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-rw-r--r--src/gfx.cpp20
-rw-r--r--src/main_gui.cpp2
-rw-r--r--src/openttd.cpp4
-rw-r--r--src/openttd.h5
-rw-r--r--src/video/sdl_v.cpp7
-rw-r--r--src/video/win32_v.cpp16
6 files changed, 26 insertions, 28 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index ce48ac8bd..af77f3d45 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -17,6 +17,7 @@
#include "strings_func.h"
#include "core/math_func.hpp"
#include "settings_type.h"
+#include "core/alloc_func.hpp"
#include "table/palettes.h"
#include "table/sprites.h"
@@ -67,9 +68,9 @@ static byte _string_colorremap[3];
enum {
DIRTY_BLOCK_HEIGHT = 8,
DIRTY_BLOCK_WIDTH = 64,
- DIRTY_BYTES_PER_LINE = MAX_SCREEN_WIDTH / DIRTY_BLOCK_WIDTH,
};
-static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / DIRTY_BLOCK_HEIGHT];
+static uint _dirty_bytes_per_line = 0;
+static byte *_dirty_blocks = NULL;
void GfxScroll(int left, int top, int width, int height, int xo, int yo)
{
@@ -934,6 +935,9 @@ byte GetCharacterWidth(FontSize size, WChar key)
void ScreenSizeChanged()
{
+ _dirty_bytes_per_line = (_screen.width + DIRTY_BLOCK_WIDTH - 1) / DIRTY_BLOCK_WIDTH;
+ _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * ((_screen.height + DIRTY_BLOCK_HEIGHT - 1) / DIRTY_BLOCK_HEIGHT));
+
/* check the dirty rect */
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
@@ -1059,7 +1063,7 @@ void DrawDirtyBlocks()
/* First try coalescing downwards */
do {
*p = 0;
- p += DIRTY_BYTES_PER_LINE;
+ p += _dirty_bytes_per_line;
bottom += DIRTY_BLOCK_HEIGHT;
} while (bottom != h && *p != 0);
@@ -1074,7 +1078,7 @@ void DrawDirtyBlocks()
/* Check if a full line of dirty flags is set. */
do {
if (!*p2) goto no_more_coalesc;
- p2 += DIRTY_BYTES_PER_LINE;
+ p2 += _dirty_bytes_per_line;
} while (--h != 0);
/* Wohoo, can combine it one step to the right!
@@ -1085,7 +1089,7 @@ void DrawDirtyBlocks()
p2 = p;
do {
*p2 = 0;
- p2 += DIRTY_BYTES_PER_LINE;
+ p2 += _dirty_bytes_per_line;
} while (--h != 0);
}
no_more_coalesc:
@@ -1104,7 +1108,7 @@ void DrawDirtyBlocks()
}
} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
- } while (b += -(w / DIRTY_BLOCK_WIDTH) + DIRTY_BYTES_PER_LINE, (y += DIRTY_BLOCK_HEIGHT) != h);
+ } while (b += -(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
_invalid_rect.left = w;
_invalid_rect.top = h;
@@ -1154,7 +1158,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
left /= DIRTY_BLOCK_WIDTH;
top /= DIRTY_BLOCK_HEIGHT;
- b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left;
+ b = _dirty_blocks + top * _dirty_bytes_per_line + left;
width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
@@ -1166,7 +1170,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
do b[--i] = 0xFF; while (i);
- b += DIRTY_BYTES_PER_LINE;
+ b += _dirty_bytes_per_line;
} while (--height != 0);
}
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index dd4886c03..6fe53a425 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -449,7 +449,7 @@ void GameSizeChanged()
{
_cur_resolution[0] = _screen.width;
_cur_resolution[1] = _screen.height;
- RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged();
+ RelocateAllWindows(_screen.width, _screen.height);
MarkWholeScreenDirty();
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index cf4e23a37..82bd359f6 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -258,8 +258,8 @@ static void ParseResolution(int res[2], const char *s)
return;
}
- res[0] = Clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
- res[1] = Clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
+ res[0] = max(strtoul(s, NULL, 0), 64UL);
+ res[1] = max(strtoul(t + 1, NULL, 0), 64UL);
}
static void InitializeDynamicVariables()
diff --git a/src/openttd.h b/src/openttd.h
index 445d95b05..f860aba3e 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -97,11 +97,6 @@ enum {
extern byte _savegame_sort_order;
-enum {
- MAX_SCREEN_WIDTH = 2048,
- MAX_SCREEN_HEIGHT = 1200,
-};
-
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 12478cfc9..6bf74488d 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -127,8 +127,7 @@ static void GetVideoModes()
for (i = 0; modes[i]; i++) {
int w = modes[i]->w;
int h = modes[i]->h;
- if (IsInsideMM(w, 640, MAX_SCREEN_WIDTH + 1) &&
- IsInsideMM(h, 480, MAX_SCREEN_HEIGHT + 1)) {
+ if (w >= 640 && h >= 480) {
int j;
for (j = 0; j < n; j++) {
if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
@@ -419,8 +418,8 @@ static int PollEvent()
break;
case SDL_VIDEORESIZE: {
- int w = Clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
- int h = Clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
+ int w = max(ev.resize.w, 64);
+ int h = max(ev.resize.h, 64);
ChangeResInGame(w, h);
break;
}
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 5030362c6..0ab7be62f 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -545,8 +545,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
w = r->right - r->left - (r2.right - r2.left);
h = r->bottom - r->top - (r2.bottom - r2.top);
- w = Clamp(w, 64, MAX_SCREEN_WIDTH);
- h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
+ w = max(w, 64);
+ h = max(h, 64);
SetRect(&r2, 0, 0, w, h);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
@@ -677,8 +677,8 @@ static bool AllocateDibSection(int w, int h)
HDC dc;
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
- w = Clamp(w, 64, MAX_SCREEN_WIDTH);
- h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
+ w = max(w, 64);
+ h = max(h, 64);
if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
@@ -737,8 +737,8 @@ static void FindResolutions()
* Doesn't really matter since we don't pass a string anyways, but still
* a letdown */
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
- if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && IsInsideMM(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
- IsInsideMM(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
+ if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
+ dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
uint j;
for (j = 0; j < n; j++) {
@@ -787,10 +787,10 @@ const char *VideoDriver_Win32::Start(const char * const *parm)
_wnd.height_org = _cur_resolution[1];
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
- MarkWholeScreenDirty();
-
MakeWindow(_fullscreen);
+ MarkWholeScreenDirty();
+
return NULL;
}