diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/engine.cpp | 2 | ||||
-rw-r--r-- | src/gfx.cpp | 2 | ||||
-rw-r--r-- | src/landscape.cpp | 2 | ||||
-rw-r--r-- | src/network/network.cpp | 5 | ||||
-rw-r--r-- | src/network/network_gamelist.cpp | 4 | ||||
-rw-r--r-- | src/network/network_internal.h | 5 | ||||
-rw-r--r-- | src/network/network_udp.cpp | 2 | ||||
-rw-r--r-- | src/newgrf.cpp | 6 | ||||
-rw-r--r-- | src/newgrf.h | 2 | ||||
-rw-r--r-- | src/saveload/oldloader_sl.cpp | 2 | ||||
-rw-r--r-- | src/table/settings.h | 2 | ||||
-rw-r--r-- | src/toolbar_gui.cpp | 2 | ||||
-rw-r--r-- | src/town.h | 3 | ||||
-rw-r--r-- | src/town_cmd.cpp | 9 |
14 files changed, 23 insertions, 25 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 04f483bb8..2e3901393 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -39,7 +39,7 @@ EngineOverrideManager _engine_mngr; /** Year that engine aging stops. Engines will not reduce in reliability * and no more engines will be introduced */ -Year _year_engine_aging_stops; +static Year _year_engine_aging_stops; /** Number of engines of each vehicle type in original engine data */ const uint8 _engine_counts[4] = { diff --git a/src/gfx.cpp b/src/gfx.cpp index 0f011aebb..062ef34f1 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -49,7 +49,7 @@ int _pal_first_dirty; int _pal_count_dirty; Colour _cur_palette[256]; -byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth() +static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth() DrawPixelInfo *_cur_dpi; byte _colour_gradient[COLOUR_END][8]; diff --git a/src/landscape.cpp b/src/landscape.cpp index fad4551e3..d42d23c8f 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -75,7 +75,7 @@ const byte _tileh_to_sprite[32] = { * Otherwise it points to a table loaded from a newGRF file, that describes the variable snowline * @ingroup SnowLineGroup * @see GetSnowLine() GameCreationSettings */ -SnowLine *_snow_line = NULL; +static SnowLine *_snow_line = NULL; /** * Applies a foundation to a slope. diff --git a/src/network/network.cpp b/src/network/network.cpp index 5255b30ef..46cf1a4bb 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -67,7 +67,10 @@ uint32 _frame_counter_max; // To where we may go with our clients uint32 _frame_counter; uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients. NetworkAddressList _broadcast_list; -uint32 _sync_seed_1, _sync_seed_2; +uint32 _sync_seed_1; +#ifdef NETWORK_SEND_DOUBLE_SEED +uint32 _sync_seed_2; +#endif uint32 _sync_frame; bool _network_first_time; bool _network_udp_server; diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp index cef15affa..f0a3fb5c9 100644 --- a/src/network/network_gamelist.cpp +++ b/src/network/network_gamelist.cpp @@ -23,8 +23,8 @@ NetworkGameList *_network_game_list = NULL; -ThreadMutex *_network_game_list_mutex = ThreadMutex::New(); -NetworkGameList *_network_game_delayed_insertion_list = NULL; +static ThreadMutex *_network_game_list_mutex = ThreadMutex::New(); +static NetworkGameList *_network_game_delayed_insertion_list = NULL; /** Add a new item to the linked gamelist, but do it delayed in the next tick * or so to prevent race conditions. diff --git a/src/network/network_internal.h b/src/network/network_internal.h index b894d17b9..405b938cc 100644 --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -112,7 +112,10 @@ extern uint32 _last_sync_frame; // Used in the server to store the last time a s /* networking settings */ extern NetworkAddressList _broadcast_list; -extern uint32 _sync_seed_1, _sync_seed_2; +extern uint32 _sync_seed_1; +#ifdef NETWORK_SEND_DOUBLE_SEED +extern uint32 _sync_seed_2; +#endif extern uint32 _sync_frame; extern bool _network_first_time; /* Vars needed for the join-GUI */ diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index a4b388e91..acf1afb2d 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -29,7 +29,7 @@ #include "core/udp.h" -ThreadMutex *_network_udp_mutex = ThreadMutex::New(); +static ThreadMutex *_network_udp_mutex = ThreadMutex::New(); /** Session key to register ourselves to the master server */ static uint64 _session_key = 0; diff --git a/src/newgrf.cpp b/src/newgrf.cpp index caa30ebb4..3da5acec5 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -65,7 +65,7 @@ static int _skip_sprites; // XXX static uint _file_index; // XXX static GRFFile *_cur_grffile; -GRFFile *_first_grffile; +static GRFFile *_first_grffile; static SpriteID _cur_spriteid; static GrfLoadingStage _cur_stage; static uint32 _nfo_line; @@ -132,7 +132,7 @@ struct GRFLocation { static std::map<GRFLocation, SpriteID> _grm_sprites; typedef std::map<GRFLocation, byte*> GRFLineToSpriteOverride; -GRFLineToSpriteOverride _grf_line_to_action6_sprite_override; +static GRFLineToSpriteOverride _grf_line_to_action6_sprite_override; /** DEBUG() function dedicated to newGRF debugging messages * Function is essentialy the same as DEBUG(grf, severity, ...) with the @@ -255,7 +255,7 @@ static void ClearTemporaryNewGRFData(GRFFile *gf) typedef std::map<StringID *, uint32> StringIDToGRFIDMapping; -StringIDToGRFIDMapping _string_to_grf_mapping; +static StringIDToGRFIDMapping _string_to_grf_mapping; /** Used when setting an object's property to map to the GRF's strings * while taking in consideration the "drift" between TTDPatch string system and OpenTTD's one diff --git a/src/newgrf.h b/src/newgrf.h index 7c85adf6f..b1ddc8245 100644 --- a/src/newgrf.h +++ b/src/newgrf.h @@ -118,8 +118,6 @@ struct GRFFile { int traininfo_vehicle_width; ///< Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details }; -extern GRFFile *_first_grffile; - enum ShoreReplacement { SHORE_REPLACE_NONE, ///< No shore sprites were replaced. SHORE_REPLACE_ACTION_5, ///< Shore sprites were replaced by Action5. diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index cb13b10fd..332447b6c 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -161,7 +161,7 @@ void FixOldTowns() } } -StringID *_old_vehicle_names; +static StringID *_old_vehicle_names; void FixOldVehicles() { diff --git a/src/table/settings.h b/src/table/settings.h index cac6ce7ea..623ed658d 100644 --- a/src/table/settings.h +++ b/src/table/settings.h @@ -278,7 +278,7 @@ static const SettingDescGlobVarList _misc_settings[] = { }; static const uint GAME_DIFFICULTY_NUM = 18; -uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; +static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM]; /* Most of these strings are used both for gameopt-backward compatability * and the settings tables. The rest is here for consistency. */ diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 2d59aaf7d..d087806da 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -50,7 +50,7 @@ #include "table/sprites.h" RailType _last_built_railtype; -RoadType _last_built_roadtype; +static RoadType _last_built_roadtype; enum ToolbarMode { TB_NORMAL, diff --git a/src/town.h b/src/town.h index ac5b988ec..08d376fc3 100644 --- a/src/town.h +++ b/src/town.h @@ -197,9 +197,6 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX); #define FOR_ALL_TOWNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Town, town_index, var, start) #define FOR_ALL_TOWNS(var) FOR_ALL_TOWNS_FROM(var, 0) -extern Town *_cleared_town; -extern int _cleared_town_rating; - void ResetHouses(); void ClearTownHouse(Town *t, TileIndex tile); diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 60246f370..0d2b45b71 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -50,13 +50,10 @@ #include "table/strings.h" #include "table/town_land.h" -Town *_cleared_town; -int _cleared_town_rating; +static Town *_cleared_town; +static int _cleared_town_rating; TownID _new_town_id; -uint32 _cur_town_ctr; ///< iterator through all towns in OnTick_Town -uint32 _cur_town_iter; ///< frequency iterator at the same place - /* Initialize the town-pool */ TownPool _town_pool("Town"); INSTANTIATE_POOL_METHODS(Town) @@ -2714,7 +2711,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold) } static bool _town_rating_test = false; -SmallMap<const Town *, int, 4> _town_test_ratings; +static SmallMap<const Town *, int, 4> _town_test_ratings; void SetTownRatingTestMode(bool mode) { |