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-rw-r--r--src/vehicle.cpp2
-rw-r--r--src/vehicle.h12
2 files changed, 13 insertions, 1 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 2ebd1e2b2..e3cd3b08d 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -572,7 +572,7 @@ void DestroyVehicle(Vehicle *v)
UpdateVehiclePosHash(v, INVALID_COORD, 0);
v->next_hash = NULL;
- if (v->orders != NULL) DeleteVehicleOrders(v);
+ if (IsPlayerBuildableVehicleType(v)) DeleteVehicleOrders(v);
/* Now remove any artic part. This will trigger an other
* destroy vehicle, which on his turn can remove any
diff --git a/src/vehicle.h b/src/vehicle.h
index 85b74135d..d831058d2 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -407,6 +407,18 @@ static inline void DeleteVehicle(Vehicle *v)
v->type = 0;
}
+static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
+{
+ switch (v->type) {
+ case VEH_Train:
+ case VEH_Road:
+ case VEH_Ship:
+ case VEH_Aircraft:
+ return true;
+ }
+ return false;
+}
+
#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)