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-rw-r--r--src/ai/api/ai_order.cpp2
-rw-r--r--src/newgrf_engine.cpp2
-rw-r--r--src/order_backup.cpp7
-rw-r--r--src/order_cmd.cpp127
-rw-r--r--src/order_gui.cpp15
-rw-r--r--src/roadveh_cmd.cpp2
-rw-r--r--src/saveload/afterload.cpp8
-rw-r--r--src/saveload/oldloader_sl.cpp2
-rw-r--r--src/saveload/saveload.cpp3
-rw-r--r--src/saveload/vehicle_sl.cpp3
-rw-r--r--src/ship_cmd.cpp6
-rw-r--r--src/timetable_cmd.cpp8
-rw-r--r--src/timetable_gui.cpp4
-rw-r--r--src/train_cmd.cpp6
-rw-r--r--src/vehicle.cpp54
-rw-r--r--src/vehicle_base.h84
-rw-r--r--src/vehicle_gui.cpp4
17 files changed, 241 insertions, 96 deletions
diff --git a/src/ai/api/ai_order.cpp b/src/ai/api/ai_order.cpp
index fbf284563..3bde539be 100644
--- a/src/ai/api/ai_order.cpp
+++ b/src/ai/api/ai_order.cpp
@@ -132,7 +132,7 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID;
if (order_position == ORDER_CURRENT) {
- int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_order_index;
+ int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index;
const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0);
if (order == NULL) return ORDER_INVALID;
int num_automatic_orders = 0;
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index 76c5572f0..dc1dffcf4 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -690,7 +690,7 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x0A: return v->current_order.MapOldOrder();
case 0x0B: return v->current_order.GetDestination();
case 0x0C: return v->GetNumOrders();
- case 0x0D: return v->cur_order_index;
+ case 0x0D: return v->cur_real_order_index;
case 0x10:
case 0x11: {
uint ticks;
diff --git a/src/order_backup.cpp b/src/order_backup.cpp
index 39f9c5d36..78091d97b 100644
--- a/src/order_backup.cpp
+++ b/src/order_backup.cpp
@@ -44,7 +44,7 @@ OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
{
this->user = user;
this->tile = v->tile;
- this->orderindex = v->cur_order_index;
+ this->orderindex = v->cur_auto_order_index;
this->group = v->group_id;
this->service_interval = v->service_interval;
@@ -87,7 +87,10 @@ void OrderBackup::DoRestore(Vehicle *v)
}
uint num_orders = v->GetNumOrders();
- if (num_orders != 0) v->cur_order_index = this->orderindex % num_orders;
+ if (num_orders != 0) {
+ v->cur_real_order_index = v->cur_auto_order_index = this->orderindex % num_orders;
+ v->UpdateRealOrderIndex();
+ }
v->service_interval = this->service_interval;
/* Restore vehicle group */
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index 61b1fd5ef..e7456fbdf 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -824,12 +824,21 @@ void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord)
assert(v->orders.list == u->orders.list);
/* If there is added an order before the current one, we need
- * to update the selected order */
- if (sel_ord <= u->cur_order_index) {
- uint cur = u->cur_order_index + 1;
+ * to update the selected order. We do not change automatic/real order indices though.
