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-rw-r--r--src/company_cmd.cpp6
-rw-r--r--src/company_func.h4
-rw-r--r--src/network/network_command.cpp2
-rw-r--r--src/openttd.cpp2
-rw-r--r--src/window.cpp8
5 files changed, 13 insertions, 9 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
index 7605a563b..414363aed 100644
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -39,8 +39,8 @@
#include "table/strings.h"
-CompanyByte _local_company;
-CompanyByte _current_company;
+CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
+CompanyByte _current_company; ///< Company currently doing an action.
/* NOSAVE: can be determined from company structs */
Colours _company_colours[MAX_COMPANIES];
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
@@ -97,7 +97,7 @@ void SetLocalCompany(CompanyID new_company)
InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
#endif
- assert(_current_company == _local_company);
+ assert(IsLocalCompany());
_current_company = _local_company = new_company;
diff --git a/src/company_func.h b/src/company_func.h
index 4b520ce7b..8dcdffbe8 100644
--- a/src/company_func.h
+++ b/src/company_func.h
@@ -27,6 +27,10 @@ extern CompanyByte _current_company;
extern Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs
extern CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
+/**
+ * Is the current company the local company?
+ * @return \c true of the current company is the local company, \c false otherwise.
+ */
static inline bool IsLocalCompany()
{
return _local_company == _current_company;
diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp
index 5e0ca4323..39eae0f94 100644
--- a/src/network/network_command.cpp
+++ b/src/network/network_command.cpp
@@ -154,7 +154,7 @@ void NetworkSyncCommandQueue(NetworkClientSocket *cs)
*/
void NetworkExecuteLocalCommandQueue()
{
- assert(_current_company == _local_company);
+ assert(IsLocalCompany());
while (_local_command_queue != NULL) {
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0d8bead6b..0d3916ff2 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1269,7 +1269,7 @@ void StateGameLoop()
cur_company.Restore();
}
- assert(_current_company == _local_company);
+ assert(IsLocalCompany());
}
/** Create an autosave. The default name is "autosave#.sav". However with
diff --git a/src/window.cpp b/src/window.cpp
index 6bbc140f9..a0e1c4c54 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1974,7 +1974,7 @@ void HandleKeypress(uint32 raw_key)
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
- assert(IsGeneratingWorld() || _local_company == _current_company);
+ assert(IsGeneratingWorld() || IsLocalCompany());
/* Setup event */
uint16 key = GB(raw_key, 0, 16);
@@ -2135,7 +2135,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
- assert(IsGeneratingWorld() || _local_company == _current_company);
+ assert(IsGeneratingWorld() || IsLocalCompany());
HandlePlacePresize();
UpdateTileSelection();
@@ -2241,7 +2241,7 @@ void HandleMouseEvents()
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
- assert(IsGeneratingWorld() || _local_company == _current_company);
+ assert(IsGeneratingWorld() || IsLocalCompany());
static int double_click_time = 0;
static Point double_click_pos = {0, 0};
@@ -2348,7 +2348,7 @@ void InputLoop()
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
- assert(IsGeneratingWorld() || _local_company == _current_company);
+ assert(IsGeneratingWorld() || IsLocalCompany());
CheckSoftLimit();
HandleKeyScrolling();