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-rw-r--r--src/video/allegro_v.cpp4
-rw-r--r--src/video/cocoa/cocoa_v.mm4
-rw-r--r--src/video/sdl2_default_v.cpp16
-rw-r--r--src/video/sdl2_default_v.h1
-rw-r--r--src/video/sdl2_opengl_v.cpp1
-rw-r--r--src/video/sdl2_opengl_v.h2
-rw-r--r--src/video/sdl2_v.cpp113
-rw-r--r--src/video/sdl2_v.h12
-rw-r--r--src/video/sdl_v.cpp115
-rw-r--r--src/video/sdl_v.h11
-rw-r--r--src/video/video_driver.cpp8
-rw-r--r--src/video/video_driver.hpp12
-rw-r--r--src/video/win32_v.cpp110
-rw-r--r--src/video/win32_v.h19
14 files changed, 20 insertions, 408 deletions
diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp
index a01a9a5e7..8ff1cc634 100644
--- a/src/video/allegro_v.cpp
+++ b/src/video/allegro_v.cpp
@@ -478,9 +478,7 @@ void VideoDriver_Allegro::MainLoop()
for (;;) {
if (_exit_game) return;
- if (this->Tick()) {
- this->Paint();
- }
+ this->Tick();
this->SleepTillNextTick();
}
}
diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm
index 1a75017df..56d559f0d 100644
--- a/src/video/cocoa/cocoa_v.mm
+++ b/src/video/cocoa/cocoa_v.mm
@@ -443,9 +443,7 @@ void VideoDriver_Cocoa::MainLoopReal()
break;
}
- if (this->Tick()) {
- this->Paint();
- }
+ this->Tick();
this->SleepTillNextTick();
}
}
diff --git a/src/video/sdl2_default_v.cpp b/src/video/sdl2_default_v.cpp
index b8e769ede..e61405ff8 100644
--- a/src/video/sdl2_default_v.cpp
+++ b/src/video/sdl2_default_v.cpp
@@ -136,22 +136,6 @@ void VideoDriver_SDL_Default::Paint()
this->dirty_rect = {};
}
-void VideoDriver_SDL_Default::PaintThread()
-{
- /* First tell the main thread we're started */
- std::unique_lock<std::recursive_mutex> lock(*this->draw_mutex);
- this->draw_signal->notify_one();
-
- /* Now wait for the first thing to draw! */
- this->draw_signal->wait(*this->draw_mutex);
-
- while (this->draw_continue) {
- /* Then just draw and wait till we stop */
- this->Paint();
- this->draw_signal->wait(lock);
- }
-}
-
bool VideoDriver_SDL_Default::AllocateBackingStore(int w, int h, bool force)
{
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
diff --git a/src/video/sdl2_default_v.h b/src/video/sdl2_default_v.h
index 1b67be5d3..3e1e3b894 100644
--- a/src/video/sdl2_default_v.h
+++ b/src/video/sdl2_default_v.h
@@ -21,7 +21,6 @@ protected:
bool AllocateBackingStore(int w, int h, bool force = false) override;
void *GetVideoPointer() override;
void Paint() override;
- void PaintThread() override;
void ReleaseVideoPointer() override {}
diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp
index 87a8bb9b3..4bd66a994 100644
--- a/src/video/sdl2_opengl_v.cpp
+++ b/src/video/sdl2_opengl_v.cpp
@@ -71,7 +71,6 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList &param)
this->ClientSizeChanged(w, h, true);
SDL_GL_SetSwapInterval(GetDriverParamBool(param, "vsync") ? 1 : 0);
- this->draw_threaded = false;
return nullptr;
}
diff --git a/src/video/sdl2_opengl_v.h b/src/video/sdl2_opengl_v.h
index 71bc4373a..55697b43b 100644
--- a/src/video/sdl2_opengl_v.h
+++ b/src/video/sdl2_opengl_v.h
@@ -36,8 +36,6 @@ protected:
void Paint() override;
bool CreateMainWindow(uint w, uint h, uint flags) override;
- void PaintThread() override {}
-
private:
void *gl_context; ///< OpenGL context.
uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp
index a1f896050..c1925c7da 100644
--- a/src/video/sdl2_v.cpp
+++ b/src/video/sdl2_v.cpp
@@ -23,7 +23,6 @@
#include "../window_func.h"
#include "sdl2_v.h"
#include <SDL.h>
-#include <mutex>
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
# include <emscripten/html5.h>
@@ -50,11 +49,6 @@ void VideoDriver_SDL_Base::CheckPaletteAnim()
this->MakeDirty(0, 0, _screen.width, _screen.height);
}
-/* static */ void VideoDriver_SDL_Base::PaintThreadThunk(VideoDriver_SDL_Base *drv)
-{
- drv->PaintThread();
-}
-
static const Dimension default_resolutions[] = {
{ 640, 480 },
{ 800, 600 },
@@ -565,19 +559,6 @@ const char *VideoDriver_SDL_Base::Start(const StringList &parm)
MarkWholeScreenDirty();
- this->draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread");
- /* Wayland SDL video driver uses EGL to render the game. SDL created the
- * EGL context from the main-thread, and with EGL you are not allowed to
- * draw in another thread than the context was created. The function of
- * draw_threaded is to do exactly this: draw in another thread than the
- * window was created, and as such, this fails on Wayland SDL video
- * driver. So, we disable threading by default if Wayland SDL video
- * driver is detected.
- */
- if (strcmp(dname, "wayland") == 0) {
- this->draw_threaded = false;
- }
-
SDL_StopTextInput();
this->edit_box_focused = false;
@@ -631,18 +612,17 @@ void VideoDriver_SDL_Base::LoopOnce()
* After that, Emscripten just halts, and the HTML shows a nice
* "bye, see you next time" message. */
emscripten_cancel_main_loop();
- MainLoopCleanup();
+ emscripten_exit_pointerlock();
+ /* In effect, the game ends here. As emscripten_set_main_loop() caused
+ * the stack to be unwound, the code after MainLoop() in
+ * openttd_main() is never executed. */
+ EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
+ EM_ASM(if (window["openttd_exit"]) openttd_exit());
#endif
return;
}
- if (VideoDriver::Tick()) {
- if (this->draw_mutex != nullptr && !HasModalProgress()) {
- this->draw_signal->notify_one();
- } else {
- this->Paint();
- }
- }
+ this->Tick();
/* Emscripten is running an event-based mainloop; there is already some
* downtime between each iteration, so no need to sleep. */
@@ -653,36 +633,6 @@ void VideoDriver_SDL_Base::LoopOnce()
void VideoDriver_SDL_Base::MainLoop()
{
- if (this->draw_threaded) {
- /* Initialise the mutex first, because that's the thing we *need*
- * directly in the newly created thread. */
- this->draw_mutex = new std::recursive_mutex();
- if (this->draw_mutex == nullptr) {
- this->draw_threaded = false;
- } else {
- draw_lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
- this->draw_signal = new std::condition_variable_any();
- this->draw_continue = true;
-
- this->draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &VideoDriver_SDL_Base::PaintThreadThunk, this);
-
- /* Free the mutex if we won't be able to use it. */
- if (!this->draw_threaded) {
- draw_lock.unlock();
- draw_lock.release();
- delete this->draw_mutex;
- delete this->draw_signal;
- this->draw_mutex = nullptr;
- this->draw_signal = nullptr;
- } else {
- /* Wait till the draw mutex has started itself. */
- this->draw_signal->wait(*this->draw_mutex);
- }
- }
- }
-
- DEBUG(driver, 1, "SDL2: using %sthreads", this->draw_threaded ? "" : "no ");
-
