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-rw-r--r--src/genworld_gui.cpp83
1 files changed, 44 insertions, 39 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index ab3fa10c8..230a60022 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -364,6 +364,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->mode = (GenenerateLandscapeWindowMode)this->window_number;
+ /* Disable town, industry and trees in SE */
+ this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
+ this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
+ this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
+
this->OnInvalidateData();
}
@@ -409,6 +414,34 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->SetWidgetLoweredState(GLAND_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC);
this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
+
+ /* You can't select smoothness / non-water borders if not terragenesis */
+ if (mode == GLWM_GENERATE) {
+ this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
+ this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
+ this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
+ this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
+ GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
+
+ this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
+
+ this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
+ this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
+ this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
+ this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
+
+ this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
+ GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
+ }
+
+ /* Disable snowline if not arctic */
+ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
+
+ /* Update availability of decreasing / increasing start date and snow level */
+ this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
+ this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
+ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
+ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
@@ -490,38 +523,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
virtual void OnPaint()
{
- /* You can't select smoothness / non-water borders if not terragenesis */
- if (mode == GLWM_GENERATE) {
- this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
- this->SetWidgetDisabledState(GLAND_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
- this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
- this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
- GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
-
- this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
-
- this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
- this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
- this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
- this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
-
- this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
- GLAND_TERRAIN_PULLDOWN, GLAND_WATER_PULLDOWN, WIDGET_LIST_END);
- }
- /* Disable snowline if not hilly */
- this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
- /* Disable town, industry and trees in SE */
- this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
- this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
- this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
-
- this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
- this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
- this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
- this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
-
this->DrawWidgets();
-
this->DrawEditBox(GLAND_RANDOM_EDITBOX);
}
@@ -532,7 +534,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_ARCTIC:
case GLAND_TROPICAL:
case GLAND_TOYLAND:
- this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE);
SetNewLandscapeType(widget - GLAND_TEMPERATE);
break;
@@ -582,9 +583,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
this->HandleButtonClick(widget);
- this->SetDirty();
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
+ this->InvalidateData();
}
_left_button_clicked = false;
break;
@@ -600,9 +601,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
/* Don't allow too fast scrolling */
if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
this->HandleButtonClick(widget);
- this->SetDirty();
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
+ this->InvalidateData();
}
_left_button_clicked = false;
break;
@@ -644,23 +645,27 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
/* Freetype map borders */
case GLAND_WATER_NW:
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
+ this->InvalidateData();
break;
case GLAND_WATER_NE:
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
+ this->InvalidateData();
break;
case GLAND_WATER_SE:
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
+ this->InvalidateData();
break;
case GLAND_WATER_SW:
_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
+ this->InvalidateData();
break;
case GLAND_BORDERS_RANDOM:
_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
- this->SetDirty();
+ this->InvalidateData();
break;
}
}
@@ -733,7 +738,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
}
}
- this->SetDirty();
+ this->InvalidateData();
}
virtual void OnQueryTextFinished(char *str)
@@ -769,21 +774,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
}
- this->SetDirty();
+ this->InvalidateData();
}
};
static const WindowDesc _generate_landscape_desc(
WDP_CENTER, 0, 0,
WC_GENERATE_LANDSCAPE, WC_NONE,
- WDF_UNCLICK_BUTTONS,
+ 0,
_nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
);
static const WindowDesc _heightmap_load_desc(
WDP_CENTER, 0, 0,
WC_GENERATE_LANDSCAPE, WC_NONE,
- WDF_UNCLICK_BUTTONS,
+ 0,
_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
);