might be some "crap" stored. */
FOR_ALL_VEHICLES(v) {
- if (!v->IsPrimaryVehicle()) {
+ if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
v->current_order.Free();
v->unitnumber = 0;
}