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-rw-r--r--src/lang/english.txt40
-rw-r--r--src/network/core/config.h2
-rw-r--r--src/network/core/game.h1
-rw-r--r--src/network/core/udp.cpp7
-rw-r--r--src/network/network_admin.cpp2
-rw-r--r--src/network/network_base.h1
-rw-r--r--src/network/network_client.cpp2
-rw-r--r--src/network/network_gui.cpp44
-rw-r--r--src/network/network_internal.h41
-rw-r--r--src/network/network_server.cpp3
-rw-r--r--src/network/network_udp.cpp1
-rw-r--r--src/settings_type.h1
-rw-r--r--src/strings.cpp3
-rw-r--r--src/table/gameopt_settings.ini1
-rw-r--r--src/table/settings.ini10
-rw-r--r--src/widgets/network_widget.h3
16 files changed, 5 insertions, 157 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 9bccd86df..125273ed9 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2070,46 +2070,6 @@ STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other pl
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
-# Network game languages
-############ Leave those lines in this order!!
-STR_NETWORK_LANG_ANY :Any
-STR_NETWORK_LANG_ENGLISH :English
-STR_NETWORK_LANG_GERMAN :German
-STR_NETWORK_LANG_FRENCH :French
-STR_NETWORK_LANG_BRAZILIAN :Brazilian
-STR_NETWORK_LANG_BULGARIAN :Bulgarian
-STR_NETWORK_LANG_CHINESE :Chinese
-STR_NETWORK_LANG_CZECH :Czech
-STR_NETWORK_LANG_DANISH :Danish
-STR_NETWORK_LANG_DUTCH :Dutch
-STR_NETWORK_LANG_ESPERANTO :Esperanto
-STR_NETWORK_LANG_FINNISH :Finnish
-STR_NETWORK_LANG_HUNGARIAN :Hungarian
-STR_NETWORK_LANG_ICELANDIC :Icelandic
-STR_NETWORK_LANG_ITALIAN :Italian
-STR_NETWORK_LANG_JAPANESE :Japanese
-STR_NETWORK_LANG_KOREAN :Korean
-STR_NETWORK_LANG_LITHUANIAN :Lithuanian
-STR_NETWORK_LANG_NORWEGIAN :Norwegian
-STR_NETWORK_LANG_POLISH :Polish
-STR_NETWORK_LANG_PORTUGUESE :Portuguese
-STR_NETWORK_LANG_ROMANIAN :Romanian
-STR_NETWORK_LANG_RUSSIAN :Russian
-STR_NETWORK_LANG_SLOVAK :Slovak
-STR_NETWORK_LANG_SLOVENIAN :Slovenian
-STR_NETWORK_LANG_SPANISH :Spanish
-STR_NETWORK_LANG_SWEDISH :Swedish
-STR_NETWORK_LANG_TURKISH :Turkish
-STR_NETWORK_LANG_UKRAINIAN :Ukrainian
-STR_NETWORK_LANG_AFRIKAANS :Afrikaans
-STR_NETWORK_LANG_CROATIAN :Croatian
-STR_NETWORK_LANG_CATALAN :Catalan
-STR_NETWORK_LANG_ESTONIAN :Estonian
-STR_NETWORK_LANG_GALICIAN :Galician
-STR_NETWORK_LANG_GREEK :Greek
-STR_NETWORK_LANG_LATVIAN :Latvian
-############ End of leave-in-this-order
-
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby
diff --git a/src/network/core/config.h b/src/network/core/config.h
index 3488b1ff2..1483419ea 100644
--- a/src/network/core/config.h
+++ b/src/network/core/config.h
@@ -57,8 +57,6 @@ static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum l
*/
static const uint NETWORK_MAX_GRF_COUNT = 62;
-static const uint NETWORK_NUM_LANGUAGES = 36; ///< Number of known languages (to the network protocol) + 1 for 'any'.
-
/**
* The number of landscapes in OpenTTD.
* This number must be equal to NUM_LANDSCAPE, but as this number is used
diff --git a/src/network/core/game.h b/src/network/core/game.h
index 0a10cfb1f..29eca418f 100644
--- a/src/network/core/game.h
+++ b/src/network/core/game.h
@@ -42,7 +42,6 @@ struct NetworkGameInfo : NetworkServerGameInfo {
bool compatible; ///< Can we connect to this server or not? (based on server_revision _and_ grf_match
bool use_password; ///< Is this server passworded?
byte game_info_version; ///< Version of the game info
- byte server_lang; ///< Language of the server (we should make a nice table for this)
byte clients_max; ///< Max clients allowed on server
byte companies_on; ///< How many started companies do we have
byte companies_max; ///< Max companies allowed on server
diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp
index 985c8fa72..72fec49e1 100644
--- a/src/network/core/udp.cpp
+++ b/src/network/core/udp.cpp
@@ -200,7 +200,7 @@ void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameIn
/* NETWORK_GAME_INFO_VERSION = 1 */
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
- p->Send_uint8 (info->server_lang);
+ p->Send_uint8 (0); // Used to be server-lang.
