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-rw-r--r--src/crashlog.cpp4
-rw-r--r--src/saveload/saveload.cpp6
-rw-r--r--src/textfile_gui.cpp10
3 files changed, 10 insertions, 10 deletions
diff --git a/src/crashlog.cpp b/src/crashlog.cpp
index 5aa707eb5..8fbc4d3ce 100644
--- a/src/crashlog.cpp
+++ b/src/crashlog.cpp
@@ -55,7 +55,7 @@
#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT)
# include <unicode/uversion.h>
#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */
-#ifdef WITH_LZMA
+#ifdef WITH_LIBLZMA
# include <lzma.h>
#endif
#ifdef WITH_LZO
@@ -254,7 +254,7 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
#endif
#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */
-#ifdef WITH_LZMA
+#ifdef WITH_LIBLZMA
buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string());
#endif
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index bff85dfc6..cd30ed859 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2153,7 +2153,7 @@ struct ZlibSaveFilter : SaveFilter {
********** START OF LZMA CODE **************
********************************************/
-#if defined(WITH_LZMA)
+#if defined(WITH_LIBLZMA)
#include <lzma.h>
/**
@@ -2266,7 +2266,7 @@ struct LZMASaveFilter : SaveFilter {
}
};
-#endif /* WITH_LZMA */
+#endif /* WITH_LIBLZMA */
/*******************************************
************* END OF CODE *****************
@@ -2303,7 +2303,7 @@ static const SaveLoadFormat _saveload_formats[] = {
#else
{"zlib", TO_BE32X('OTTZ'), NULL, NULL, 0, 0, 0},
#endif
-#if defined(WITH_LZMA)
+#if defined(WITH_LIBLZMA)
/* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
* Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower.
* The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50%
diff --git a/src/textfile_gui.cpp b/src/textfile_gui.cpp
index ff5226c2b..3480a2aef 100644
--- a/src/textfile_gui.cpp
+++ b/src/textfile_gui.cpp
@@ -25,7 +25,7 @@
#include <zlib.h>
#endif
-#if defined(WITH_LZMA)
+#if defined(WITH_LIBLZMA)
#include <lzma.h>
#endif
@@ -257,7 +257,7 @@ static void Gunzip(byte **bufp, size_t *sizep)
}
#endif
-#if defined(WITH_LZMA)
+#if defined(WITH_LIBLZMA)
/**
* Do an in-memory xunzip operation. This works on a .xz or (legacy)
@@ -332,7 +332,7 @@ static void Xunzip(byte **bufp, size_t *sizep)
if (read != filesize) return;
-#if defined(WITH_ZLIB) || defined(WITH_LZMA)
+#if defined(WITH_ZLIB) || defined(WITH_LIBLZMA)
const char *suffix = strrchr(textfile, '.');
if (suffix == NULL) return;
#endif
@@ -342,7 +342,7 @@ static void Xunzip(byte **bufp, size_t *sizep)
if (strcmp(suffix, ".gz") == 0) Gunzip((byte**)&this->text, &filesize);
#endif
-#if defined(WITH_LZMA)
+#if defined(WITH_LIBLZMA)
/* In-place xunzip */
if (strcmp(suffix, ".xz") == 0) Xunzip((byte**)&this->text, &filesize);
#endif
@@ -407,7 +407,7 @@ const char *GetTextfile(TextfileType type, Subdirectory dir, const char *filenam
#if defined(WITH_ZLIB)
"txt.gz",
#endif
-#if defined(WITH_LZMA)
+#if defined(WITH_LIBLZMA)
"txt.xz",
#endif
};