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-rw-r--r--src/player_base.h6
-rw-r--r--src/players.cpp4
2 files changed, 7 insertions, 3 deletions
diff --git a/src/player_base.h b/src/player_base.h
index e8c77344d..6f11e54e3 100644
--- a/src/player_base.h
+++ b/src/player_base.h
@@ -24,7 +24,11 @@ struct PlayerEconomyEntry {
Money company_value;
};
-DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS)
+/* The third parameter and the number after >> MUST be the same,
+ * otherwise more (or less) players will be allowed to be
+ * created than what MAX_PLAYER specifies!
+ */
+DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS >> 1)
struct Player : PoolItem<Player, PlayerByte, &_Player_pool> {
Player(uint16 name_1 = 0, bool is_ai = false);
diff --git a/src/players.cpp b/src/players.cpp
index c3bef5c3c..d8e8ad685 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -516,9 +516,9 @@ void ResetPlayerLivery(Player *p)
*/
Player *DoStartupNewPlayer(bool is_ai)
{
- Player *p = new Player(STR_SV_UNNAMED, is_ai);
+ if (!Player::CanAllocateItem()) return NULL;
- if (p == NULL) return NULL;
+ Player *p = new Player(STR_SV_UNNAMED, is_ai);
memset(&_players_ai[p->index], 0, sizeof(PlayerAI));
memset(&_players_ainew[p->index], 0, sizeof(PlayerAiNew));