+ * If the new order is between the current auto order and real order, the auto order will
+ * later skip the inserted order. */
+ if (sel_ord <= u->cur_real_order_index) {
+ uint cur = u->cur_real_order_index + 1;
/* Check if we don't go out of bound */
if (cur < u->GetNumOrders()) {
- u->cur_order_index = cur;
+ u->cur_real_order_index = cur;
+ }
+ }
+ if (sel_ord <= u->cur_auto_order_index) {
+ uint cur = u->cur_auto_order_index + 1;
+ /* Check if we don't go out of bound */
+ if (cur < u->GetNumOrders()) {
+ u->cur_auto_order_index = cur;
}
}
/* Update any possible open window of the vehicle */
@@ -917,14 +926,31 @@ void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord)
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
- if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) {
+ if (sel_ord == u->cur_real_order_index && u->current_order.IsType(OT_LOADING)) {
u->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE);
/* When full loading, "cancel" that order so the vehicle doesn't
* stay indefinitely at this station anymore. */
if (u->current_order.GetLoadType() & OLFB_FULL_LOAD) u->current_order.SetLoadType(OLF_LOAD_IF_POSSIBLE);
}
- if (sel_ord < u->cur_order_index) u->cur_order_index--;
+ if (sel_ord < u->cur_real_order_index) {
+ u->cur_real_order_index--;
+ } else if (sel_ord == u->cur_real_order_index) {
+ u->UpdateRealOrderIndex();
+ }
+
+ if (sel_ord < u->cur_auto_order_index) {
+ u->cur_auto_order_index--;
+ } else if (sel_ord == u->cur_auto_order_index) {
+ /* Make sure the index is valid */
+ if (u->cur_auto_order_index >= u->GetNumOrders()) u->cur_auto_order_index = 0;
+
+ /* Skip non-automatic orders for the auto-order-index (e.g. if the current auto order was deleted */
+ while (u->cur_auto_order_index != u->cur_real_order_index && !u->GetOrder(u->cur_auto_order_index)->IsType(OT_AUTOMATIC)) {
+ u->cur_auto_order_index++;
+ if (u->cur_auto_order_index >= u->GetNumOrders()) u->cur_auto_order_index = 0;
+ }
+ }
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8));
@@ -965,13 +991,14 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
Vehicle *v = Vehicle::GetIfValid(veh_id);
- if (v == NULL || !v->IsPrimaryVehicle() || sel_ord == v->cur_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR;
+ if (v == NULL || !v->IsPrimaryVehicle() || sel_ord == v->cur_auto_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
- v->cur_order_index = sel_ord;
+ v->cur_auto_order_index = v->cur_real_order_index = sel_ord;
+ v->UpdateRealOrderIndex();
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
@@ -1027,13 +1054,36 @@ CommandCost CmdMoveOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
DeleteOrderWarnings(u);
for (; u != NULL; u = u->NextShared()) {
- /* Update the current order */
- if (u->cur_order_index == moving_order) {
- u->cur_order_index = target_order;
- } else if (u->cur_order_index > moving_order && u->cur_order_index <= target_order) {
- u->cur_order_index--;
- } else if (u->cur_order_index < moving_order && u->cur_order_index >= target_order) {
- u->cur_order_index++;
+ /* Update the current order.
+ * There are multiple ways to move orders, which result in cur_auto_order_index
+ * and cur_real_order_index to not longer make any sense. E.g. moving another
+ * real order between them.
+ *
+ * Basically one could choose to preserve either of them, but not both.
+ * While both ways are suitable in this or that case from a human point of view, neither
+ * of them makes really sense.
+ * However, from an AI point of view, preserving cur_real_order_index is the most
+ * predictable and transparent behaviour.
+ *
+ * With that decision it basically does not matter what we do to cur_auto_order_index.
+ * If we change orders between the auto- and real-index, the auto orders are mostly likely
+ * completely out-dated anyway. So, keep it simple and just keep cur_auto_order_index as well.
+ * The worst which can happen is that a lot of automatic orders are removed when reaching current_order.
+ */
+ if (u->cur_real_order_index == moving_order) {
+ u->cur_real_order_index = target_order;
+ } else if (u->cur_real_order_index > moving_order && u->cur_real_order_index <= target_order) {
+ u->cur_real_order_index--;
+ } else if (u->cur_real_order_index < moving_order && u->cur_real_order_index >= target_order) {
+ u->cur_real_order_index++;
+ }
+
+ if (u->cur_auto_order_index == moving_order) {
+ u->cur_auto_order_index = target_order;
+ } else if (u->cur_auto_order_index > moving_order && u->cur_auto_order_index <= target_order) {
+ u->cur_auto_order_index--;
+ } else if (u->cur_auto_order_index < moving_order && u->cur_auto_order_index >= target_order) {
+ u->cur_auto_order_index++;
}
assert(v->orders.list == u->orders.list);
@@ -1289,7 +1339,7 @@ CommandCost CmdModifyOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
* so do not care and those orders should not be active
* when this function is called.
