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-rw-r--r--src/fios.cpp52
-rw-r--r--src/fios.h32
-rw-r--r--src/misc_gui.cpp1
3 files changed, 45 insertions, 40 deletions
diff --git a/src/fios.cpp b/src/fios.cpp
index f48ed1dcc..726e72a0f 100644
--- a/src/fios.cpp
+++ b/src/fios.cpp
@@ -152,6 +152,10 @@ char *FiosBrowseTo(const FiosItem *item)
snprintf(str_buffr, lengthof(str_buffr), "%s%s", path, item->name);
return str_buffr;
}
+
+ case FIOS_TYPE_DRIVE:
+ case FIOS_TYPE_INVALID:
+ break;
}
return NULL;
@@ -208,13 +212,13 @@ bool FileExists(const char *filename)
#endif
}
-typedef byte fios_getlist_callback_proc(int mode, const char *filename, const char *ext, char *title);
+typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title);
/** Create a list of the files in a directory, according to some arbitrary rule.
* @param mode The mode we are in. Some modes don't allow 'parent'.
* @param callback_proc The function that is called where you need to do the filtering.
* @return Return the list of files. */
-static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_proc)
+static FiosItem *FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc)
{
struct stat sb;
struct dirent *dirent;
@@ -277,7 +281,7 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
if ((t = strrchr(d_name, '.')) == NULL) continue;
fios_title[0] = '\0'; // reset the title;
- byte type = callback_proc(mode, d_name, t, fios_title);
+ FiosType type = callback_proc(mode, d_name, t, fios_title);
if (type != FIOS_TYPE_INVALID) {
fios = FiosAlloc();
fios->mtime = sb.st_mtime;
@@ -313,7 +317,7 @@ static FiosItem *FiosGetFileList(int mode, fios_getlist_callback_proc *callback_
* @see FiosGetFileList
* @see FiosGetSavegameList
*/
-static byte FiosGetSavegameListCallback(int mode, const char *file, const char *ext, char *title)
+static FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
/* Show savegame files
* .SAV OpenTTD saved game
@@ -339,16 +343,16 @@ static byte FiosGetSavegameListCallback(int mode, const char *file, const char *
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
-FiosItem *FiosGetSavegameList(int mode)
+FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode)
{
- static char *_fios_save_path = NULL;
+ static char *fios_save_path = NULL;
- if (_fios_save_path == NULL) {
- _fios_save_path = MallocT<char>(MAX_PATH);
- FioGetDirectory(_fios_save_path, MAX_PATH, SAVE_DIR);
+ if (fios_save_path == NULL) {
+ fios_save_path = MallocT<char>(MAX_PATH);
+ FioGetDirectory(fios_save_path, MAX_PATH, SAVE_DIR);
}
- _fios_path = _fios_save_path;
+ _fios_path = fios_save_path;
return FiosGetFileList(mode, &FiosGetSavegameListCallback);
}
@@ -363,7 +367,7 @@ FiosItem *FiosGetSavegameList(int mode)
* @see FiosGetFileList
* @see FiosGetScenarioList
*/
-static byte FiosGetScenarioListCallback(int mode, const char *file, const char *ext, char *title)
+static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
/* Show scenario files
* .SCN OpenTTD style scenario file
@@ -387,22 +391,22 @@ static byte FiosGetScenarioListCallback(int mode, const char *file, const char *
* @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
* @see FiosGetFileList
*/
-FiosItem *FiosGetScenarioList(int mode)
+FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode)
{
- static char *_fios_scn_path = NULL;
