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-rw-r--r--src/town_cmd.cpp137
1 files changed, 91 insertions, 46 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 0575b0a37..92a3991ba 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1575,6 +1575,9 @@ void UpdateTownMaxPass(Town *t)
t->supplied[CT_MAIL].old_max = t->cache.population >> 4;
}
+static void UpdateTownGrowthRate(Town *t);
+static void UpdateTownGrowth(Town *t);
+
/**
* Does the actual town creation.
*
@@ -1654,6 +1657,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
t->cache.num_houses -= x;
UpdateTownRadius(t);
+ UpdateTownGrowthRate(t);
UpdateTownMaxPass(t);
UpdateAirportsNoise();
}
@@ -2412,6 +2416,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
MakeTownHouse(tile, t, construction_counter, construction_stage, house, random_bits);
UpdateTownRadius(t);
+ UpdateTownGrowthRate(t);
UpdateTownCargoes(t, tile);
return true;
@@ -2547,8 +2552,6 @@ const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect)
return NULL;
}
-static void UpdateTownGrowRate(Town *t);
-
/**
* Change the cargo goal of a town.
* @param tile Unused.
@@ -2577,7 +2580,7 @@ CommandCost CmdTownCargoGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (flags & DC_EXEC) {
t->goal[te] = p2;
- UpdateTownGrowRate(t);
+ UpdateTownGrowth(t);
InvalidateWindowData(WC_TOWN_VIEW, index);
}
@@ -2627,7 +2630,7 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (flags & DC_EXEC) {
if (p2 == 0) {
- /* Just clear the flag, UpdateTownGrowRate will determine a proper growth rate */
+ /* Just clear the flag, UpdateTownGrowth will determine a proper growth rate */
ClrBit(t->flags, TOWN_CUSTOM_GROWTH);
} else {
uint old_rate = t->growth_rate;
@@ -2641,7 +2644,7 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
t->growth_rate = p2;
SetBit(t->flags, TOWN_CUSTOM_GROWTH);
}
- UpdateTownGrowRate(t);
+ UpdateTownGrowth(t);
InvalidateWindowData(WC_TOWN_VIEW, p1);
}
@@ -2928,7 +2931,7 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
t->fund_buildings_months = 3;
/* Enable growth (also checking GameScript's opinion) */
- UpdateTownGrowRate(t);
+ UpdateTownGrowth(t);
/* Build a new house, but add a small delay to make sure
* that spamming funding doesn't let town grow any faster
@@ -3132,8 +3135,87 @@ static void UpdateTownRating(Town *t)
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
}
-static void UpdateTownGrowRate(Town *t)
+
+/**
+ * Updates town grow counter after growth rate change.
+ * Preserves relative house builting progress whenever it can.
+ * @param town The town to calculate grow counter for
+ * @param prev_growth_rate Town growth rate before it changed (one that was used with grow counter to be updated)
+ */
+static void UpdateTownGrowCounter(Town *t, uint16 prev_growth_rate)
+{
+ if (t->growth_rate == TOWN_GROWTH_RATE_NONE) return;
+ if (prev_growth_rate == TOWN_GROWTH_RATE_NONE) {
+ t->grow_counter = min(t->growth_rate, t->grow_counter);
+ return;
+ }
+ t->grow_counter = RoundDivSU((uint32)t->grow_counter * (t->growth_rate + 1), prev_growth_rate + 1);
+}
+
+/**
+ * Calculates amount of active stations in the range of town (HZB_TOWN_EDGE).
+ * @param town The town to calculate stations for
+ * @returns Amount of active stations
+ */
+static int CountActiveStations(Town *t)
+{
+ int n = 0;
+ const Station *st;
+ FOR_ALL_STATIONS(st) {
+ if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[0]) {
+ if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
+ n++;
+ }
+ }
+ }
+ return n;
+}
+
+/**
+ * Calculates town growth rate in normal conditions (custom growth rate not set).