*/
- if (sel_ord == u->cur_order_index &&
+ if (sel_ord == u->cur_real_order_index &&
(u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) &&
u->current_order.GetLoadType() != order->GetLoadType()) {
u->current_order.SetLoadType(order->GetLoadType());
@@ -1468,7 +1518,7 @@ CommandCost CmdOrderRefit(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
InvalidateVehicleOrder(u, -2);
/* If the vehicle already got the current depot set as current order, then update current order as well */
- if (u->cur_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
+ if (u->cur_real_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
u->current_order.SetRefit(cargo, subtype);
}
}
@@ -1742,7 +1792,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
case OT_GOTO_DEPOT:
if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
UpdateVehicleTimetable(v, true);
- v->IncrementOrderIndex();
+ v->IncrementRealOrderIndex();
break;
}
@@ -1771,7 +1821,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
}
UpdateVehicleTimetable(v, true);
- v->IncrementOrderIndex();
+ v->IncrementRealOrderIndex();
} else {
if (v->type != VEH_AIRCRAFT) {
v->dest_tile = Depot::Get(order->GetDestination())->xy;
@@ -1787,12 +1837,15 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
case OT_CONDITIONAL: {
VehicleOrderID next_order = ProcessConditionalOrder(order, v);
if (next_order != INVALID_VEH_ORDER_ID) {
+ /* Jump to next_order. cur_auto_order_index becomes exactly that order,
+ * cur_real_order_index might come after next_order. */
UpdateVehicleTimetable(v, false);
- v->cur_order_index = next_order;
- v->current_order_time += v->GetOrder(next_order)->travel_time;
+ v->cur_auto_order_index = v->cur_real_order_index = next_order;
+ v->UpdateRealOrderIndex();
+ v->current_order_time += v->GetOrder(v->cur_real_order_index)->travel_time;
} else {
UpdateVehicleTimetable(v, true);
- v->IncrementOrderIndex();
+ v->IncrementRealOrderIndex();
}
break;
}
@@ -1802,18 +1855,22 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
return false;
}
- assert(v->cur_order_index < v->GetNumOrders());
+ assert(v->cur_auto_order_index < v->GetNumOrders());
+ assert(v->cur_real_order_index < v->GetNumOrders());
/* Get the current order */
- order = v->GetNextManualOrder(v->cur_order_index);
+ order = v->GetOrder(v->cur_real_order_index);
+ if (order->IsType(OT_AUTOMATIC)) {
+ assert(v->GetNumManualOrders() == 0);
+ order = NULL;
+ }
+
if (order == NULL) {
- order = v->GetNextManualOrder(0);
- if (order == NULL) {
- v->current_order.Free();
- v->dest_tile = 0;
- return false;
- }
+ v->current_order.Free();
+ v->dest_tile = 0;
+ return false;
}
+
v->current_order = *order;
return UpdateOrderDest(v, order, conditional_depth + 1);
}
@@ -1863,13 +1920,17 @@ bool ProcessOrders(Vehicle *v)
* visited station will cause the vehicle to still stop. */
v->last_station_visited = v->current_order.GetDestination();
UpdateVehicleTimetable(v, true);
- v->IncrementOrderIndex();
+ v->IncrementAutoOrderIndex();
}
/* Get the current order */
- if (v->cur_order_index >= v->GetNumOrders()) v->cur_order_index = 0;
+ v->UpdateRealOrderIndex();
- const Order *order = v->GetNextManualOrder(v->cur_order_index);
+ const Order *order = v->GetOrder(v->cur_real_order_index);
+ if (order->IsType(OT_AUTOMATIC)) {
+ assert(v->GetNumManualOrders() == 0);
+ order = NULL;
+ }
/* If no order, do nothing. */
if (order == NULL || (v->type == VEH_AIRCRAFT && !CheckForValidOrders(v))) {
diff --git a/src/order_gui.cpp b/src/order_gui.cpp
index 2ad2893e4..d98140432 100644
--- a/src/order_gui.cpp
+++ b/src/order_gui.cpp