+ static char *fios_scn_path = NULL;
/* Copy the default path on first run or on 'New Game' */
- if (_fios_scn_path == NULL) {
- _fios_scn_path = MallocT<char>(MAX_PATH);
- FioGetDirectory(_fios_scn_path, MAX_PATH, SCENARIO_DIR);
+ if (fios_scn_path == NULL) {
+ fios_scn_path = MallocT<char>(MAX_PATH);
+ FioGetDirectory(fios_scn_path, MAX_PATH, SCENARIO_DIR);
}
- _fios_path = _fios_scn_path;
+ _fios_path = fios_scn_path;
return FiosGetFileList(mode, &FiosGetScenarioListCallback);
}
-static byte FiosGetHeightmapListCallback(int mode, const char *file, const char *ext, char *title)
+static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title)
{
/* Show heightmap files
* .PNG PNG Based heightmap files
@@ -419,16 +423,16 @@ static byte FiosGetHeightmapListCallback(int mode, const char *file, const char
}
/* Get a list of Heightmaps */
-FiosItem *FiosGetHeightmapList(int mode)
+FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode)
{
- static char *_fios_hmap_path = NULL;
+ static char *fios_hmap_path = NULL;
- if (_fios_hmap_path == NULL) {
- _fios_hmap_path = MallocT<char>(MAX_PATH);
- FioGetDirectory(_fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
+ if (fios_hmap_path == NULL) {
+ fios_hmap_path = MallocT<char>(MAX_PATH);
+ FioGetDirectory(fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR);
}
- _fios_path = _fios_hmap_path;
+ _fios_path = fios_hmap_path;
return FiosGetFileList(mode, &FiosGetHeightmapListCallback);
}
diff --git a/src/fios.h b/src/fios.h
index ccc548286..ca95b3578 100644
--- a/src/fios.h
+++ b/src/fios.h
@@ -42,23 +42,23 @@ enum FileType {
FT_HEIGHTMAP, ///< heightmap file
};
-enum {
- FIOS_TYPE_DRIVE = 0,
- FIOS_TYPE_PARENT = 1,
- FIOS_TYPE_DIR = 2,
- FIOS_TYPE_FILE = 3,
- FIOS_TYPE_OLDFILE = 4,
- FIOS_TYPE_SCENARIO = 5,
- FIOS_TYPE_OLD_SCENARIO = 6,
- FIOS_TYPE_DIRECT = 7,
- FIOS_TYPE_PNG = 8,
- FIOS_TYPE_BMP = 9,
- FIOS_TYPE_INVALID = 255,
+enum FiosType {
+ FIOS_TYPE_DRIVE,
+ FIOS_TYPE_PARENT,
+ FIOS_TYPE_DIR,
+ FIOS_TYPE_FILE,
+ FIOS_TYPE_OLDFILE,
+ FIOS_TYPE_SCENARIO,
+ FIOS_TYPE_OLD_SCENARIO,
+ FIOS_TYPE_DIRECT,
+ FIOS_TYPE_PNG,
+ FIOS_TYPE_BMP,
+ FIOS_TYPE_INVALID = 255,
};
/* Deals with finding savegames */
struct FiosItem {
- byte type;
+ FiosType type;
uint64 mtime;
char title[64];
char name[256 - 12 - 64];
@@ -82,11 +82,11 @@ extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp
void ShowSaveLoadDialog(SaveLoadDialogMode mode);
/* Get a list of savegames */
-FiosItem *FiosGetSavegameList(int mode);
+FiosItem *FiosGetSavegameList(SaveLoadDialogMode mode);
/* Get a list of scenarios */
-FiosItem *FiosGetScenarioList(int mode);
+FiosItem *FiosGetScenarioList(SaveLoadDialogMode mode);
/* Get a list of Heightmaps */
-FiosItem *FiosGetHeightmapList(int mode);
+FiosItem *FiosGetHeightmapList(SaveLoadDialogMode mode);
/* Free the list of savegames */
void FiosFreeSavegameList();
/* Browse to. Returns a filename w/path if we reached a file. */
diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp
index 78053470d..398529c04 100644
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -1455,6 +1455,7 @@ static void MakeSortedSaveGameList()
case FIOS_TYPE_DIR: sort_start++; break;
case FIOS_TYPE_PARENT: sort_start++; break;
case FIOS_TYPE_DRIVE: sort_end++; break;
+ default: break;
}
}