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
@@ -266,7 +266,7 @@ void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo
case 1:
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
- info->server_lang = p->Recv_uint8 ();
+ p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
@@ -281,8 +281,7 @@ void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo
info->map_set = p->Recv_uint8 ();
info->dedicated = p->Recv_bool ();
- if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0;
- if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
+ if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;
}
}
diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp
index 825acfed1..fa97b7e57 100644
--- a/src/network/network_admin.cpp
+++ b/src/network/network_admin.cpp
@@ -238,7 +238,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkC
p->Send_uint32(ci->client_id);
p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
p->Send_string(ci->client_name);
- p->Send_uint8 (ci->client_lang);
+ p->Send_uint8 (0); // Used to be language
p->Send_uint32(ci->join_date);
p->Send_uint8 (ci->client_playas);
diff --git a/src/network/network_base.h b/src/network/network_base.h
index cbb7e88f2..15f410dbc 100644
--- a/src/network/network_base.h
+++ b/src/network/network_base.h
@@ -23,7 +23,6 @@ extern NetworkClientInfoPool _networkclientinfo_pool;
struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> {
ClientID client_id; ///< Client identifier (same as ClientState->client_id)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
- byte client_lang; ///< The language of the client
CompanyID client_playas; ///< As which company is this client playing (CompanyID)
Date join_date; ///< Gamedate the client has joined
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index cd1904269..5858859cb 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -362,7 +362,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
p->Send_uint32(_openttd_newgrf_version);
p->Send_string(_settings_client.network.client_name); // Client name
p->Send_uint8 (_network_join_as); // PlayAs
- p->Send_uint8 (NETLANG_ANY); // Language
+ p->Send_uint8 (0); // Used to be language
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 591a45ae9..78b0d9dfc 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -56,20 +56,6 @@ static const StringID _connection_types_dropdown[] = {
INVALID_STRING_ID
};
-static std::vector<StringID> _language_dropdown;
-
-void SortNetworkLanguages()
-{
- /* Init the strings */
- if (_language_dropdown.empty()) {
- for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown.emplace_back(STR_NETWORK_LANG_ANY + i);
- _language_dropdown.emplace_back(INVALID_STRING_ID);
- }
-
- /* Sort the strings (we don't move 'any' and the 'invalid' one) */
- std::sort(_language_dropdown.begin() + 1, _language_dropdown.end() - 1, StringIDSorter);
-}
-
/**
* Update the network new window because a new server is
* found on the network.
@@ -430,9 +416,6 @@ protected:
/* draw red or green icon, depending on compatibility with server */
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), nwi_info->pos_x + this->blot_offset, y + icon_y_offset + 1);
-
- /* draw flag according to server language */
- DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, nwi_info->pos_x + this->flag_offset, y + (this->resize.step_height - GetSpriteSize(SPR_FLAGS_BASE + cur_item->info.server_lang).height) / 2);
}
}
@@ -638,10 +621,6 @@ public:
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
- SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
- DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANGUAGE); // server language
- y += FONT_HEIGHT_NORMAL;
-
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.map_set);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
y += FONT_HEIGHT_NORMAL;
@@ -1054,10 +1033,6 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_SPECTATORS_TXT:
SetDParam(0, _settings_client.network.max_spectators);
break;
-
- case WID_NSS_LANGUAGE_BTN:
- SetDParam(0, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang);
- break;
}
}
@@ -1139,18 +1114,6 @@ struct NetworkStartServerWindow : public Window {
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, 4, this, CS_NUMERAL, QSF_NONE);
break;
- case WID_NSS_LANGUAGE_BTN: { // Language
- uint sel = 0;
- for (uint i = 0; i < _language_dropdown.size() - 1; i++) {
- if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) {
- sel = i;
- break;
- }
- }
- ShowDropDownMenu(this, _language_dropdown.data(), sel, WID_NSS_LANGUAGE_BTN, 0, 0);
- break;
- }
-
case WID_NSS_GENERATE_GAME: // Start game
_is_network_server = true;
if (_ctrl_pressed) {
@@ -1183,9 +1146,6 @@ struct NetworkStartServerWindow : public Window {
case WID_NSS_CONNTYPE_BTN:
_settings_client.network.server_advertise = (index != 0);
break;
- case WID_NSS_LANGUAGE_BTN:
- _settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY;
- break;
default:
NOT_REACHED();
}
@@ -1253,10 +1213,6 @@ static const NWidgetPart _nested_network_start_server_window_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_ADVERTISED_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
- NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN, STR_NULL),
- NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP),
- EndContainer(),
- NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
EndContainer(),
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 290922f38..352416320 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -62,47 +62,6 @@ enum NetworkJoinStatus {