@@ -195,8 +195,11 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
SpriteID sprite = rtl ? SPR_ARROW_LEFT : SPR_ARROW_RIGHT;
Dimension sprite_size = GetSpriteSize(sprite);
- if (v->cur_order_index == order_index) {
- DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
+ if (v->cur_real_order_index == order_index) {
+ DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
+ DrawSprite(sprite, PAL_NONE, rtl ? right - 2 * sprite_size.width : left + sprite_size.width, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
+ } else if (v->cur_auto_order_index == order_index) {
+ DrawSprite(sprite, PAL_NONE, rtl ? right - sprite_size.width : left, y + ((int)FONT_HEIGHT_NORMAL - (int)sprite_size.height) / 2);
}
TextColour colour = TC_BLACK;
@@ -207,7 +210,7 @@ void DrawOrderString(const Vehicle *v, const Order *order, int order_index, int
}
SetDParam(0, order_index + 1);
- DrawString(left, rtl ? right - sprite_size.width - 3 : middle, y, STR_ORDER_INDEX, colour, SA_RIGHT | SA_FORCE);
+ DrawString(left, rtl ? right - 2 * sprite_size.width - 3 : middle, y, STR_ORDER_INDEX, colour, SA_RIGHT | SA_FORCE);
SetDParam(5, STR_EMPTY);
@@ -684,10 +687,10 @@ private:
void OrderClick_Skip(int i)
{
/* Don't skip when there's nothing to skip */
- if (_ctrl_pressed && this->vehicle->cur_order_index == this->OrderGetSel()) return;
+ if (_ctrl_pressed && this->vehicle->cur_auto_order_index == this->OrderGetSel()) return;
if (this->vehicle->GetNumOrders() <= 1) return;
- DoCommandP(this->vehicle->tile, this->vehicle->index, _ctrl_pressed ? this->OrderGetSel() : ((this->vehicle->cur_order_index + 1) % this->vehicle->GetNumOrders()),
+ DoCommandP(this->vehicle->tile, this->vehicle->index, _ctrl_pressed ? this->OrderGetSel() : ((this->vehicle->cur_auto_order_index + 1) % this->vehicle->GetNumOrders()),
CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_ERROR_CAN_T_SKIP_TO_ORDER : STR_ERROR_CAN_T_SKIP_ORDER));
}
@@ -1026,7 +1029,7 @@ public:
bool rtl = _current_text_dir == TD_RTL;
SetDParam(0, 99);
- int index_column_width = GetStringBoundingBox(STR_ORDER_INDEX).width + GetSpriteSize(rtl ? SPR_ARROW_RIGHT : SPR_ARROW_LEFT).width + 3;
+ int index_column_width = GetStringBoundingBox(STR_ORDER_INDEX).width + 2 * GetSpriteSize(rtl ? SPR_ARROW_RIGHT : SPR_ARROW_LEFT).width + 3;
int middle = rtl ? r.right - WD_FRAMETEXT_RIGHT - index_column_width : r.left + WD_FRAMETEXT_LEFT + index_column_width;
int y = r.top + WD_FRAMERECT_TOP;
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 931c74d1c..2390a8fba 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -525,7 +525,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
const Station *st = Station::Get(station);
if (!CanVehicleUseStation(this, st)) {
/* There is no stop left at the station, so don't even TRY to go there */
- this->IncrementOrderIndex();
+ this->IncrementRealOrderIndex();
return 0;
}
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 35a5579ba..5948415a6 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2536,6 +2536,14 @@ bool AfterLoadGame()
* it should have set v->z_pos correctly. */
assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopeZ(v->x_pos, v->y_pos));
}
+
+ /* Fill Vehicle::cur_real_order_index */
+ FOR_ALL_VEHICLES(v) {
+ if (!v->IsPrimaryVehicle()) continue;
+
+ v->cur_real_order_index = v->cur_auto_order_index;
+ v->UpdateRealOrderIndex();
+ }
}
/* Road stops is 'only' updating some caches */
diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp
index e846c1ce5..d177e7207 100644
--- a/src/saveload/oldloader_sl.cpp
+++ b/src/saveload/oldloader_sl.cpp
@@ -1138,7 +1138,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_VAR ( OC_UINT16, 1, &_old_order ),
