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-rw-r--r--src/gfx.h2
-rw-r--r--src/gfxinit.cpp76
-rw-r--r--src/table/sprites.h2
3 files changed, 40 insertions, 40 deletions
diff --git a/src/gfx.h b/src/gfx.h
index 3b68028bb..a74ad4253 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -73,7 +73,7 @@ enum WindowKeyCodes {
/* backquote is the key left of "1"
* we only store this key here, no matter what character is really mapped to it
- * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and ) */
+ * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
WKC_BACKQUOTE = 45,
WKC_PAUSE = 46,
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
index 5faad52d4..b1f6e4ab2 100644
--- a/src/gfxinit.cpp
+++ b/src/gfxinit.cpp
@@ -208,7 +208,7 @@ static const SpriteID trg1idx[] = {
/* Medium font */
2, 92, ///< ' ' till 'z'
SKIP, 36,
- 160, 160, ///< Move to the correct position
+ 160, 160, ///< Move Ÿ to the correct position
98, 98, ///< Up arrow
131, 133,
SKIP, 1, ///< skip currency sign
@@ -233,7 +233,7 @@ static const SpriteID trg1idx[] = {
/* Small font */
226, 316, ///< ' ' till 'z'
SKIP, 36,
- 384, 384, ///< Move to the correct position
+ 384, 384, ///< Move Ÿ to the correct position
322, 322, ///< Up arrow
355, 357,
SKIP, 1, ///< skip currency sign
@@ -255,7 +255,7 @@ static const SpriteID trg1idx[] = {
/* Big font */
450, 540, ///< ' ' till 'z'
SKIP, 36,
- 608, 608, ///< Move to the correct position
+ 608, 608, ///< Move Ÿ to the correct position
SKIP, 1,
579, 581,
SKIP, 1,
@@ -294,47 +294,47 @@ static const SpriteID _openttd_grf_indexes[] = {
582, 582, ///< euro symbol large size
358, 358, ///< euro symbol tiny
SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
- 648, 648, ///< nordic char:
- 616, 616, ///< nordic char:
- 666, 666, ///< nordic char:
- 634, 634, ///< nordic char:
+ 648, 648, ///< nordic char: æ
+ 616, 616, ///< nordic char: Æ
+ 666, 666, ///< nordic char: ø
+ 634, 634, ///< nordic char: Ø
SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
- 382, 383, ///< tiny
- 158, 159, ///< medium
- 606, 607, ///< large
- 360, 360, ///< tiny
- 362, 362, ///< tiny
- 136, 136, ///< medium
- 138, 138, ///< medium
- 584, 584, ///< large
- 586, 586, ///< large
- 626, 626, ///< large
- 658, 658, ///< large
- 374, 374, ///< tiny
- 378, 378, ///< tiny
- 150, 150, ///< medium
- 154, 154, ///< medium
- 598, 598, ///< large
- 602, 602, ///< large
- 640, 640, ///< large
- 672, 672, ///< large
- 380, 380, ///< tiny
- 156, 156, ///< medium
- 604, 604, ///< large
+ 382, 383, ///< Œ œ tiny
+ 158, 159, ///< Œ œ medium
+ 606, 607, ///< Œ œ large
+ 360, 360, ///< Š tiny
+ 362, 362, ///< š tiny
+ 136, 136, ///< Š medium
+ 138, 138, ///< š medium
+ 584, 584, ///< Š large
+ 586, 586, ///< š large
+ 626, 626, ///< Ð large
+ 658, 658, ///< ð large
+ 374, 374, ///< Ž tiny
+ 378, 378, ///< ž tiny
+ 150, 150, ///< Ž medium
+ 154, 154, ///< ž medium
+ 598, 598, ///< Ž large
+ 602, 602, ///< ž large
+ 640, 640, ///< Þ large
+ 672, 672, ///< þ large
+ 380, 380, ///< º tiny
+ 156, 156, ///< º medium
+ 604, 604, ///< º large
317, 320, ///< { | } ~ tiny
93, 96, ///< { | } ~ medium
541, 544, ///< { | } ~ large
SPR_HOUSE_ICON, SPR_HOUSE_ICON,
- 585, 585, ///< large
- 587, 587, ///< large
- 592, 592, ///< large
- 594, 597, ///< large
- 633, 633, ///< large
- 665, 665, ///< large
+ 585, 585, ///< § large
+ 587, 587, ///< © large
+ 592, 592, ///< ® large
+ 594, 597, ///< ° ± ² ³ large
+ 633, 633, ///< × large
+ 665, 665, ///< ÷ large
SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
- 377, 377, ///< small
- 153, 153, ///< medium
- 601, 601, ///< large
+ 377, 377, ///< · small
+ 153, 153, ///< · medium
+ 601, 601, ///< · large
SPR_WARNING_SIGN, SPR_WARNING_SIGN,
END
};
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 75274205a..c6257cdfe 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -25,7 +25,7 @@
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
- * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
+ * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
* 30 characters in length. If your editor doen't help you simplifying your work,