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-rw-r--r--src/console_cmds.cpp2
-rw-r--r--src/network/network_content_gui.cpp2
-rw-r--r--src/newgrf_gui.cpp30
-rw-r--r--src/settings_gui.cpp4
-rw-r--r--src/window_type.h10
5 files changed, 26 insertions, 22 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 33ec4784e..98871010d 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1269,7 +1269,7 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
TarScanner::DoScan();
ScanNewGRFFiles();
- InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
+ InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED);
return true;
}
diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp
index b27f46083..50bb8cd14 100644
--- a/src/network/network_content_gui.cpp
+++ b/src/network/network_content_gui.cpp
@@ -117,7 +117,7 @@ public:
ScanNewGRFFiles();
/* Yes... these are the NewGRF windows */
InvalidateWindowClassesData(WC_SAVELOAD);
- InvalidateWindowData(WC_GAME_OPTIONS, 0, 1);
+ InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED);
break;
case CONTENT_TYPE_SCENARIO:
diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp
index f2ea18442..8fcb1c0e4 100644
--- a/src/newgrf_gui.cpp
+++ b/src/newgrf_gui.cpp
@@ -569,7 +569,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
this->avails.SetFilterFuncs(this->filter_funcs);
this->avails.ForceRebuild();
- this->OnInvalidateData(2);
+ this->OnInvalidateData(GOID_NEWGRF_LIST_EDITED);
}
~NewGRFWindow()
@@ -881,7 +881,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
this->avail_pos = -1;
this->avail_sel = NULL;
this->avails.ForceRebuild();
- this->InvalidateData(2);
+ this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
break;
}
@@ -921,7 +921,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
if (new_pos >= 0) this->avail_sel = this->avails[new_pos];
this->avails.ForceRebuild();
- this->InvalidateData(2);
+ this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
break;
}
@@ -989,7 +989,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
this->avail_sel = NULL;
this->avail_pos = -1;
this->avails.ForceRebuild();
- this->InvalidateData(1);
+ this->InvalidateData(GOID_NEWGRF_RESCANNED);
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
InvalidateWindowClassesData(WC_SAVELOAD);
break;
@@ -1010,7 +1010,7 @@ struct NewGRFWindow : public QueryStringBaseWindow {
DeleteWindowByClass(WC_GRF_PARAMETERS);
this->active_sel = NULL;
- this->InvalidateData(3);
+ this->InvalidateData(GOID_NEWGRF_PRESET_LOADED);
}
virtual void OnQueryTextFinished(char *str)
@@ -1033,24 +1033,18 @@ struct NewGRFWindow : public QueryStringBaseWindow {
/**
* Some data on this window has become invalid.
- * @param data Information about the changed data.
- * - 0: (optionally) build availables, update button status.
- * - 1: build availables, Add newly found grfs, update button status.
- * - 2: (optionally) build availables, Reset preset, + 3
- * - 3: (optionally) build availables, Update active scrollbar, update button status.
- * - 4: Force a rebuild of the availables, + 2
+ * @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
switch (data) {
- default: NOT_REACHED();
- case 0:
+ default:
/* Nothing important to do */
break;
- case 1:
+ case GOID_NEWGRF_RESCANNED:
/* Search the list for items that are now found and mark them as such. */
for (GRFConfig **l = &this->actives; *l != NULL; l = &(*l)->next) {
GRFConfig *c = *l;
@@ -1067,14 +1061,14 @@ struct NewGRFWindow : public QueryStringBaseWindow {
delete c;
}
- /* FALL THROUGH */
- case 4:
+
this->avails.ForceRebuild();
/* FALL THROUGH */
- case 2:
+ case GOID_NEWGRF_LIST_EDITED:
this->preset = -1;
/* FALL THROUGH */
- case 3: {
+ case GOID_NEWGRF_PRESET_LOADED: {
+ /* Update scrollbars */
int i = 0;
for (const GRFConfig *c = this->actives; c != NULL; c = c->next, i++) {}
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 9d0ce42b8..55db5b102 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -527,7 +527,7 @@ struct GameOptionsWindow : Window {
/**
* Some data on this window has become invalid.
- * @param data Information about the changed data.
+ * @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
@@ -797,7 +797,7 @@ public:
/**
* Some data on this window has become invalid.
- * @param data Information about the changed data.
+ * @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
diff --git a/src/window_type.h b/src/window_type.h
index b456b9f4b..fabcf2e62 100644
--- a/src/window_type.h
+++ b/src/window_type.h
@@ -115,6 +115,16 @@ enum WindowClass {
WC_INVALID = 0xFFFF
};
+/**
+ * Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS.
+ */
+enum GameOptionsInvalidationData {
+ GOID_DEFAULT = 0,
+ GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
+ GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
+ GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
+};
+
struct Window;
/** Number to differentiate different windows of the same class */