OCL_NULL ( 1 ), ///< num_orders, now calculated
- OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
+ OCL_SVAR( OC_UINT8, Vehicle, cur_auto_order_index ),
OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index ec0bec7b1..552b008ab 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -222,8 +222,9 @@
* 155 21453
* 156 21728
* 157 21862
+ * 158 21933
*/
-extern const uint16 SAVEGAME_VERSION = 157; ///< Current savegame version of OpenTTD.
+extern const uint16 SAVEGAME_VERSION = 158; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 8abcb916b..d1558d966 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -487,7 +487,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, 88, SL_MAX_VERSION),
- SLE_VAR(Vehicle, cur_order_index, SLE_UINT8),
+ SLE_VAR(Vehicle, cur_auto_order_index, SLE_UINT8),
+ SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, 158, SL_MAX_VERSION),
/* num_orders is now part of OrderList and is not saved but counted */
SLE_CONDNULL(1, 0, 104),
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index f5a6ac640..6e733d360 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -234,7 +234,7 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
if (st->dock_tile != INVALID_TILE) {
return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
} else {
- this->IncrementOrderIndex();
+ this->IncrementRealOrderIndex();
return 0;
}
}
@@ -480,7 +480,7 @@ static void ShipController(Ship *v)
/* We got within 3 tiles of our target buoy, so let's skip to our
* next order */
UpdateVehicleTimetable(v, true);
- v->IncrementOrderIndex();
+ v->IncrementRealOrderIndex();
v->current_order.MakeDummy();
} else {
/* Non-buoy orders really need to reach the tile */
@@ -500,7 +500,7 @@ static void ShipController(Ship *v)
v->BeginLoading();
} else { // leave stations without docks right aways
v->current_order.MakeLeaveStation();
- v->IncrementOrderIndex();
+ v->IncrementRealOrderIndex();
}
}
}
diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp
index 94c9812ef..688a5d15e 100644
--- a/src/timetable_cmd.cpp
+++ b/src/timetable_cmd.cpp
@@ -33,7 +33,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time
v->orders.list->UpdateOrderTimetable(delta);
for (v = v->FirstShared(); v != NULL; v = v->NextShared()) {
- if (v->cur_order_index == order_number && v->current_order.Equals(*order)) {
+ if (v->cur_real_order_index == order_number && v->current_order.Equals(*order)) {
if (is_journey) {
v->current_order.travel_time = time;
} else {
@@ -248,7 +248,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
bool just_started = false;
/* This vehicle is arriving at the first destination in the timetable. */
- if (v->cur_order_index == first_manual_order && travelling) {
+ if (v->cur_real_order_index == first_manual_order && travelling) {
/* If the start date hasn't been set, or it was set automatically when
* the vehicle last arrived at the first destination, update it to the
* current time. Otherwise set the late counter appropriately to when
@@ -288,10 +288,10 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
* processing of different orders when filling the timetable. */
time_taken = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS;
- ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
+ ChangeTimetable(v, v->cur_real_order_index, time_taken, travelling);
}
- if (v->cur_order_index == first_manual_order && travelling) {
+ if (v->cur_real_order_index == first_manual_order && travelling) {
/* If we just started we would have returned earlier and have not reached
* this code. So obviously, we have completed our round: So turn autofill