#ifdef __EMSCRIPTEN__
/* Run the main loop event-driven, based on RequestAnimationFrame. */
emscripten_set_main_loop_arg(&this->EmscriptenLoop, this, 0, 1);
@@ -690,52 +640,16 @@ void VideoDriver_SDL_Base::MainLoop()
while (!_exit_game) {
LoopOnce();
}
-
- MainLoopCleanup();
-#endif
-}
-
-void VideoDriver_SDL_Base::MainLoopCleanup()
-{
- if (this->draw_mutex != nullptr) {
- this->draw_continue = false;
- /* Sending signal if there is no thread blocked
- * is very valid and results in noop */
- this->draw_signal->notify_one();
- if (draw_lock.owns_lock()) draw_lock.unlock();
- draw_lock.release();
- draw_thread.join();
-
- delete this->draw_mutex;
- delete this->draw_signal;
-
- this->draw_mutex = nullptr;
- this->draw_signal = nullptr;
- }
-
-#ifdef __EMSCRIPTEN__
- emscripten_exit_pointerlock();
- /* In effect, the game ends here. As emscripten_set_main_loop() caused
- * the stack to be unwound, the code after MainLoop() in
- * openttd_main() is never executed. */
- EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
- EM_ASM(if (window["openttd_exit"]) openttd_exit());
#endif
}
bool VideoDriver_SDL_Base::ChangeResolution(int w, int h)
{
- std::unique_lock<std::recursive_mutex> lock;
- if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
-
return CreateMainSurface(w, h, true);
}
bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen)
{
- std::unique_lock<std::recursive_mutex> lock;
- if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
-
int w, h;
/* Remember current window size */
@@ -773,16 +687,6 @@ bool VideoDriver_SDL_Base::AfterBlitterChange()
return CreateMainSurface(w, h, false);
}
-void VideoDriver_SDL_Base::AcquireBlitterLock()
-{
- if (this->draw_mutex != nullptr) this->draw_mutex->lock();
-}
-
-void VideoDriver_SDL_Base::ReleaseBlitterLock()
-{
- if (this->draw_mutex != nullptr) this->draw_mutex->unlock();
-}
-
Dimension VideoDriver_SDL_Base::GetScreenSize() const
{
SDL_DisplayMode mode;
@@ -796,8 +700,6 @@ bool VideoDriver_SDL_Base::LockVideoBuffer()
if (this->buffer_locked) return false;
this->buffer_locked = true;
- if (this->draw_threaded) this->draw_lock.lock();
-
_screen.dst_ptr = this->GetVideoPointer();
assert(_screen.dst_ptr != nullptr);
@@ -812,6 +714,5 @@ void VideoDriver_SDL_Base::UnlockVideoBuffer()
_screen.dst_ptr = nullptr;
}
- if (this->draw_threaded) this->draw_lock.unlock();
this->buffer_locked = false;
}
diff --git a/src/video/sdl2_v.h b/src/video/sdl2_v.h
index 48515251a..b1a64dd9c 100644
--- a/src/video/sdl2_v.h
+++ b/src/video/sdl2_v.h
@@ -33,10 +33,6 @@ public:
bool AfterBlitterChange() override;
- void AcquireBlitterLock() override;
-
- void ReleaseBlitterLock() override;
-
bool ClaimMousePointer() override;
void EditBoxGainedFocus() override;
@@ -48,10 +44,6 @@ public:
protected:
struct SDL_Window *sdl_window; ///< Main SDL window.
Palette local_palette; ///< Copy of _cur_palette.
- bool draw_threaded; ///< Whether the drawing is/may be done in a separate thread.
- std::recursive_mutex *draw_mutex = nullptr; ///< Mutex to keep the access to the shared memory controlled.
- std::condition_variable_any *draw_signal = nullptr; ///< Signal to draw the next frame.
- volatile bool draw_continue; ///< Should we keep continue drawing?
bool buffer_locked; ///< Video buffer was locked by the main thread.
Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer.
