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-rw-r--r--src/vehicle.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 44abc9f98..85ddcd377 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -92,9 +92,11 @@ void VehicleServiceInDepot(Vehicle *v)
bool VehicleNeedsService(const Vehicle *v)
{
if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
- if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
- if (v->current_order.type == OT_LOADING) return false;
- if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;
+ if (v->current_order.type != OT_GOTO_DEPOT || !(v->current_order.flags & OF_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
+ if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
+ if (v->current_order.type == OT_LOADING) return false;
+ if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;
+ }
if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
return EngineHasReplacementForPlayer(GetPlayer(v->owner), v->engine_type, v->group_id); /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off */