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-rw-r--r--src/saveload/saveload.cpp335
1 files changed, 183 insertions, 152 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 8780234da..c953f5a4a 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -52,9 +52,15 @@ char _savegame_format[8]; ///< how to compress savegames
typedef void WriterProc(size_t len);
typedef size_t ReaderProc();
+/** What are we currently doing? */
+enum SaveLoadAction {
+ SLA_LOAD, ///< loading
+ SLA_SAVE, ///< saving
+};
+
/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
-static struct {
- bool save; ///< are we doing a save or a load atm. True when saving
+struct SaveLoadParams {
+ SaveLoadAction action; ///< are we doing a save or a load atm.
byte need_length; ///< ???
byte block_mode; ///< ???
bool error; ///< did an error occur or not
@@ -82,7 +88,9 @@ static struct {
void (*excpt_uninit)(); ///< the function to execute on any encountered error
StringID error_str; ///< the translateable error message to show
char *extra_msg; ///< the error message
-} _sl;
+};
+
+static SaveLoadParams _sl;
enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
@@ -388,7 +396,7 @@ int SlIterateArray()
*/
void SlSetLength(size_t length)
{
- assert(_sl.save);
+ assert(_sl.action == SLA_SAVE);
switch (_sl.need_length) {
case NL_WANTLENGTH:
@@ -427,12 +435,16 @@ void SlSetLength(size_t length)
*/
static void SlCopyBytes(void *ptr, size_t length)
{
- byte *p = (byte*)ptr;
+ byte *p = (byte *)ptr;
- if (_sl.save) {
- for (; length != 0; length--) {SlWriteByteInternal(*p++);}
- } else {
- for (; length != 0; length--) {*p++ = SlReadByteInternal();}
+ switch (_sl.action) {
+ case SLA_LOAD:
+ for (; length != 0; length--) { *p++ = SlReadByteInternal(); }
+ break;
+ case SLA_SAVE:
+ for (; length != 0; length--) { SlWriteByteInternal(*p++); }
+ break;
+ default: NOT_REACHED();
}
}
@@ -506,43 +518,46 @@ void WriteValue(void *ptr, VarType conv, int64 val)
*/
static void SlSaveLoadConv(void *ptr, VarType conv)
{
- int64 x = 0;
-
- if (_sl.save) { // SAVE values
- /* Read a value from the struct. These ARE endian safe. */
- x = ReadValue(ptr, conv);
-
- /* Write the value to the file and check if its value is in the desired range */
- switch (GetVarFileType(conv)) {
- case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
- case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
- case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
- case SLE_FILE_STRINGID:
- case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
- case SLE_FILE_I32:
- case SLE_FILE_U32: SlWriteUint32((uint32)x);break;
- case SLE_FILE_I64:
- case SLE_FILE_U64: SlWriteUint64(x);break;
- default: NOT_REACHED();
- }
- } else { // LOAD values
-
- /* Read a value from the file */
- switch (GetVarFileType(conv)) {
- case SLE_FILE_I8: x = (int8 )SlReadByte(); break;
- case SLE_FILE_U8: x = (byte )SlReadByte(); break;
- case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
- case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
- case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
- case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
- case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
- case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
- case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
- default: NOT_REACHED();
+ switch (_sl.action) {
+ case SLA_SAVE: {
+ int64 x = ReadValue(ptr, conv);
+
+ /* Write the value to the file and check if its value is in the desired range */
+ switch (GetVarFileType(conv)) {
+ case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
+ case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
+ case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
+ case SLE_FILE_STRINGID:
+ case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
+ case SLE_FILE_I32:
+ case SLE_FILE_U32: SlWriteUint32((uint32)x);break;
+ case SLE_FILE_I64:
+ case SLE_FILE_U64: SlWriteUint64(x);break;
+ default: NOT_REACHED();
+ }
+ break;
}
+ case SLA_LOAD: {
+ int64 x;
+ /* Read a value from the file */
+ switch (GetVarFileType(conv)) {
+ case SLE_FILE_I8: x = (int8 )SlReadByte(); break;
+ case SLE_FILE_U8: x = (byte )SlReadByte(); break;
+ case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
+ case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
+ case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
+ case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
+ case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
+ case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
+ case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
+ default: NOT_REACHED();
+ }
- /* Write The value to the struct. These ARE endian safe. */