@@ -91,10 +83,6 @@ private:
bool edit_box_focused;
int startup_display;
- std::thread draw_thread;
- std::unique_lock<std::recursive_mutex> draw_lock;
-
- static void PaintThreadThunk(VideoDriver_SDL_Base *drv);
};
#endif /* VIDEO_SDL_H */
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index 8f7c26b89..2ecb9510c 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -23,8 +23,6 @@
#include "../window_func.h"
#include "sdl_v.h"
#include <SDL.h>
-#include <mutex>
-#include <condition_variable>
#include "../safeguards.h"
@@ -34,14 +32,6 @@ static SDL_Surface *_sdl_surface;
static SDL_Surface *_sdl_realscreen;
static bool _all_modes;
-/** Whether the drawing is/may be done in a separate thread. */
-static bool _draw_threaded;
-/** Mutex to keep the access to the shared memory controlled. */
-static std::recursive_mutex *_draw_mutex = nullptr;
-/** Signal to draw the next frame. */
-static std::condition_variable_any *_draw_signal = nullptr;
-/** Should we keep continue drawing? */
-static volatile bool _draw_continue;
static Palette _local_palette;
#define MAX_DIRTY_RECTS 100
@@ -174,27 +164,6 @@ void VideoDriver_SDL::Paint()
}
}
-void VideoDriver_SDL::PaintThread()
-{
- /* First tell the main thread we're started */
- std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
- _draw_signal->notify_one();
-
- /* Now wait for the first thing to draw! */
- _draw_signal->wait(*_draw_mutex);
-
- while (_draw_continue) {
- /* Then just draw and wait till we stop */
- this->Paint();
- _draw_signal->wait(lock);
- }
-}
-
-/* static */ void VideoDriver_SDL::PaintThreadThunk(VideoDriver_SDL *drv)
-{
- drv->PaintThread();
-}
-
static const Dimension _default_resolutions[] = {
{ 640, 480},
{ 800, 600},
@@ -630,8 +599,6 @@ const char *VideoDriver_SDL::Start(const StringList &parm)
MarkWholeScreenDirty();
SetupKeyboard();
- _draw_threaded = !GetDriverParamBool(parm, "no_threads") && !GetDriverParamBool(parm, "no_thread");
-
return nullptr;
}
@@ -680,80 +647,21 @@ void VideoDriver_SDL::InputLoop()
void VideoDriver_SDL::MainLoop()
{
- std::thread draw_thread;
- if (_draw_threaded) {
- /* Initialise the mutex first, because that's the thing we *need*
- * directly in the newly created thread. */
- _draw_mutex = new std::recursive_mutex();
- if (_draw_mutex == nullptr) {
- _draw_threaded = false;
- } else {
- this->draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
- _draw_signal = new std::condition_variable_any();
- _draw_continue = true;
-
- _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &VideoDriver_SDL::PaintThreadThunk, this);
-
- /* Free the mutex if we won't be able to use it. */
- if (!_draw_threaded) {
- this->draw_lock.unlock();
- this->draw_lock.release();
- delete _draw_mutex;
- delete _draw_signal;
- _draw_mutex = nullptr;
- _draw_signal = nullptr;
- } else {
- /* Wait till the draw mutex has started itself. */
- _draw_signal->wait(*_draw_mutex);
- }
- }
- }
-
- DEBUG(driver, 1, "SDL: using %sthreads", _draw_threaded ? "" : "no ");
-
for (;;) {
if (_exit_game) break;
- if (this->Tick()) {
- if (_draw_mutex != nullptr && !HasModalProgress()) {
- _draw_signal->notify_one();
- } else {
- this->Paint();
- }
- }
+ this->Tick();
this->SleepTillNextTick();
}
-
- if (_draw_mutex != nullptr) {
- _draw_continue = false;
- /* Sending signal if there is no thread blocked
- * is very valid and results in noop */
- _draw_signal->notify_one();
