diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_type.h | 74 | ||||
-rw-r--r-- | src/strings.cpp | 18 | ||||
-rw-r--r-- | src/table/settings.h.preamble | 3 | ||||
-rw-r--r-- | src/table/settings.ini | 8 |
4 files changed, 53 insertions, 50 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 66e3e38eb..bba95ad96 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -214,16 +214,16 @@ struct MusicSettings { /** Settings related to currency/unit systems. */ struct LocaleSettings { - byte currency; ///< currency we currently use - byte units_velocity; ///< unit system for velocity - byte units_power; ///< unit system for power - byte units_weight; ///< unit system for weight - byte units_volume; ///< unit system for volume - byte units_force; ///< unit system for force - byte units_height; ///< unit system for height - char *digit_group_separator; ///< thousand separator for non-currencies - char *digit_group_separator_currency; ///< thousand separator for currencies - char *digit_decimal_separator; ///< decimal separator + byte currency; ///< currency we currently use + byte units_velocity; ///< unit system for velocity + byte units_power; ///< unit system for power + byte units_weight; ///< unit system for weight + byte units_volume; ///< unit system for volume + byte units_force; ///< unit system for force + byte units_height; ///< unit system for height + std::string digit_group_separator; ///< thousand separator for non-currencies + std::string digit_group_separator_currency; ///< thousand separator for currencies + std::string digit_decimal_separator; ///< decimal separator }; /** Settings related to news */ @@ -247,42 +247,42 @@ struct NewsSettings { /** All settings related to the network. */ struct NetworkSettings { - uint16 sync_freq; ///< how often do we check whether we are still in-sync - uint8 frame_freq; ///< how often do we send commands to the clients - uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames? - uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection? - uint16 bytes_per_frame; ///< how many bytes may, over a long period, be received per frame? - uint16 bytes_per_frame_burst; ///< how many bytes may, over a short period, be received? - uint16 max_init_time; ///< maximum amount of time, in game ticks, a client may take to initiate joining - uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to sync up during joining - uint16 max_download_time; ///< maximum amount of time, in game ticks, a client may take to download the map - uint16 max_password_time; ///< maximum amount of time, in game ticks, a client may take to enter the password - uint16 max_lag_time; ///< maximum amount of time, in game ticks, a client may be lagging behind the server - bool pause_on_join; ///< pause the game when people join - uint16 server_port; ///< port the server listens on - uint16 server_admin_port; ///< port the server listens on for the admin network - bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network + uint16 sync_freq; ///< how often do we check whether we are still in-sync + uint8 frame_freq; ///< how often do we send commands to the clients + uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames? + uint16 max_commands_in_queue; ///< how many commands may there be in the incoming queue before dropping the connection? + uint16 bytes_per_frame; ///< how many bytes may, over a long period, be received per frame? + uint16 bytes_per_frame_burst; ///< how many bytes may, over a short period, be received? + uint16 max_init_time; ///< maximum amount of time, in game ticks, a client may take to initiate joining + uint16 max_join_time; ///< maximum amount of time, in game ticks, a client may take to sync up during joining + uint16 max_download_time; ///< maximum amount of time, in game ticks, a client may take to download the map + uint16 max_password_time; ///< maximum amount of time, in game ticks, a client may take to enter the password + uint16 max_lag_time; ///< maximum amount of time, in game ticks, a client may be lagging behind the server + bool pause_on_join; ///< pause the game when people join + uint16 server_port; ///< port the server listens on + uint16 server_admin_port; ///< port the server listens on for the admin network + bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network std::string server_name; ///< name of the server std::string server_password; ///< password for joining this server std::string rcon_password; ///< password for rconsole (server side) std::string admin_password; ///< password for the admin network - bool server_advertise; ///< advertise the server to the masterserver + bool server_advertise; ///< advertise the server to the masterserver std::string client_name; ///< name of the player (as client) std::string default_company_pass; ///< default password for new companies in encrypted form std::string connect_to_ip; ///< default for the "Add server" query std::string network_id; ///< network ID for servers - bool autoclean_companies; ///< automatically remove companies that are not in use - uint8 autoclean_unprotected; ///< remove passwordless companies after this many months - uint8 autoclean_protected; ///< remove the password from passworded companies after this many months - uint8 autoclean_novehicles; ///< remove companies with no vehicles after this many months - uint8 max_companies; ///< maximum amount of companies - uint8 max_clients; ///< maximum amount of clients - uint8 max_spectators; ///< maximum amount of spectators - Year restart_game_year; ///< year the server restarts - uint8 min_active_clients; ///< minimum amount of active clients to unpause the game - bool reload_cfg; ///< reload the config file before restarting + bool autoclean_companies; ///< automatically remove companies