- WriteValue(ptr, conv, x);
+ /* Write The value to the struct. These ARE endian safe. */
+ WriteValue(ptr, conv, x);
+ break;
+ }
+ default: NOT_REACHED();
}
}
@@ -596,55 +611,60 @@ static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType con
* @param conv must be SLE_FILE_STRING */
static void SlString(void *ptr, size_t length, VarType conv)
{
- size_t len;
+ switch (_sl.action) {
+ case SLA_SAVE: {
+ size_t len;
+ switch (GetVarMemType(conv)) {
+ default: NOT_REACHED();
+ case SLE_VAR_STRB:
+ case SLE_VAR_STRBQ:
+ len = SlCalcNetStringLen((char *)ptr, length);
+ break;
+ case SLE_VAR_STR:
+ case SLE_VAR_STRQ:
+ ptr = *(char **)ptr;
+ len = SlCalcNetStringLen((char *)ptr, SIZE_MAX);
+ break;
+ }
- if (_sl.save) { // SAVE string
- switch (GetVarMemType(conv)) {
- default: NOT_REACHED();
- case SLE_VAR_STRB:
- case SLE_VAR_STRBQ:
- len = SlCalcNetStringLen((char*)ptr, length);
- break;
- case SLE_VAR_STR:
- case SLE_VAR_STRQ:
- ptr = *(char**)ptr;
- len = SlCalcNetStringLen((char*)ptr, SIZE_MAX);
- break;
+ SlWriteArrayLength(len);
+ SlCopyBytes(ptr, len);
+ break;
}
+ case SLA_LOAD: {
+ size_t len = SlReadArrayLength();
+
+ switch (GetVarMemType(conv)) {
+ default: NOT_REACHED();
+ case SLE_VAR_STRB:
+ case SLE_VAR_STRBQ:
+ if (len >= length) {
+ DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
+ SlCopyBytes(ptr, length);
+ SlSkipBytes(len - length);
+ len = length - 1;
+ } else {
+ SlCopyBytes(ptr, len);
+ }
+ break;
+ case SLE_VAR_STR:
+ case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
+ free(*(char **)ptr);
+ if (len == 0) {
+ *(char **)ptr = NULL;
+ } else {
+ *(char **)ptr = MallocT<char>(len + 1); // terminating '\0'
+ ptr = *(char **)ptr;
+ SlCopyBytes(ptr, len);
+ }
+ break;
+ }
- SlWriteArrayLength(len);
- SlCopyBytes(ptr, len);
- } else { // LOAD string
- len = SlReadArrayLength();
-
- switch (GetVarMemType(conv)) {
- default: NOT_REACHED();
- case SLE_VAR_STRB:
- case SLE_VAR_STRBQ:
- if (len >= length) {
- DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
- SlCopyBytes(ptr, length);
- SlSkipBytes(len - length);
- len = length - 1;
- } else {
- SlCopyBytes(ptr, len);
- }
- break;
- case SLE_VAR_STR:
- case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
- free(*(char**)ptr);
- if (len == 0) {
- *(char**)ptr = NULL;
- } else {
- *(char**)ptr = MallocT<char>(len + 1); // terminating '\0'
- ptr = *(char**)ptr;
- SlCopyBytes(ptr, len);
- }
- break;
+ ((char *)ptr)[len] = '\0'; // properly terminate the string
+ str_validate((char *)ptr, (char *)ptr + len);
+ break;
}
-
- ((char*)ptr)[len] = '\0'; // properly terminate the string
- str_validate((char*)ptr, (char*)ptr + len);
+ default: NOT_REACHED();
}
}
@@ -675,7 +695,7 @@ void SlArray(void *array, size_t length, VarType conv)
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust array size accordingly */
- if (!_sl.save && _sl_version == 0) {
+ if (_sl.action != SLA_SAVE && _sl_version == 0) {
/* all arrays except difficulty settings */
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
conv == SLE_INT32 || conv == SLE_UINT32) {
@@ -742,22 +762,28 @@ void SlList(void *list, SLRefType conv)
std::list<void *> *l = (std::list<void *> *) list;
- if (_sl.save) {
- SlWriteUint32((uint32)l->size());
+ switch (_sl.action) {
+ case SLA_SAVE: {
+ SlWriteUint32((uint32)l->size());
- std::list<void *>::iterator iter;
- for (iter = l->begin(); iter != l->end(); ++iter) {
- void *ptr = *iter;
- SlWriteUint32(ReferenceToInt(ptr, conv));
+ std::list<void *>::iterator iter;
+ for (iter = l->begin(); iter != l->end(); ++iter) {
+ void *ptr = *iter;
+ SlWriteUint32(ReferenceToInt(ptr, conv));
+ }
+ break;
}
- } else {
- uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
+ case SLA_LOAD: {
+ uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
- /* Load each reference and push to the end of the list */
- for (uint i = 0; i < length; i++) {
- void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
- l->push_back(ptr);
+ /* Load each reference and push to the end of the list */
+ for (uint i = 0; i < length; i++) {
+ void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
+ l->push_back(ptr);
+ }
+ break;
}
+ default: NOT_REACHED();
}
}
@@ -776,7 +802,7 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
* bytestream itself as well, so there is no need to skip it somewhere else */
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
{
- if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
+ if ((sld->conv & SLF_NETWORK_NO) && _sl.action != SLA_SAVE && _networking && !_network_server) {
SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
return true;
}
@@ -803,7 +829,7 @@ size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
