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-rw-r--r--src/ground_vehicle.hpp18
-rw-r--r--src/vehicle_base.h27
2 files changed, 27 insertions, 18 deletions
diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp
index e3fdb918b..c2bd97151 100644
--- a/src/ground_vehicle.hpp
+++ b/src/ground_vehicle.hpp
@@ -303,12 +303,6 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
/**
- * Check if the vehicle is a front engine.
- * @return Returns true if the vehicle is a front engine.
- */
- FORCEINLINE bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); }
-
- /**
* Check if the vehicle is a free wagon (got no engine in front of it).
* @return Returns true if the vehicle is a free wagon.
*/
@@ -339,18 +333,6 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
FORCEINLINE bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
/**
- * Check if the vehicle is an articulated part of an engine.
- * @return Returns true if the vehicle is an articulated part.
- */
- FORCEINLINE bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); }
-
- /**
- * Check if an engine has an articulated part.
- * @return True if the engine has an articulated part.
- */
- FORCEINLINE bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
-
- /**
* Update the GUI variant of the current speed of the vehicle.
* Also mark the widget dirty when that is needed, i.e. when
* the speed of this vehicle has changed.
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index cc5e332d3..d63d97b89 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -644,6 +644,33 @@ public:
bool IsEngineCountable() const;
bool HasDepotOrder() const;
void HandlePathfindingResult(bool path_found);
+
+ /**
+ * Check if the vehicle is a front engine.
+ * @return Returns true if the vehicle is a front engine.
+ */
+ FORCEINLINE bool IsFrontEngine() const
+ {
+ return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
+ }
+
+ /**
+ * Check if the vehicle is an articulated part of an engine.
+ * @return Returns true if the vehicle is an articulated part.
+ */
+ FORCEINLINE bool IsArticulatedPart() const
+ {
+ return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
+ }
+
+ /**
+ * Check if an engine has an articulated part.
+ * @return True if the engine has an articulated part.
+ */
+ FORCEINLINE bool HasArticulatedPart() const
+ {
+ return this->Next() != NULL && this->Next()->IsArticulatedPart();
+ }
};
#define FOR_ALL_VEHICLES_FROM(var, start) FOR_ALL_ITEMS_FROM(Vehicle, vehicle_index, var, start)