- if (this->draw_lock.owns_lock()) this->draw_lock.unlock();
- this->draw_lock.release();
- draw_thread.join();
-
- delete _draw_mutex;
- delete _draw_signal;
-
- _draw_mutex = nullptr;
- _draw_signal = nullptr;
- }
}
bool VideoDriver_SDL::ChangeResolution(int w, int h)
{
- std::unique_lock<std::recursive_mutex> lock;
- if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
-
return CreateMainSurface(w, h);
}
bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
{
- std::unique_lock<std::recursive_mutex> lock;
- if (_draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
-
_fullscreen = fullscreen;
GetVideoModes(); // get the list of available video modes
bool ret = !_resolutions.empty() && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
@@ -772,25 +680,4 @@ bool VideoDriver_SDL::AfterBlitterChange()
return CreateMainSurface(_screen.width, _screen.height);
}
-void VideoDriver_SDL::AcquireBlitterLock()
-{
- if (_draw_mutex != nullptr) _draw_mutex->lock();
-}
-
-void VideoDriver_SDL::ReleaseBlitterLock()
-{
- if (_draw_mutex != nullptr) _draw_mutex->unlock();
-}
-
-bool VideoDriver_SDL::LockVideoBuffer()
-{
- if (_draw_threaded) this->draw_lock.lock();
- return true;
-}
-
-void VideoDriver_SDL::UnlockVideoBuffer()
-{
- if (_draw_threaded) this->draw_lock.unlock();
-}
-
#endif /* WITH_SDL */
diff --git a/src/video/sdl_v.h b/src/video/sdl_v.h
index 7df29a2ea..2b37cbdb6 100644
--- a/src/video/sdl_v.h
+++ b/src/video/sdl_v.h
@@ -29,30 +29,19 @@ public:
bool AfterBlitterChange() override;
- void AcquireBlitterLock() override;
-
- void ReleaseBlitterLock() override;
-
bool ClaimMousePointer() override;
const char *GetName() const override { return "sdl"; }
protected:
void InputLoop() override;
- bool LockVideoBuffer() override;
- void UnlockVideoBuffer() override;
void Paint() override;
- void PaintThread() override;
void CheckPaletteAnim() override;
bool PollEvent() override;
private:
- std::unique_lock<std::recursive_mutex> draw_lock;
-
bool CreateMainSurface(uint w, uint h);
void SetupKeyboard();
-
- static void PaintThreadThunk(VideoDriver_SDL *drv);
};
/** Factory for the SDL video driver. */
diff --git a/src/video/video_driver.cpp b/src/video/video_driver.cpp
index cb81f857d..49337c03a 100644
--- a/src/video/video_driver.cpp
+++ b/src/video/video_driver.cpp
@@ -19,7 +19,7 @@
bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers.
-bool VideoDriver::Tick()
+void VideoDriver::Tick()
{
auto cur_ticks = std::chrono::steady_clock::now();
@@ -66,12 +66,10 @@ bool VideoDriver::Tick()
::InputLoop();
UpdateWindows();
- this->CheckPaletteAnim();
- return true;
+ this->CheckPaletteAnim();
+ this->Paint();
}
-
- return false;
}
void VideoDriver::SleepTillNextTick()
diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp
index 58802efab..9a3ec6a36 100644
--- a/src/video/video_driver.hpp
+++ b/src/video/video_driver.hpp
@@ -242,11 +242,6 @@ protected:
virtual void Paint() {}
/**
- * Thread function for threaded drawing.
- */
- virtual void PaintThread() {}
-
- /**
* Process any pending palette animation.
*/
virtual void CheckPaletteAnim() {}
@@ -258,10 +253,11 @@ protected:
virtual bool PollEvent() { return false; };
/**
- * Run the game for a single tick, processing boththe game-tick and draw-tick.
- * @returns True if the driver should redraw the screen.
+ * Give the video-driver a tick.
+ * It will process any potential game-tick and/or draw-tick, and/or any
+ * other video-driver related event.