NETWORK_JOIN_STATUS_END,
};
-/** Language ids for server_lang and client_lang. Do NOT modify the order. */
-enum NetworkLanguage {
- NETLANG_ANY = 0,
- NETLANG_ENGLISH,
- NETLANG_GERMAN,
- NETLANG_FRENCH,
- NETLANG_BRAZILIAN,
- NETLANG_BULGARIAN,
- NETLANG_CHINESE,
- NETLANG_CZECH,
- NETLANG_DANISH,
- NETLANG_DUTCH,
- NETLANG_ESPERANTO,
- NETLANG_FINNISH,
- NETLANG_HUNGARIAN,
- NETLANG_ICELANDIC,
- NETLANG_ITALIAN,
- NETLANG_JAPANESE,
- NETLANG_KOREAN,
- NETLANG_LITHUANIAN,
- NETLANG_NORWEGIAN,
- NETLANG_POLISH,
- NETLANG_PORTUGUESE,
- NETLANG_ROMANIAN,
- NETLANG_RUSSIAN,
- NETLANG_SLOVAK,
- NETLANG_SLOVENIAN,
- NETLANG_SPANISH,
- NETLANG_SWEDISH,
- NETLANG_TURKISH,
- NETLANG_UKRAINIAN,
- NETLANG_AFRIKAANS,
- NETLANG_CROATIAN,
- NETLANG_CATALAN,
- NETLANG_ESTONIAN,
- NETLANG_GALICIAN,
- NETLANG_GREEK,
- NETLANG_LATVIAN,
- NETLANG_COUNT
-};
-
extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
extern uint32 _frame_counter_max; // To where we may go with our clients
extern uint32 _frame_counter;
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 86885d598..552171027 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -910,7 +910,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
char name[NETWORK_CLIENT_NAME_LENGTH];
CompanyID playas;
- NetworkLanguage client_lang;
char client_revision[NETWORK_REVISION_LENGTH];
p->Recv_string(client_revision, sizeof(client_revision));
@@ -924,7 +923,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
p->Recv_string(name, sizeof(name));
playas = (Owner)p->Recv_uint8();
- client_lang = (NetworkLanguage)p->Recv_uint8();
if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST;
@@ -961,7 +959,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
ci->join_date = _date;
strecpy(ci->client_name, name, lastof(ci->client_name));
ci->client_playas = playas;
- ci->client_lang = client_lang;
DEBUG(desync, 1, "client: %08x; %02x; %02x; %02x", _date, _date_fract, (int)ci->client_playas, (int)ci->index);
/* Make sure companies to which people try to join are not autocleaned */
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 5b150c45a..46a21fc87 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -176,7 +176,6 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
ngi.clients_on = _network_game_info.clients_on;
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
- ngi.server_lang = _settings_client.network.server_lang;
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
ngi.clients_max = _settings_client.network.max_clients;
ngi.companies_on = (byte)Company::GetNumItems();
diff --git a/src/settings_type.h b/src/settings_type.h
index 42bdc27d4..bb078205b 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -280,7 +280,6 @@ struct NetworkSettings {
uint8 max_spectators; ///< maximum amount of spectators
Year restart_game_year; ///< year the server restarts
uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
- uint8 server_lang; ///< language of the server
bool reload_cfg; ///< reload the config file before restarting
char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server
uint16 last_port; ///< port of the last joined server
diff --git a/src/strings.cpp b/src/strings.cpp
index 33724158c..aeea7c071 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -1695,8 +1695,6 @@ static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, c
NOT_REACHED();
}
-extern void SortNetworkLanguages();
-
/**
* Check whether the header is a valid header for OpenTTD.
* @return true iff the header is deemed valid.
@@ -1813,7 +1811,6 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
InitializeSortedCargoSpecs();
SortIndustryTypes();
BuildIndustriesLegend();
- SortNetworkLanguages();
BuildContentTypeStringList();
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window.
InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window.
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini
index c4140f428..b0b1798ab 100644
--- a/src/table/gameopt_settings.ini
+++ b/src/table/gameopt_settings.ini
@@ -19,7 +19,6 @@ static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
-static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
static const char *_osk_activation = "disabled|double|single|immediately";
static const char *_settings_profiles = "easy|medium|hard";
static const char *_news_display = "off|summarized|full";
diff --git a/src/table/settings.ini b/src/table/settings.ini
index efbb3e0c7..391a5b427 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -4061,16 +4061,6 @@ def = 0
min = 0
max = MAX_CLIENTS
-[SDTC_OMANY]
-var = network.server_lang
-type = SLE_UINT8
-flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
-guiflags = SGF_NETWORK_ONLY
-def = 0
-max = 35
-full = _server_langs
-cat = SC_BASIC
-
[SDTC_BOOL]
var = network.reload_cfg
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
diff --git a/src/widgets/network_widget.h b/src/widgets/network_widget.h
index 8372b6360..79d33fb06 100644
--- a/src/widgets/network_widget.h
+++ b/src/widgets/network_widget.h
@@ -71,9 +71,6 @@ enum NetworkStartServerWidgets {
WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text.
WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow.
- WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'.
- WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button.
-
WID_NSS_GENERATE_GAME, ///< New game button.
WID_NSS_LOAD_GAME, ///< Load game button.
WID_NSS_PLAY_SCENARIO, ///< Play scenario button.