summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/roadveh_cmd.cpp3
-rw-r--r--src/train_cmd.cpp4
-rw-r--r--src/tunnelbridge_cmd.cpp6
3 files changed, 7 insertions, 6 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 188deb876..5fa694909 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -669,7 +669,8 @@ static int RoadVehAccelerate(RoadVehicle *v)
/* Apply bridge speed limit */
if (v->state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
- v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
+ RoadVehicle *first = v->First();
+ first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
}
/* Update statusbar only if speed has changed to save CPU time */
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 399fd8253..ca09c07ac 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -3296,8 +3296,8 @@ static void TrainController(Train *v, Vehicle *nomove)
* - for tunnels, only the part when the vehicle is not visible (part of enter/exit tile too)
* - for bridges, only the middle part - without the bridge heads */
if (!(v->vehstatus & VS_HIDDEN)) {
- v->cur_speed =
- min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed);
+ Train *first = v->First();
+ first->cur_speed = min(first->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed);
}
if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index f7645b26f..22973d62d 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -1562,13 +1562,13 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
}
}
} else { // IsBridge(tile)
-
- if (v->IsPrimaryVehicle() && v->type != VEH_SHIP) {
+ if (v->type != VEH_SHIP) {
/* modify speed of vehicle */
uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
if (v->type == VEH_ROAD) spd *= 2;
- if (v->cur_speed > spd) v->cur_speed = spd;
+ Vehicle *first = v->First();
+ first->cur_speed = min(first->cur_speed, spd);
}
if (vdir == dir) {