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-rw-r--r--src/landscape.cpp12
-rw-r--r--src/landscape.h2
-rw-r--r--src/lang/english.txt3
-rw-r--r--src/town_gui.cpp110
4 files changed, 108 insertions, 19 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index 92e2ba7d3..1ddd2bcfe 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -539,11 +539,13 @@ bool IsSnowLineSet(void)
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
{
_snow_line = CallocT<SnowLine>(1);
+ _snow_line->lowest_value = 0xFF;
memcpy(_snow_line->table, table, sizeof(_snow_line->table));
for (uint i = 0; i < SNOW_LINE_MONTHS; i++) {
for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
_snow_line->highest_value = max(_snow_line->highest_value, table[i][j]);
+ _snow_line->lowest_value = min(_snow_line->lowest_value, table[i][j]);
}
}
}
@@ -573,6 +575,16 @@ byte HighestSnowLine(void)
}
/**
+ * Get the lowest possible snow line height, either variable or static.
+ * @return the lowest snow line height.
+ * @ingroup SnowLineGroup
+ */
+byte LowestSnowLine(void)
+{
+ return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
+}
+
+/**
* Clear the variable snow line table and free the memory.
* @ingroup SnowLineGroup
*/
diff --git a/src/landscape.h b/src/landscape.h
index fceb63eb9..414de3df7 100644
--- a/src/landscape.h
+++ b/src/landscape.h
@@ -20,12 +20,14 @@ enum {
struct SnowLine {
byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
byte highest_value; ///< Highest snow line of the year
+ byte lowest_value; ///< Lowest snow line of the year
};
bool IsSnowLineSet(void);
void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
byte GetSnowLine(void);
byte HighestSnowLine(void);
+byte LowestSnowLine(void);
void ClearSnowLine(void);
uint GetPartialZ(int x, int y, Slope corners);
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 5c7f9bed5..a13539245 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1682,6 +1682,9 @@ STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre t
STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
+STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
+STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required
+STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
STR_200F_TALL_OFFICE_BLOCK :Tall office block
STR_2010_OFFICE_BLOCK :Office block
STR_2011_SMALL_BLOCK_OF_FLATS :Small block of flats
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 69cc1240e..af0c334a0 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -22,6 +22,10 @@
#include "tilehighlight_func.h"
#include "sortlist_type.h"
#include "road_cmd.h"
+#include "landscape_type.h"
+#include "landscape.h"
+#include "cargotype.h"
+#include "tile_map.h"
#include "table/sprites.h"
#include "table/strings.h"
@@ -230,6 +234,10 @@ private:
};
public:
+ enum {
+ TVW_HEIGHT_NORMAL = 150,
+ };
+
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->town = GetTown(this->window_number);
@@ -252,10 +260,7 @@ public:
this->widget[TVW_CHANGENAME].right = this->widget[TVW_STICKY].right;
}
- /* Space required for showing noise level information */
- if (_settings_game.economy.station_noise_level) {
- ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
- }
+ this->ResizeWindowAsNeeded();
this->FindWindowPlacementAndResize(desc);
}
@@ -268,17 +273,72 @@ public:
SetDParam(0, this->town->index);
this->DrawWidgets();
+ uint y = 107;
+
SetDParam(0, this->town->population);
SetDParam(1, this->town->num_houses);
- DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
+ DrawString(2, y, STR_2006_POPULATION, TC_FROMSTRING);
SetDParam(0, this->town->act_pass);
SetDParam(1, this->town->max_pass);
- DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
+ DrawString(2, y += 10, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
SetDParam(0, this->town->act_mail);
SetDParam(1, this->town->max_mail);
- DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
+ DrawString(2, y += 10, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
+
+ uint cargo_needed_for_growth = 0;
+ switch (_settings_game.game_creation.landscape) {
+ case LT_ARCTIC:
+ if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) cargo_needed_for_growth = 1;
+ break;
+
+ case LT_TROPIC:
+ if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) cargo_needed_for_growth = 2;
+ break;
+
+ default: break;
+ }
+
+ if (cargo_needed_for_growth > 0) {
+ DrawString(2, y += 10, STR_CARGO_FOR_TOWNGROWTH, TC_FROMSTRING);
+
+ CargoID first_food_cargo = CT_INVALID;
+ StringID food_name = STR_001E_FOOD;
+ CargoID first_water_cargo = CT_INVALID;
+ StringID water_name = STR_0021_WATER;
+ for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
+ const CargoSpec *cs = GetCargo(cid);
+ if (first_food_cargo == CT_INVALID && cs->town_effect == TE_FOOD) {
+ first_food_cargo = cid;
+ food_name = cs->name;
+ }
+ if (first_water_cargo == CT_INVALID && cs->town_effect == TE_WATER) {
+ first_water_cargo = cid;
+ water_name = cs->name;
+ }
+ }
+
+ if (first_food_cargo != CT_INVALID && this->town->act_food > 0) {
+ SetDParam(0, first_food_cargo);
+ SetDParam(1, this->town->act_food);
+ DrawString(2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH, TC_FROMSTRING);
+ } else {
+ SetDParam(0, food_name);
+ DrawString(2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED, TC_FROMSTRING);
+ }
+
+ if (cargo_needed_for_growth > 1) {
+ if (first_water_cargo != CT_INVALID && this->town->act_water > 0) {
+ SetDParam(0, first_water_cargo);
+ SetDParam(1, this->town->act_water);
+ DrawString(2, y += 10, STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH, TC_FROMSTRING);
+ } else {
+ SetDParam(0, water_name);
+ DrawString(2, y += 10, STR_CARGO_FOR_TOWNGROWTH_REQUIRED, TC_FROMSTRING);
+ }
+ }
+ }
this->DrawViewport();
@@ -286,7 +346,7 @@ public:
if (_settings_game.economy.station_noise_level) {
SetDParam(0, this->town->noise_reached);
SetDParam(1, this->town->MaxTownNoise());
- DrawString(2, 137, STR_NOISE_IN_TOWN, TC_FROMSTRING);
+ DrawString(2, y += 10, STR_NOISE_IN_TOWN, TC_FROMSTRING);
}
}
@@ -320,20 +380,32 @@ public:
}
}
+ void ResizeWindowAsNeeded()
+ {
+ int aimed_height = TVW_HEIGHT_NORMAL;
+
+ switch (_settings_game.game_creation.landscape) {
+ case LT_ARCTIC:
+ if (TilePixelHeight(this->town->xy) >= LowestSnowLine()) aimed_height += 20;
+ break;
+
+ case LT_TROPIC:
+ if (GetTropicZone(this->town->xy) == TROPICZONE_DESERT) aimed_height += 30;
+ break;
+
+ default: break;
+ }
+
+ if (_settings_game.economy.station_noise_level) aimed_height += 10;
+
+ if (this->height != aimed_height) ResizeWindowForWidget(this, TVW_INFOPANEL, 0, aimed_height - this->height);
+ }
+
virtual void OnInvalidateData(int data = 0)
{
/* Called when setting station noise have changed, in order to resize the window */
this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
-
- if (_settings_game.economy.station_noise_level) { // adjust depending
- if (this->height == 150) { // window is smaller, needs to be bigger
- ResizeWindowForWidget(this, TVW_INFOPANEL, 0, 10);
- }
- } else {
- if (this->height != 150) { // window is bigger, needs to be smaller
- ResizeWindowForWidget(this, TVW_INFOPANEL, 0, -10);
- }
- }
+ this->ResizeWindowAsNeeded();
}
virtual void OnQueryTextFinished(char *str)
@@ -361,7 +433,7 @@ static const Widget _town_view_widgets[] = {
};
static const WindowDesc _town_view_desc = {
- WDP_AUTO, WDP_AUTO, 260, 150, 260, 150,
+ WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
WC_TOWN_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_town_view_widgets,