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-rw-r--r--src/order_base.h2
-rw-r--r--src/order_cmd.cpp16
-rw-r--r--src/saveload/afterload.cpp10
-rw-r--r--src/saveload/order_sl.cpp4
4 files changed, 26 insertions, 6 deletions
diff --git a/src/order_base.h b/src/order_base.h
index 347adbcee..ba4959c0f 100644
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -281,6 +281,8 @@ public:
void Initialize(Order *chain, Vehicle *v);
+ void RecalculateTimetableDuration();
+
/**
* Get the first order of the order chain.
* @return the first order of the chain.
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index 67092bc77..1e9e8f2f3 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -296,15 +296,15 @@ void OrderList::Initialize(Order *chain, Vehicle *v)
this->num_manual_orders = 0;
this->num_vehicles = 1;
this->timetable_duration = 0;
- this->total_duration = 0;
for (Order *o = this->first; o != nullptr; o = o->next) {
++this->num_orders;
if (!o->IsType(OT_IMPLICIT)) ++this->num_manual_orders;
- this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel();
this->total_duration += o->GetWaitTime() + o->GetTravelTime();
}
+ this->RecalculateTimetableDuration();
+
for (Vehicle *u = this->first_shared->PreviousShared(); u != nullptr; u = u->PreviousShared()) {
++this->num_vehicles;
this->first_shared = u;
@@ -314,6 +314,18 @@ void OrderList::Initialize(Order *chain, Vehicle *v)
}
/**
+ * Recomputes Timetable duration.
+ * Split out into a separate function so it can be used by afterload.
+ */
+void OrderList::RecalculateTimetableDuration()
+{
+ this->timetable_duration = 0;
+ for (Order *o = this->first; o != nullptr; o = o->next) {
+ this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel();
+ }
+}
+
+/**
* Free a complete order chain.
* @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList.
* @note do not use on "current_order" vehicle orders!
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 47d2c7b03..c37c297c5 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2963,6 +2963,16 @@ bool AfterLoadGame()
}
}
+ if (IsSavegameVersionBefore(SLV_190)) {
+ for (Order *order : Order::Iterate()) {
+ order->SetTravelTimetabled(order->GetTravelTime() > 0);
+ order->SetWaitTimetabled(order->GetWaitTime() > 0);
+ }
+ for (OrderList *orderlist : OrderList::Iterate()) {
+ orderlist->RecalculateTimetableDuration();
+ }
+ }
+
/*
* Only keep order-backups for network clients (and when replaying).
* If we are a network server or not networking, then we just loaded a previously
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
index 0a9fa2a8c..c8747d36b 100644
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -182,10 +182,6 @@ static void Load_ORDR()
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, GetOrderDescription());
- if (IsSavegameVersionBefore(SLV_190)) {
- order->SetTravelTimetabled(order->GetTravelTime() > 0);
- order->SetWaitTimetabled(order->GetWaitTime() > 0);
- }
}
}
}