*/
- bool Tick();
+ void Tick();
/**
* Sleep till the next tick is about to happen.
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index 30729ead6..d8841671a 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -225,11 +225,6 @@ bool VideoDriver_Win32Base::MakeWindow(bool full_screen)
return true;
}
-/* static */ void VideoDriver_Win32Base::PaintThreadThunk(VideoDriver_Win32Base *drv)
-{
- drv->PaintThread();
-}
-
/** Forward key presses to the window system. */
static LRESULT HandleCharMsg(uint keycode, WChar charcode)
{
@@ -868,70 +863,12 @@ bool VideoDriver_Win32Base::PollEvent()
void VideoDriver_Win32Base::MainLoop()
{
- std::thread draw_thread;
-
- if (this->draw_threaded) {
- /* Initialise the mutex first, because that's the thing we *need*
- * directly in the newly created thread. */
- try {
- this->draw_signal = new std::condition_variable_any();
- this->draw_mutex = new std::recursive_mutex();
- } catch (...) {
- this->draw_threaded = false;
- }
-
- if (this->draw_threaded) {
- this->draw_lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
-
- this->draw_continue = true;
- this->draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &VideoDriver_Win32Base::PaintThreadThunk, this);
-
- /* Free the mutex if we won't be able to use it. */
- if (!this->draw_threaded) {
- this->draw_lock.unlock();
- this->draw_lock.release();
- delete this->draw_mutex;
- delete this->draw_signal;
- this->draw_mutex = nullptr;
- this->draw_signal = nullptr;
- } else {
- DEBUG(driver, 1, "Threaded drawing enabled");
- /* Wait till the draw thread has started itself. */
- this->draw_signal->wait(*this->draw_mutex);
- }
- }
- }
-
for (;;) {
if (_exit_game) break;
- /* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
- GdiFlush();
-
- if (this->Tick()) {
- if (this->draw_mutex != nullptr && !HasModalProgress()) {
- this->draw_signal->notify_one();
- } else {
- this->Paint();
- }
- }
+ this->Tick();
this->SleepTillNextTick();
}
-
- if (this->draw_threaded) {
- this->draw_continue = false;
- /* Sending signal if there is no thread blocked
- * is very valid and results in noop */
- this->draw_signal->notify_all();
- if (this->draw_lock.owns_lock()) this->draw_lock.unlock();
- this->draw_lock.release();
- draw_thread.join();
-
- delete this->draw_mutex;
- delete this->draw_signal;
-
- this->draw_mutex = nullptr;
- }
}
void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
@@ -951,9 +888,6 @@ void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
{
- std::unique_lock<std::recursive_mutex> lock;
- if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
-
if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
this->width = this->width_org = w;
@@ -964,30 +898,14 @@ bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
{
- std::unique_lock<std::recursive_mutex> lock;
- if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
-
bool res = this->MakeWindow(full_screen);
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
return res;
}
-void VideoDriver_Win32Base::AcquireBlitterLock()
-{
- if (this->draw_mutex != nullptr) this->draw_mutex->lock();
-}
-
-void VideoDriver_Win32Base::ReleaseBlitterLock()
-{
- if (this->draw_mutex != nullptr) this->draw_mutex->unlock();
-}
-
void VideoDriver_Win32Base::EditBoxLostFocus()
{
- std::unique_lock<std::recursive_mutex> lock;
- if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
-
CancelIMEComposition(this->main_wnd);
SetCompositionPos(this->main_wnd);
SetCandidatePos(this->main_wnd);
@@ -1043,8 +961,6 @@ bool VideoDriver_Win32Base::LockVideoBuffer()
if (this->buffer_locked) return false;
this->buffer_locked = true;
- if (this->draw_threaded) this->draw_lock.lock();
