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-rw-r--r--src/genworld_gui.cpp2
-rw-r--r--src/lang/english.txt1
-rw-r--r--src/table/settings.h2
3 files changed, 3 insertions, 2 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 68ecd7f73..029ea1055 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -336,7 +336,7 @@ static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
-static const StringID _num_inds[] = {STR_NONE, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
+static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 0eb307633..5ed071ec7 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1027,6 +1027,7 @@ STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}City co
############ range for difficulty settings ends
STR_NONE :None
+STR_FUNDING_ONLY :Funding only
STR_MINIMAL :Minimal
STR_NUM_VERY_LOW :Very Low
STR_NUM_LOW :Low
diff --git a/src/table/settings.h b/src/table/settings.h
index c74c70501..97adf9d7f 100644
--- a/src/table/settings.h
+++ b/src/table/settings.h
@@ -347,7 +347,7 @@ const SettingDesc _settings[] = {
SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0,0,MAX_COMPANIES-1,1,STR_NULL, MaxNoAIsChange),
SDT_CONDNULL( 1, 97, 109),
SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 4, 1, STR_NUM_VERY_LOW, DifficultyChange),
- SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 5, 0, 5, 1, STR_NONE, DifficultyChange),
+ SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 5, 0, 5, 1, STR_FUNDING_ONLY, DifficultyChange),
SDT_CONDVAR(GameSettings, difficulty.max_loan, SLE_UINT32, 97, SL_MAX_VERSION, 0,NS|CR,300000,100000,500000,50000,STR_NULL, DifficultyChange),
SDT_CONDVAR(GameSettings, difficulty.initial_interest, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 2, 2, 4, 1, STR_NULL, DifficultyChange),
SDT_CONDVAR(GameSettings, difficulty.vehicle_costs, SLE_UINT8, 97, SL_MAX_VERSION, 0,NS, 0, 0, 2, 1, STR_SEA_LEVEL_LOW, DifficultyChange),