diff options
Diffstat (limited to 'src')
33 files changed, 1 insertions, 159 deletions
diff --git a/src/lang/american.txt b/src/lang/american.txt index 2a1e4f3ff..a7f5d625a 100644 --- a/src/lang/american.txt +++ b/src/lang/american.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Random Land -STR_0227_RESET_LAND :{BLACK}Reset Land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 96119aa04..04edb42fd 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -615,21 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório -STR_0227_RESET_LAND :{BLACK}Limpar Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index e948a09c0..811470742 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -611,21 +611,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии STR_0223_LAND_GENERATION :{WHITE}Генератор на терен STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Случаен терен -STR_0227_RESET_LAND :{BLACK}Изчисти терена STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен STR_022F_TOWN_GENERATION :{BLACK}Създаване на град STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index 8a682179c..c1aacdeef 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' ! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori -STR_0227_RESET_LAND :{BLACK}Restableix Terreny STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries diff --git a/src/lang/czech.txt b/src/lang/czech.txt index b551587ff..19abb6e3b 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -727,21 +727,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy STR_0223_LAND_GENERATION :{WHITE}Generovat zemi STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Náhodná země -STR_0227_RESET_LAND :{BLACK}Vymaž zemi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny STR_022F_TOWN_GENERATION :{BLACK}Generování měst STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu @@ -3190,7 +3185,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář STR_GENERATION_ABORT :{BLACK}Přerušit STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces? -STR_PROGRESS :Z {WHITE}{NUM} % hotovo +STR_PROGRESS :{WHITE}Z {NUM} % hotovo STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_WORLD_GENERATION :{BLACK}Tvorba krajiny STR_TREE_GENERATION :{BLACK}Výsadba stromů diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 1ea380440..555954be4 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor STR_0223_LAND_GENERATION :{WHITE}Land generering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land -STR_0227_RESET_LAND :{BLACK}Nulstil land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index ebeb60c8f..e19cbfa0f 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Willekeurig land -STR_0227_RESET_LAND :{BLACK}Verwijder land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie STR_022F_TOWN_GENERATION :{BLACK}Stadproductie STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie diff --git a/src/lang/english.txt b/src/lang/english.txt index efd5e15a7..6d22ca607 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -619,8 +619,6 @@ STR_0222_SCENARIO_EDITOR :{YELLOW}Scenari STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Random Land -STR_0227_RESET_LAND :{BLACK}Reset Land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index b4fca8e87..caaf62401 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon STR_0223_LAND_GENERATION :{WHITE}Landa Generado STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando -STR_0227_RESET_LAND :{BLACK}Reigu Landon STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado STR_022F_TOWN_GENERATION :{BLACK}Urba generado STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index 8394cbc55..968cf7166 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -709,21 +709,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart -STR_0227_RESET_LAND :{BLACK}Nulli kaart STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 04c451951..ea5aaafa7 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain STR_0223_LAND_GENERATION :{WHITE}Maanrakennus STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa -STR_0227_RESET_LAND :{BLACK}Nollaa maa STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa. STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa. STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta diff --git a/src/lang/french.txt b/src/lang/french.txt index c35de2b8d..416290585 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' ! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario STR_0223_LAND_GENERATION :{WHITE}Génération de terrain STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Générer un terrain -STR_0227_RESET_LAND :{BLACK}RAZ du terrain STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain STR_022F_TOWN_GENERATION :{BLACK}Créer les villes STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries diff --git a/src/lang/galician.txt b/src/lang/galician.txt index 3e27d3b4f..ecb0dfcfa 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -597,14 +597,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio -STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio diff --git a/src/lang/german.txt b/src/lang/german.txt index 873676fe6..7a82165ec 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten STR_0223_LAND_GENERATION :{WHITE}Land erstellen STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land -STR_0227_RESET_LAND :{BLACK}Land wiederherstellen STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index e37a06c70..d32f2665a 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -679,21 +679,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj -STR_0227_RESET_LAND :{BLACK}Táj törlése STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése STR_022F_TOWN_GENERATION :{BLACK}Városkészítés STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index 9164b0283..94124076e 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -592,14 +592,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land -STR_0227_RESET_LAND :{BLACK}Eyða landi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi diff --git a/src/lang/italian.txt b/src/lang/italian.txt index cf68ece67..bf09a2b41 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario STR_0223_LAND_GENERATION :{WHITE}Genera Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale -STR_0227_RESET_LAND :{BLACK}Azzerra Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio STR_022F_TOWN_GENERATION :{BLACK}Generazione città STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index 08d657908..466905924 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ STR_0223_LAND_GENERATION :{WHITE}地形の作成 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}ランダムな地形 -STR_0227_RESET_LAND :{BLACK}地形をリセット STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット -STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用 -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用 STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成 STR_022F_TOWN_GENERATION :{BLACK}市町村の建設 STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設 diff --git a/src/lang/korean.txt b/src/lang/korean.txt index a0e286401..482d29126 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터 STR_0223_LAND_GENERATION :{WHITE}지형 생성기 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}무작위 지형 -STR_0227_RESET_LAND :{BLACK}지형 초기화 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임 STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성 STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화 STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋 -STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용 -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용 STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기 STR_022F_TOWN_GENERATION :{BLACK}마을 생성 STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성 diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 6adf2c209..6526669ac 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -643,21 +643,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas -STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index b8ec10159..9b090558b 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming -STR_0227_RESET_LAND :{BLACK}Tilbakestill land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 6c1d507b6..70ac1c624 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming -STR_0227_RESET_LAND :{BLACK}Nullstill land STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering diff --git a/src/lang/polish.txt b/src/lang/polish.txt index c47a73af0..0f28c593d 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -666,21 +666,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd -STR_0227_RESET_LAND :{BLACK}Kasowanie lądu STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index ec9486ddf..a6e308284 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório -STR_0227_RESET_LAND :{BLACK}Repor Terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index 07f0b2258..eaf6dcef1 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu -STR_0227_RESET_LAND :{BLACK}Reseteazã terenul STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj STR_022F_TOWN_GENERATION :{BLACK}Generare oras STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 5d8444a24..0d865c50f 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев STR_0223_LAND_GENERATION :{WHITE}Генератор карты STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Случайная карта -STR_0227_RESET_LAND :{BLACK}Сбросить карту STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта STR_022F_TOWN_GENERATION :{BLACK}Создание города STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index e945fcb83..ca64d0ecb 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}创建场景 STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器 STR_0223_LAND_GENERATION :{WHITE}生成土地 STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}随机土地 -STR_0227_RESET_LAND :{BLACK}重置土地 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积 STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地 STR_022B_RESET_LANDSCAPE :{BLACK}重置景观 STR_022C_RESET_LANDSCAPE :{WHITE}重置景观 -STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图 -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图 STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观 STR_022F_TOWN_GENERATION :{BLACK}生成城镇 STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业 diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 6d2cbb6ec..bc62cef2e 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -677,21 +677,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie -STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index e65f70651..a23eed34e 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -655,21 +655,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev STR_0223_LAND_GENERATION :{WHITE}Generator terena STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Naključni teren -STR_0227_RESET_LAND :{BLACK}Ponastavi teren STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine STR_022F_TOWN_GENERATION :{BLACK}Generator mest STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 97605c4cc..ea7bd3340 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Terreno al azar -STR_0227_RESET_LAND :{BLACK}Reponer terreno STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index feabcc43b..77da4b480 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor STR_0223_LAND_GENERATION :{WHITE}Skapa mark STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark -STR_0227_RESET_LAND :{BLACK}Återställ mark STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap STR_022F_TOWN_GENERATION :{BLACK}Bygg städer STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index 6362fe4af..c9d8d81d5 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı! STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler -STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index 0f70d6cd1..e493a259c 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -722,21 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}' STR_021F :{BLUE}{COMMA} -STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт STR_0224 :{BLACK}{UPARROW} STR_0225 :{BLACK}{DOWNARROW} -STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт -STR_0227_RESET_LAND :{BLACK}Очистити ділянку STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт -STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф -STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту STR_022F_TOWN_GENERATION :{BLACK}Створення міст STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва |