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-rw-r--r--src/currency.cpp10
-rw-r--r--src/currency.h2
-rw-r--r--src/settings_gui.cpp2
3 files changed, 8 insertions, 6 deletions
diff --git a/src/currency.cpp b/src/currency.cpp
index bae5f08d1..e812538e3 100644
--- a/src/currency.cpp
+++ b/src/currency.cpp
@@ -10,6 +10,8 @@
/** @file currency.cpp Support for different currencies. */
#include "stdafx.h"
+#include "core/bitmath_func.hpp"
+
#include "currency.h"
#include "news_func.h"
#include "settings_type.h"
@@ -107,9 +109,9 @@ byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
* get a mask of the allowed currencies depending on the year
* @return mask of currencies
*/
-uint GetMaskOfAllowedCurrencies()
+uint64 GetMaskOfAllowedCurrencies()
{
- uint mask = 0;
+ uint64 mask = 0LL;
uint i;
for (i = 0; i < CURRENCY_END; i++) {
@@ -117,9 +119,9 @@ uint GetMaskOfAllowedCurrencies()
if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
- mask |= (1 << i);
+ SetBit(mask, i);
}
- mask |= (1 << CURRENCY_CUSTOM); // always allow custom currency
+ SetBit(mask, CURRENCY_CUSTOM); // always allow custom currency
return mask;
}
diff --git a/src/currency.h b/src/currency.h
index c4476b767..aa29efdf7 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -85,7 +85,7 @@ extern CurrencySpec _currency_specs[CURRENCY_END];
#define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
#define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
-uint GetMaskOfAllowedCurrencies();
+uint64 GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies(bool preserve_custom = true);
StringID *BuildCurrencyDropdown();
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 50b0b880c..3a20f455f 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -189,7 +189,7 @@ struct GameOptionsWindow : Window {
list = new DropDownList();
*selected_index = this->opt->locale.currency;
StringID *items = BuildCurrencyDropdown();
- uint disabled = _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies();
+ uint64 disabled = _game_mode == GM_MENU ? 0LL : ~GetMaskOfAllowedCurrencies();
/* Add non-custom currencies; sorted naturally */
for (uint i = 0; i < CURRENCY_END; items++, i++) {