{
- assert(_sl.save);
+ assert(_sl.action == SLA_SAVE);
switch (sld->cmd) {
case SL_VAR:
@@ -815,12 +841,12 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
if (!SlIsObjectValidInSavegame(sld)) break;
switch (sld->cmd) {
- case SL_VAR: return SlCalcConvFileLen(sld->conv);
- case SL_REF: return SlCalcRefLen();
- case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
- case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
- case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
- default: NOT_REACHED();
+ case SL_VAR: return SlCalcConvFileLen(sld->conv);
+ case SL_REF: return SlCalcRefLen();
+ case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
+ case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
+ case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
+ default: NOT_REACHED();
}
break;
case SL_WRITEBYTE: return 1; // a byte is logically of size 1
@@ -835,49 +861,54 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
{
VarType conv = GB(sld->conv, 0, 8);
switch (sld->cmd) {
- case SL_VAR:
- case SL_REF:
- case SL_ARR:
- case SL_STR:
- case SL_LST:
- /* CONDITIONAL saveload types depend on the savegame version */
- if (!SlIsObjectValidInSavegame(sld)) return false;
- if (SlSkipVariableOnLoad(sld)) return false;
-
- switch (sld->cmd) {
- case SL_VAR: SlSaveLoadConv(ptr, conv); break;
- case SL_REF: // Reference variable, translate
- if (_sl.save) {
- SlWriteUint32(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
- } else {
- *(void**)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
+ case SL_VAR:
+ case SL_REF:
+ case SL_ARR:
+ case SL_STR:
+ case SL_LST:
+ /* CONDITIONAL saveload types depend on the savegame version */
+ if (!SlIsObjectValidInSavegame(sld)) return false;
+ if (SlSkipVariableOnLoad(sld)) return false;
+
+ switch (sld->cmd) {
+ case SL_VAR: SlSaveLoadConv(ptr, conv); break;
+ case SL_REF: // Reference variable, translate
+ switch (_sl.action) {
+ case SLA_SAVE:
+ SlWriteUint32(ReferenceToInt(*(void **)ptr, (SLRefType)conv));
+ break;
+ case SLA_LOAD:
+ *(void **)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
+ break;
+ default: NOT_REACHED();
+ }
+ break;
+ case SL_ARR: SlArray(ptr, sld->length, conv); break;
+ case SL_STR: SlString(ptr, sld->length, conv); break;
+ case SL_LST: SlList(ptr, (SLRefType)conv); break;
+ default: NOT_REACHED();
}
break;
- case SL_ARR: SlArray(ptr, sld->length, conv); break;
- case SL_STR: SlString(ptr, sld->length, conv); break;
- case SL_LST: SlList(ptr, (SLRefType)conv); break;
- default: NOT_REACHED();
- }
- break;
- /* SL_WRITEBYTE translates a value of a variable to another one upon
- * saving or loading.
- * XXX - variable renaming abuse
- * game_value: the value of the variable ingame is abused by sld->version_from
- * file_value: the value of the variable in the savegame is abused by sld->version_to */
- case SL_WRITEBYTE:
- if (_sl.save) {
- SlWriteByte(sld->version_to);
- } else {
- *(byte*)ptr = sld->version_from;
- }
- break;
+ /* SL_WRITEBYTE translates a value of a variable to another one upon
+ * saving or loading.
+ * XXX - variable renaming abuse
+ * game_value: the value of the variable ingame is abused by sld->version_from
+ * file_value: the value of the variable in the savegame is abused by sld->version_to */
+ case SL_WRITEBYTE:
+ switch (_sl.action) {
+ case SLA_SAVE: SlWriteByte(sld->version_to); break;
+ case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
+ default: NOT_REACHED();
+ }
+ break;
- /* SL_VEH_INCLUDE loads common code for vehicles */
- case SL_VEH_INCLUDE:
- SlObject(ptr, GetVehicleDescription(VEH_END));
- break;
- default: NOT_REACHED();
+ /* SL_VEH_INCLUDE loads common code for vehicles */
+ case SL_VEH_INCLUDE:
+ SlObject(ptr, GetVehicleDescription(VEH_END));
+ break;
+
+ default: NOT_REACHED();
}
return true;
}
@@ -919,7 +950,7 @@ void SlAutolength(AutolengthProc *proc, void *arg)
{
size_t offs;
- assert(_sl.save);
+ assert(_sl.action == SL_SAVE);
/* Tell it to calculate the length */
_sl.need_length = NL_CALCLENGTH;
@@ -1579,7 +1610,7 @@ const char *GetSaveLoadErrorString()
SetDParamStr(1, _sl.extra_msg);
static char err_str[512];
- GetString(err_str, _sl.save ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED, lastof(err_str));
+ GetString(err_str, _sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED, lastof(err_str));
return err_str;
}
@@ -1718,7 +1749,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
_sl.bufe = _sl.bufp = NULL;
_sl.offs_base = 0;
- _sl.save = (mode != 0);
+ _sl.action = (mode != 0) ? SLA_SAVE : SLA_LOAD;
_sl.chs = _chunk_handlers;
/* General tactic is to first save the game to memory, then use an available writer