diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/company_cmd.cpp | 2 | ||||
-rw-r--r-- | src/console_cmds.cpp | 6 | ||||
-rw-r--r-- | src/network/network.cpp | 6 | ||||
-rw-r--r-- | src/network/network_client.cpp | 2 | ||||
-rw-r--r-- | src/network/network_func.h | 6 | ||||
-rw-r--r-- | src/openttd.cpp | 30 |
6 files changed, 24 insertions, 28 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 45a679c10..17923377a 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -844,7 +844,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 assert(_local_company == COMPANY_SPECTATOR); SetLocalCompany(c->index); if (!_settings_client.network.default_company_pass.empty()) { - NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str()); + NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass); } /* Now that we have a new company, broadcast our company settings to diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 82638a5cb..a417831cb 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1737,7 +1737,7 @@ DEF_CONSOLE_CMD(ConCompanyPassword) } CompanyID company_id; - const char *password; + std::string password; const char *errormsg; if (argc == 2) { @@ -1759,10 +1759,10 @@ DEF_CONSOLE_CMD(ConCompanyPassword) password = NetworkChangeCompanyPassword(company_id, password); - if (StrEmpty(password)) { + if (password.empty()) { IConsolePrintF(CC_WARNING, "Company password cleared"); } else { - IConsolePrintF(CC_WARNING, "Company password changed to: %s", password); + IConsolePrintF(CC_WARNING, "Company password changed to: %s", password.c_str()); } return true; diff --git a/src/network/network.cpp b/src/network/network.cpp index 61baa7617..80ecfc2cd 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -152,9 +152,9 @@ byte NetworkSpectatorCount() * @param password The unhashed password we like to set ('*' or '' resets the password) * @return The password. */ -const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password) +std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password) { - if (strcmp(password, "*") == 0) password = ""; + if (password.compare("*") == 0) password = ""; if (_network_server) { NetworkServerSetCompanyPassword(company_id, password, false); @@ -787,7 +787,7 @@ public: * @param join_company_password The password for the company. * @return Whether the join has started. */ -bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password, const char *join_company_password) +bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password) { CompanyID join_as = default_company; std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false); diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 7e2c7bb23..b6da3dc18 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1261,7 +1261,7 @@ void NetworkClient_Connected() * @param password The password. * @param command The command to execute. */ -void NetworkClientSendRcon(const char *password, const char *command) +void NetworkClientSendRcon(const std::string &password, const char *command) { MyClient::SendRCon(password, command); } diff --git a/src/network/network_func.h b/src/network/network_func.h index bedc9bc54..82a5deb45 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -40,7 +40,7 @@ bool NetworkValidateClientName(); bool NetworkValidateClientName(std::string &client_name); void NetworkUpdateClientName(); bool NetworkCompanyHasClients(CompanyID company); -const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password); +std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password); void NetworkReboot(); void NetworkDisconnect(bool blocking = false, bool close_admins = true); void NetworkGameLoop(); @@ -51,10 +51,10 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); void NetworkClientsToSpectators(CompanyID cid); -bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr); +bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = ""); void NetworkClientJoinGame(); void NetworkClientRequestMove(CompanyID company, const std::string &pass = ""); -void NetworkClientSendRcon(const char *password, const char *command); +void NetworkClientSendRcon(const std::string &password, const char *command); void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio); bool NetworkCompanyIsPassworded(CompanyID company_id); diff --git a/src/openttd.cpp b/src/openttd.cpp index 5674a4671..fec8bf9ca 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -400,23 +400,19 @@ void OpenBrowser(const char *url) /** Callback structure of statements to be executed after the NewGRF scan. */ struct AfterNewGRFScan : NewGRFScanCallback { - Year startyear; ///< The start year. - uint32 generation_seed; ///< Seed for the new game. - std::string dedicated_host; ///< Hostname for the dedicated server. - uint16 dedicated_port; ///< Port for the dedicated server. - char *network_conn; ///< Information about the server to connect to, or nullptr. - const char *join_server_password; ///< The password to join the server with. - const char *join_company_password; ///< The password to join the company with. - bool save_config; ///< The save config setting. + Year startyear = INVALID_YEAR; ///< The start year. + uint32 generation_seed = GENERATE_NEW_SEED; ///< Seed for the new game. + std::string dedicated_host; ///< Hostname for the dedicated server. + uint16 dedicated_port = 0; ///< Port for the dedicated server. + std::string connection_string; ///< Information about the server to connect to + std::string join_server_password; ///< The password to join the server with. + std::string join_company_password; ///< The password to join the company with. + bool save_config = true; ///< The save config setting. /** * Create a new callback. */ - AfterNewGRFScan() : - startyear(INVALID_YEAR), generation_seed(GENERATE_NEW_SEED), - dedicated_port(0), network_conn(nullptr), - join_server_password(nullptr), join_company_password(nullptr), - save_config(true) + AfterNewGRFScan() { /* Visual C++ 2015 fails compiling this line (AfterNewGRFScan::generation_seed undefined symbol) * if it's placed outside a member function, directly in the struct body. */ @@ -469,11 +465,11 @@ struct AfterNewGRFScan : NewGRFScanCallback { /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */ if (_switch_mode != SM_NONE) MakeNewgameSettingsLive(); - if (_network_available && network_conn != nullptr) { + if (_network_available && !connection_string.empty()) { LoadIntroGame(); _switch_mode = SM_NONE; - NetworkClientConnectGame(network_conn, COMPANY_NEW_COMPANY, join_server_password, join_company_password); + NetworkClientConnectGame(connection_string, COMPANY_NEW_COMPANY, join_server_password, join_company_password); } /* After the scan we're not used anymore. */ @@ -567,7 +563,7 @@ int openttd_main(int argc, char *argv[]) break; case 'f': _dedicated_forks = true; break; case 'n': - scanner->network_conn = mgo.opt; // optional IP parameter, nullptr if unset + scanner->connection_string = mgo.opt; // optional IP:port#company parameter break; case 'l': debuglog_conn = mgo.opt; @@ -875,7 +871,7 @@ static void MakeNewGameDone() /* We are the server, we start a new company (not dedicated), * so set the default password *if* needed. */ if (_network_server && !_settings_client.network.default_company_pass.empty()) { - NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass.c_str()); + NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass); } if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); |