* off again. */
diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp
index 6fcd5e9f8..dc807fe77 100644
--- a/src/timetable_gui.cpp
+++ b/src/timetable_gui.cpp
@@ -206,7 +206,7 @@ struct TimetableWindow : Window {
bool travelling = (!v->current_order.IsType(OT_LOADING) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE);
Ticks start_time = _date_fract - v->current_order_time;
- FillTimetableArrivalDepartureTable(v, v->cur_order_index % v->GetNumOrders(), travelling, table, start_time);
+ FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time);
return (travelling && v->lateness_counter < 0);
}
@@ -425,7 +425,7 @@ struct TimetableWindow : Window {
if (total_time <= 0 || v->GetNumOrders() <= 1 || !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) break;
TimetableArrivalDeparture *arr_dep = AllocaM(TimetableArrivalDeparture, v->GetNumOrders());
- const VehicleOrderID cur_order = v->cur_order_index % v->GetNumOrders();
+ const VehicleOrderID cur_order = v->cur_real_order_index % v->GetNumOrders();
VehicleOrderID earlyID = BuildArrivalDepartureList(v, arr_dep) ? cur_order : (VehicleOrderID)INVALID_VEH_ORDER_ID;
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 42ceb8ae8..58f19b6bf 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -2291,7 +2291,7 @@ public:
old_order(_v->current_order),
old_dest_tile(_v->dest_tile),
old_last_station_visited(_v->last_station_visited),
- index(_v->cur_order_index)
+ index(_v->cur_real_order_index)
{
}
@@ -2348,7 +2348,7 @@ public:
/* Don't increment inside the while because otherwise conditional
* orders can lead to an infinite loop. */
++this->index;
- } while (this->index != this->v->cur_order_index);
+ } while (this->index != this->v->cur_real_order_index);
return false;
}
@@ -2602,7 +2602,7 @@ TileIndex Train::GetOrderStationLocation(StationID station)
const Station *st = Station::Get(station);
if (!(st->facilities & FACIL_TRAIN)) {
/* The destination station has no trainstation tiles. */
- this->IncrementOrderIndex();
+ this->IncrementRealOrderIndex();
return 0;
}
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 50aa1c5c5..ada4948ea 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1266,7 +1266,7 @@ void VehicleEnterDepot(Vehicle *v)
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
- const Order *real_order = v->GetNextManualOrder(v->cur_order_index);
+ const Order *real_order = v->GetOrder(v->cur_real_order_index);
Order t = v->current_order;
v->current_order.MakeDummy();
@@ -1303,7 +1303,7 @@ void VehicleEnterDepot(Vehicle *v)
/* Part of orders */
v->DeleteUnreachedAutoOrders();
UpdateVehicleTimetable(v, true);
- v->IncrementOrderIndex();
+ v->IncrementAutoOrderIndex();
}
if (t.GetDepotActionType() & ODATFB_HALT) {
/* Vehicles are always stopped on entering depots. Do not restart this one. */
@@ -1797,11 +1797,25 @@ uint GetVehicleCapacity(const Vehicle *v, uint16 *mail_capacity)
*/
void Vehicle::DeleteUnreachedAutoOrders()
{
- const Order *order = this->GetOrder(this->cur_order_index);
- while (order != NULL && order->IsType(OT_AUTOMATIC)) {
- /* Delete order effectively deletes order, so get the next before deleting it. */
- order = order->next;
- DeleteOrder(this, this->cur_order_index);
+ const Order *order = this->GetOrder(this->cur_auto_order_index);
+ while (order != NULL) {
+ if (this->cur_auto_order_index == this->cur_real_order_index) break;
+
+ if (order->IsType(OT_AUTOMATIC)) {
+ /* Delete order effectively deletes order, so get the next before deleting it. */
+ order = order->next;
+ DeleteOrder(this, this->cur_auto_order_index);
+ } else {