+ * If town growth speed is set to None(0) returns the same rate as if it was Normal(2).
+ * @param town The town to calculate growth rate for
+ * @returns Calculated growth rate
+ */
+static uint GetNormalGrowthRate(Town *t)
{
+ static const uint16 _grow_count_values[2][6] = {
+ { 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated
+ { 320, 420, 300, 220, 160, 100 } // Normal values
+ };
+
+ int n = CountActiveStations(t);
+ uint16 m = _grow_count_values[t->fund_buildings_months != 0 ? 0 : 1][min(n, 5)];
+
+ uint growth_multiplier = _settings_game.economy.town_growth_rate != 0 ? _settings_game.economy.town_growth_rate - 1 : 1;
+
+ m >>= growth_multiplier;
+ if (t->larger_town) m /= 2;
+
+ return TownTicksToGameTicks(m / (t->cache.num_houses / 50 + 1));
+}
+
+/**
+ * Updates town growth rate.
+ * @param town The town to update growth rate for
+ */
+static void UpdateTownGrowthRate(Town *t)
+{
+ if (HasBit(t->flags, TOWN_CUSTOM_GROWTH)) return;
+ uint old_rate = t->growth_rate;
+ t->growth_rate = GetNormalGrowthRate(t);
+ UpdateTownGrowCounter(t, old_rate);
+ SetWindowDirty(WC_TOWN_VIEW, t->index);
+}
+
+/**
+ * Updates town growth state (whether it is growing or not).
+ * @param town The town to update growth for
+ */
+static void UpdateTownGrowth(Town *t)
+{
+ UpdateTownGrowthRate(t);
+
ClrBit(t->flags, TOWN_IS_GROWING);
SetWindowDirty(WC_TOWN_VIEW, t->index);
@@ -3162,44 +3244,7 @@ static void UpdateTownGrowRate(Town *t)
return;
}
- /**
- * Towns are processed every TOWN_GROWTH_TICKS ticks, and this is the
- * number of times towns are processed before a new building is built.
- */
- static const uint16 _grow_count_values[2][6] = {
- { 120, 120, 120, 100, 80, 60 }, // Fund new buildings has been activated
- { 320, 420, 300, 220, 160, 100 } // Normal values
- };
-
- int n = 0;
-
- const Station *st;
- FOR_ALL_STATIONS(st) {
- if (DistanceSquare(st->xy, t->xy) <= t->cache.squared_town_zone_radius[0]) {
- if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
- n++;
- }
- }
- }
-
- uint16 m;
-
- if (t->fund_buildings_months != 0) {
- m = _grow_count_values[0][min(n, 5)];
- } else {
- m = _grow_count_values[1][min(n, 5)];
- if (n == 0 && !Chance16(1, 12)) return;
- }
-
- /* Use the normal growth rate values if new buildings have been funded in
- * this town and the growth rate is set to none. */
- uint growth_multiplier = _settings_game.economy.town_growth_rate != 0 ? _settings_game.economy.town_growth_rate - 1 : 1;
-
- m >>= growth_multiplier;
- if (t->larger_town) m /= 2;
-
- t->growth_rate = TownTicksToGameTicks(m / (t->cache.num_houses / 50 + 1));
- t->grow_counter = min(t->growth_rate, t->grow_counter);
+ if (t->fund_buildings_months == 0 && CountActiveStations(t) == 0 && !Chance16(1, 12)) return;
SetBit(t->flags, TOWN_IS_GROWING);
SetWindowDirty(WC_TOWN_VIEW, t->index);
@@ -3433,8 +3478,8 @@ void TownsMonthlyLoop()
}
UpdateTownAmounts(t);
+ UpdateTownGrowth(t);
UpdateTownRating(t);
- UpdateTownGrowRate(t);
UpdateTownUnwanted(t);
UpdateTownCargoes(t);
}