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-rw-r--r--src/fileio.cpp63
-rw-r--r--src/fileio_type.h3
2 files changed, 53 insertions, 13 deletions
diff --git a/src/fileio.cpp b/src/fileio.cpp
index ef564aa92..6be2195f2 100644
--- a/src/fileio.cpp
+++ b/src/fileio.cpp
@@ -28,6 +28,10 @@
#include <sys/stat.h>
#include <algorithm>
+#ifdef WITH_XDG_BASEDIR
+#include "basedir.h"
+#endif
+
/** Size of the #Fio data buffer. */
#define FIO_BUFFER_SIZE 512
@@ -1071,6 +1075,12 @@ bool DoScanWorkingDirectory()
void DetermineBasePaths(const char *exe)
{
char tmp[MAX_PATH];
+#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
+ snprintf(tmp, MAX_PATH, "%s" PATHSEP "%s", xdgDataHome(NULL),
+ PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR);
+ AppendPathSeparator(tmp, MAX_PATH);
+ _searchpaths[SP_PERSONAL_DIR_XDG] = strdup(tmp);
+#endif
#if defined(__MORPHOS__) || defined(__AMIGA__) || defined(DOS) || defined(OS2) || !defined(WITH_PERSONAL_DIR)
_searchpaths[SP_PERSONAL_DIR] = NULL;
#else
@@ -1155,56 +1165,83 @@ void DeterminePaths(const char *exe)
{
DetermineBasePaths(exe);
+#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
+ char config_home[MAX_PATH];
+ snprintf(config_home, MAX_PATH, "%s" PATHSEP "%s", xdgConfigHome(NULL),
+ PERSONAL_DIR[0] == '.' ? &PERSONAL_DIR[1] : PERSONAL_DIR);
+ AppendPathSeparator(config_home, MAX_PATH);
+#endif
+
Searchpath sp;
FOR_ALL_SEARCHPATHS(sp) {
if (sp == SP_WORKING_DIR && !_do_scan_working_directory) continue;
DEBUG(misc, 4, "%s added as search path", _searchpaths[sp]);
}
+ char *config_dir;
if (_config_file != NULL) {
- char *dir = strdup(_config_file);
- char *end = strrchr(dir, PATHSEPCHAR);
+ config_dir = strdup(_config_file);
+ char *end = strrchr(config_dir, PATHSEPCHAR);
if (end == NULL) {
- dir[0] = '\0';
+ config_dir[0] = '\0';
} else {
end[1] = '\0';
}
- _personal_dir = dir;
} else {
char personal_dir[MAX_PATH];
if (FioFindFullPath(personal_dir, lengthof(personal_dir), BASE_DIR, "openttd.cfg") != NULL) {
char *end = strrchr(personal_dir, PATHSEPCHAR);
if (end != NULL) end[1] = '\0';
- _personal_dir = strdup(personal_dir);
- _config_file = str_fmt("%sopenttd.cfg", _personal_dir);
+ config_dir = strdup(personal_dir);
+ _config_file = str_fmt("%sopenttd.cfg", config_dir);
} else {
+#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
+ /* No previous configuration file found. Use the configuration folder from XDG. */
+ config_dir = config_home;
+#else
static const Searchpath new_openttd_cfg_order[] = {
SP_PERSONAL_DIR, SP_BINARY_DIR, SP_WORKING_DIR, SP_SHARED_DIR, SP_INSTALLATION_DIR
};
for (uint i = 0; i < lengthof(new_openttd_cfg_order); i++) {
if (IsValidSearchPath(new_openttd_cfg_order[i])) {
- _personal_dir = strdup(_searchpaths[new_openttd_cfg_order[i]]);
- _config_file = str_fmt("%sopenttd.cfg", _personal_dir);
+ config_dir = strdup(_searchpaths[new_openttd_cfg_order[i]]);
break;
}
}
+#endif
+ _config_file = str_fmt("%sopenttd.cfg", config_dir);
}
}
- DEBUG(misc, 3, "%s found as personal directory", _personal_dir);
+ DEBUG(misc, 3, "%s found as config directory", config_dir);
- _highscore_file = str_fmt("%shs.dat", _personal_dir);
+ _highscore_file = str_fmt("%shs.dat", config_dir);
extern char *_hotkeys_file;
- _hotkeys_file = str_fmt("%shotkeys.cfg", _personal_dir);
+ _hotkeys_file = str_fmt("%shotkeys.cfg", config_dir);
extern char *_windows_file;
- _windows_file = str_fmt("%swindows.cfg", _personal_dir);
+ _windows_file = str_fmt("%swindows.cfg", config_dir);
+
+#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
+ if (config_dir == config_home) {
+ /* We are using the XDG configuration home for the config file,
+ * then store the rest in the XDG data home folder. */
+ _personal_dir = _searchpaths[SP_PERSONAL_DIR_XDG];
+ FioCreateDirectory(_personal_dir);
+ } else
+#endif
+ {
+ _personal_dir = config_dir;
+ }
/* Make the necessary folders */
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && defined(WITH_PERSONAL_DIR)
- FioCreateDirectory(_personal_dir);
+ FioCreateDirectory(config_dir);
+ if (config_dir != _personal_dir) FioCreateDirectory(_personal_dir);
#endif
+ DEBUG(misc, 3, "%s found as personal directory", _personal_dir);
+
static const Subdirectory default_subdirs[] = {
SAVE_DIR, AUTOSAVE_DIR, SCENARIO_DIR, HEIGHTMAP_DIR, BASESET_DIR, NEWGRF_DIR, AI_DIR, AI_LIBRARY_DIR, GAME_DIR, GAME_LIBRARY_DIR, SCREENSHOT_DIR
};
diff --git a/src/fileio_type.h b/src/fileio_type.h
index 3f21be6dd..87cb2d1a8 100644
--- a/src/fileio_type.h
+++ b/src/fileio_type.h
@@ -43,6 +43,9 @@ enum Subdirectory {
enum Searchpath {
SP_FIRST_DIR,
SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
+#if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
+ SP_PERSONAL_DIR_XDG, ///< Search in the personal directory from the XDG specification
+#endif
SP_PERSONAL_DIR, ///< Search in the personal directory
SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
SP_BINARY_DIR, ///< Search in the directory where the binary resides