+ /* Skip non-automatic orders, e.g. service-orders */
+ order = order->next;
+ this->cur_auto_order_index++;
+ }
+
+ /* Wrap around */
+ if (order == NULL) {
+ order = this->GetOrder(0);
+ this->cur_auto_order_index = 0;
+ }
}
}
@@ -1817,7 +1831,7 @@ void Vehicle::BeginLoading()
this->current_order.GetDestination() == this->last_station_visited) {
this->DeleteUnreachedAutoOrders();
- /* Now cur_order_index points to the destination station, and we can start loading */
+ /* Now both order indices point to the destination station, and we can start loading */
this->current_order.MakeLoading(true);
UpdateVehicleTimetable(this, true);
@@ -1832,14 +1846,14 @@ void Vehicle::BeginLoading()
/* We weren't scheduled to stop here. Insert an automatic order
* to show that we are stopping here, but only do that if the order
* list isn't empty. */
- Order *in_list = this->GetOrder(this->cur_order_index);
+ Order *in_list = this->GetOrder(this->cur_auto_order_index);
if (in_list != NULL && this->orders.list->GetNumOrders() < MAX_VEH_ORDER_ID &&
(!in_list->IsType(OT_AUTOMATIC) ||
in_list->GetDestination() != this->last_station_visited)) {
Order *auto_order = new Order();
auto_order->MakeAutomatic(this->last_station_visited);
- InsertOrder(this, auto_order, this->cur_order_index);
- if (this->cur_order_index > 0) --this->cur_order_index;
+ InsertOrder(this, auto_order, this->cur_auto_order_index);
+ if (this->cur_auto_order_index > 0) --this->cur_auto_order_index;
}
this->current_order.MakeLoading(false);
}
@@ -1913,7 +1927,7 @@ void Vehicle::HandleLoading(bool mode)
default: return;
}
- this->IncrementOrderIndex();
+ this->IncrementAutoOrderIndex();
}
/**
@@ -1948,7 +1962,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
- if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementOrderIndex();
+ if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->IncrementRealOrderIndex();
this->current_order.MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
@@ -2261,20 +2275,6 @@ void Vehicle::RemoveFromShared()
this->previous_shared = NULL;
}
-/**
- * Get the next manual (not OT_AUTOMATIC) order after the one at the given index.
- * @param index The index to start searching at.
- * @return The next manual order at or after index or NULL if there is none.
- */
-Order *Vehicle::GetNextManualOrder(int index) const
-{
- Order *order = this->GetOrder(index);
- while (order != NULL && order->IsType(OT_AUTOMATIC)) {
- order = order->next;
- }
- return order;
-}
-
void VehiclesYearlyLoop()
{
Vehicle *v;
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index 623f534fb..a838edcbf 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -222,7 +222,8 @@ public:
byte vehstatus; ///< Status
Order current_order; ///< The current order (+ status, like: loading)
- VehicleOrderID cur_order_index; ///< The index to the current order
+ VehicleOrderID cur_real_order_index;///< The index to the current real (non-automatic) order
+ VehicleOrderID cur_auto_order_index;///< The index to the current automatic order
union {
OrderList *list; ///< Pointer to the order list for this vehicle
@@ -549,7 +550,8 @@ public:
{
this->unitnumber = src->unitnumber;
- this->cur_order_index = src->cur_order_index;
+ this->cur_real_order_index = src->cur_real_order_index;
+ this->cur_auto_order_index = src->cur_auto_order_index;
this->current_order = src->current_order;
this->dest_tile = src->dest_tile;
@@ -599,18 +601,86 @@ public:
void UpdateVisualEffect(bool allow_power_change = true);
void ShowVisualEffect() const;
+private:
/**
- * Increments cur_order_index, keeps care of the wrap-around and invalidates the GUI.