-
_screen.dst_ptr = this->GetVideoPointer();
assert(_screen.dst_ptr != nullptr);
@@ -1060,7 +976,6 @@ void VideoDriver_Win32Base::UnlockVideoBuffer()
_screen.dst_ptr = nullptr;
}
- if (this->draw_threaded) this->draw_lock.unlock();
this->buffer_locked = false;
}
@@ -1079,8 +994,6 @@ const char *VideoDriver_Win32GDI::Start(const StringList &param)
MarkWholeScreenDirty();
- this->draw_threaded = !GetDriverParam(param, "no_threads") && !GetDriverParam(param, "no_thread") && std::thread::hardware_concurrency() > 1;
-
return nullptr;
}
@@ -1230,26 +1143,6 @@ void VideoDriver_Win32GDI::Paint()
this->dirty_rect = {};
}
-void VideoDriver_Win32GDI::PaintThread()
-{
- /* First tell the main thread we're started */
- std::unique_lock<std::recursive_mutex> lock(*this->draw_mutex);
- this->draw_signal->notify_one();
-
- /* Now wait for the first thing to draw! */
- this->draw_signal->wait(*this->draw_mutex);
-
- while (this->draw_continue) {
- this->Paint();
-
- /* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
- GdiFlush();
-
- this->draw_signal->wait(*this->draw_mutex);
- }
-}
-
-
#ifdef _DEBUG
/* Keep this function here..
* It allows you to redraw the screen from within the MSVC debugger */
@@ -1395,7 +1288,6 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
this->ClientSizeChanged(this->width, this->height, true);
- this->draw_threaded = false;
MarkWholeScreenDirty();
return nullptr;
diff --git a/src/video/win32_v.h b/src/video/win32_v.h
index 6dec59300..03733d022 100644
--- a/src/video/win32_v.h
+++ b/src/video/win32_v.h
@@ -17,7 +17,7 @@
/** Base class for Windows video drivers. */
class VideoDriver_Win32Base : public VideoDriver {
public:
- VideoDriver_Win32Base() : main_wnd(nullptr), fullscreen(false), draw_mutex(nullptr), draw_signal(nullptr) {}
+ VideoDriver_Win32Base() : main_wnd(nullptr), fullscreen(false) {}
void Stop() override;
@@ -29,10 +29,6 @@ public:
bool ToggleFullscreen(bool fullscreen) override;
- void AcquireBlitterLock() override;
-
- void ReleaseBlitterLock() override;
-
bool ClaimMousePointer() override;
void EditBoxLostFocus() override;
@@ -47,12 +43,7 @@ protected:
int width_org = 0; ///< Original monitor resolution width, before we changed it.
int height_org = 0; ///< Original monitor resolution height, before we changed it.
- bool draw_threaded; ///< Whether the drawing is/may be done in a separate thread.
- bool buffer_locked; ///< Video buffer was locked by the main thread.
- volatile bool draw_continue; ///< Should we keep continue drawing?
-
- std::recursive_mutex *draw_mutex; ///< Mutex to keep the access to the shared memory controlled.
- std::condition_variable_any *draw_signal; ///< Signal to draw the next frame.
+ bool buffer_locked; ///< Video buffer was locked by the main thread.
Dimension GetScreenSize() const override;
float GetDPIScale() override;
@@ -78,10 +69,6 @@ protected:
virtual void PaletteChanged(HWND hWnd) = 0;
private:
- std::unique_lock<std::recursive_mutex> draw_lock;
-
- static void PaintThreadThunk(VideoDriver_Win32Base *drv);
-
friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
};
/** The GDI video driver for windows. */
@@ -104,7 +91,6 @@ protected:
void Paint() override;
void *GetVideoPointer() override { return this->buffer_bits; }
- void PaintThread() override;
bool AllocateBackingStore(int w, int h, bool force = false) override;
void PaletteChanged(HWND hWnd) override;
@@ -159,7 +145,6 @@ protected:
uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.
void Paint() override;
- void PaintThread() override {}
bool AllocateBackingStore(int w, int h, bool force = false) override;
void *GetVideoPointer() override;