that are not in use + uint8 autoclean_unprotected; ///< remove passwordless companies after this many months + uint8 autoclean_protected; ///< remove the password from passworded companies after this many months + uint8 autoclean_novehicles; ///< remove companies with no vehicles after this many months + uint8 max_companies; ///< maximum amount of companies + uint8 max_clients; ///< maximum amount of clients + uint8 max_spectators; ///< maximum amount of spectators + Year restart_game_year; ///< year the server restarts + uint8 min_active_clients; ///< minimum amount of active clients to unpause the game + bool reload_cfg; ///< reload the config file before restarting std::string last_joined; ///< Last joined server - bool no_http_content_downloads; ///< do not do content downloads over HTTP + bool no_http_content_downloads; ///< do not do content downloads over HTTP }; /** Settings related to the creation of games. */ diff --git a/src/strings.cpp b/src/strings.cpp index 2b6dbc3ef..3c2c07bde 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -343,8 +343,8 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char uint64 tot = 0; for (int i = 0; i < max_digits; i++) { if (i == max_digits - fractional_digits) { - const char *decimal_separator = _settings_game.locale.digit_decimal_separator; - if (decimal_separator == nullptr) decimal_separator = _langpack.langpack->digit_decimal_separator; + const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str(); + if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator; buff += seprintf(buff, last, "%s", decimal_separator); } @@ -368,8 +368,8 @@ static char *FormatNumber(char *buff, int64 number, const char *last, const char static char *FormatCommaNumber(char *buff, int64 number, const char *last, int fractional_digits = 0) { - const char *separator = _settings_game.locale.digit_group_separator; - if (separator == nullptr) separator = _langpack.langpack->digit_group_separator; + const char *separator = _settings_game.locale.digit_group_separator.c_str(); + if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator; return FormatNumber(buff, number, last, separator, 1, fractional_digits); } @@ -407,8 +407,8 @@ static char *FormatBytes(char *buff, int64 number, const char *last) id++; } - const char *decimal_separator = _settings_game.locale.digit_decimal_separator; - if (decimal_separator == nullptr) decimal_separator = _langpack.langpack->digit_decimal_separator; + const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str(); + if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator; if (number < 1024) { id = 0; @@ -501,9 +501,9 @@ static char *FormatGenericCurrency(char *buff, const CurrencySpec *spec, Money n } } - const char *separator = _settings_game.locale.digit_group_separator_currency; - if (separator == nullptr && !StrEmpty(_currency->separator)) separator = _currency->separator; - if (separator == nullptr) separator = _langpack.langpack->digit_group_separator_currency; + const char *separator = _settings_game.locale.digit_group_separator_currency.c_str(); + if (StrEmpty(separator)) separator = _currency->separator; + if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator_currency; buff = FormatNumber(buff, number, last, separator); buff = strecpy(buff, multiplier, last); diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble index d0a3dc177..14eeb9fdc 100644 --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -107,6 +107,9 @@ static size_t ConvertLandscape(const char *value); #define SDT_STR(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, sizeof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup) +#define SDT_SSTR(base, var, type, flags, guiflags, def, str, strhelp, strval, proc, from, to, cat, extra, startup)\ + SDT_GENERAL(#var, SDT_STDSTRING, SL_STDSTR, type, flags, guiflags, base, var, sizeof(((base*)8)->var), def, 0, 0, 0, nullptr, str, strhelp, strval, proc, nullptr, from, to, cat, extra, startup) + #define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, strhelp, strval, proc, from, to, load, cat, extra, startup)\ SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, strhelp, strval, proc, load, from, to, cat, extra, startup) diff --git a/src/table/settings.ini b/src/table/settings.ini index 5b639e0de..66dc55e9b 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -73,7 +73,7 @@ SDTC_SSTR = SDTC_SSTR( $var, $type, $flags, $guiflags, $def, SDTC_VAR = SDTC_VAR( $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup), SDT_BOOL = SDT_BOOL($base, $var, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup), SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $def, $max, $full, $str, $strhelp, $strval, $proc, $from, $to, $load, $cat, $extra, $startup), -SDT_STR = SDT_STR($base, $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup), +SDT_SSTR = SDT_SSTR($base, $var, $type, $flags, $guiflags, $def, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup), SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $strhelp, $strval, $proc, $from, $to, $cat, $extra, $startup), SDT_NULL = SDT_NULL($length, $from, $to), SDT_END = SDT_END() @@ -2640,7 +2640,7 @@ str = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT strhelp = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT strval = STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL -[SDT_STR] +[SDT_SSTR] base = GameSettings var = locale.digit_group_separator type = SLE_STRQ @@ -2650,7 +2650,7 @@ def = nullptr proc = RedrawScreen cat = SC_BASIC -[SDT_STR] +[SDT_SSTR] base = GameSettings var = locale.digit_group_separator_currency type = SLE_STRQ @@ -2660,7 +2660,7 @@ def = nullptr proc = RedrawScreen cat = SC_BASIC -[SDT_STR] +[SDT_SSTR] base = GameSettings var = locale.digit_decimal_separator type = SLE_STRQ |