+ * Advance cur_real_order_index to the next real order.
+ * cur_auto_order_index is not touched.
+ */
+ void SkipToNextRealOrderIndex()
+ {
+ if (this->GetNumManualOrders() > 0) {
+ /* Advance to next real order */
+ do {
+ this->cur_real_order_index++;
+ if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
+ } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC));
+ } else {
+ this->cur_real_order_index = 0;
+ }
+ }
+
+public:
+ /**
+ * Increments cur_auto_order_index, keeps care of the wrap-around and invalidates the GUI.
+ * cur_real_order_index is incremented as well, if needed.
* Note: current_order is not invalidated.
*/
- void IncrementOrderIndex()
+ void IncrementAutoOrderIndex()
{
- this->cur_order_index++;
- if (this->cur_order_index >= this->GetNumOrders()) this->cur_order_index = 0;
+ if (this->cur_auto_order_index == this->cur_real_order_index) {
+ /* Increment real order index as well */
+ this->SkipToNextRealOrderIndex();
+ }
+
+ assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
+
+ /* Advance to next automatic order */
+ do {
+ this->cur_auto_order_index++;
+ if (this->cur_auto_order_index >= this->GetNumOrders()) this->cur_auto_order_index = 0;
+ } while (this->cur_auto_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_auto_order_index)->IsType(OT_AUTOMATIC));
+
InvalidateVehicleOrder(this, 0);
}
/**
+ * Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.
+ * cur_auto_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped
+ * but not any automatic orders.
+ * Note: current_order is not invalidated.
+ */
+ void IncrementRealOrderIndex()
+ {
+ if (this->cur_auto_order_index == this->cur_real_order_index) {
+ /* Increment both real and auto order */
+ this->IncrementAutoOrderIndex();
+ } else {
+ /* Increment real order only */
+ this->SkipToNextRealOrderIndex();
+ InvalidateVehicleOrder(this, 0);
+ }
+ }
+
+ /**
+ * Skip automatic orders until cur_real_order_index is a non-automatic order.
+ */
+ void UpdateRealOrderIndex()
+ {
+ /* Make sure the index is valid */
+ if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
+
+ if (this->GetNumManualOrders() > 0) {
+ /* Advance to next real order */
+ while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC)) {
+ this->cur_real_order_index++;
+ if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
+ }
+ } else {
+ this->cur_real_order_index = 0;
+ }
+ }
+
+ /**
* Returns order 'index' of a vehicle or NULL when it doesn't exists
* @param index the order to fetch
* @return the found (or not) order
@@ -620,8 +690,6 @@ public:
return (this->orders.list == NULL) ? NULL : this->orders.list->GetOrderAt(index);
}
- Order *GetNextManualOrder(int index) const;
-
/**
* Returns the last order of a vehicle, or NULL if it doesn't exists
* @return last order of a vehicle, if available
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index e16b8deee..a6197c608 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -1187,7 +1187,7 @@ static void DrawSmallOrderList(const Vehicle *v, int left, int right, int y, Veh
VehicleOrderID oid = start;
do {
- if (oid == v->cur_order_index) DrawString(left, right, y, STR_TINY_RIGHT_ARROW, TC_BLACK);
+ if (oid == v->cur_real_order_index) DrawString(left, right, y, STR_TINY_RIGHT_ARROW, TC_BLACK);
if (order->IsType(OT_GOTO_STATION)) {
SetDParam(0, order->GetDestination());
@@ -1294,7 +1294,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
DrawString(text_left, text_right, y, STR_TINY_GROUP, TC_BLACK);
}
- if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_order_index);
+ if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_real_order_index);
if (v->IsInDepot()) {
str = STR_BLUE_COMMA;