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-rw-r--r--src/genworld.cpp2
-rw-r--r--src/heightmap.cpp3
-rw-r--r--src/os/macosx/macos.mm3
-rw-r--r--src/pathfinder/npf/aystar.h2
-rw-r--r--src/saveload/saveload.cpp3
5 files changed, 4 insertions, 9 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index f768e39af..3360c29e9 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -50,7 +50,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
* Please only use this variable in genworld.h and genworld.cpp and
* nowhere else. For speed improvements we need it to be global, but
* in no way the meaning of it is to use it anywhere else besides
- * in the genworld.h and genworld.cpp! -- TrueLight
+ * in the genworld.h and genworld.cpp!
*/
GenWorldInfo _gw;
diff --git a/src/heightmap.cpp b/src/heightmap.cpp
index b85bcd9c8..c05e7365c 100644
--- a/src/heightmap.cpp
+++ b/src/heightmap.cpp
@@ -24,8 +24,7 @@
/**
* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
- * (average luminosity formula) -- Dalestan
- * This in fact is the NTSC Colour Space -- TrueLight
+ * (average luminosity formula, NTSC Colour Space)
*/
static inline byte RGBToGrayscale(byte red, byte green, byte blue)
{
diff --git a/src/os/macosx/macos.mm b/src/os/macosx/macos.mm
index 33465d055..f6b2d4e89 100644
--- a/src/os/macosx/macos.mm
+++ b/src/os/macosx/macos.mm
@@ -24,9 +24,6 @@
/*
* This file contains objective C
* Apple uses objective C instead of plain C to interact with OS specific/native functions
- *
- * Note: TrueLight's crosscompiler can handle this, but it likely needs a manual modification for each change in this file.
- * To insure that the crosscompiler still works, let him try any changes before they are committed
*/
diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h
index df6e59593..6865626eb 100644
--- a/src/pathfinder/npf/aystar.h
+++ b/src/pathfinder/npf/aystar.h
@@ -70,7 +70,7 @@ struct AyStar;
* The good part about #OpenListNode is, and how AIs use it, that you can
* access the parent of the current node, and so check if you, for example
* don't try to enter the file tile with a 90-degree curve. So please, leave
- * this an #OpenListNode, it works just fine -- TrueLight
+ * this an #OpenListNode, it works just fine.
* @return Status of the node:
* - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
* - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index a160cdd31..8de4773a3 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2535,8 +2535,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
_sl_version = TO_BE32(hdr[1]) >> 16;
/* Minor is not used anymore from version 18.0, but it is still needed
* in versions before that (4 cases) which can't be removed easy.
- * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
- * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
+ * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). */
_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
DEBUG(sl, 1, "Loading savegame version %d", _sl_version);