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-rw-r--r--src/command_type.h1
-rw-r--r--src/landscape.cpp14
-rw-r--r--src/object_cmd.cpp2
-rw-r--r--src/terraform_cmd.cpp2
-rw-r--r--src/water_cmd.cpp2
5 files changed, 15 insertions, 6 deletions
diff --git a/src/command_type.h b/src/command_type.h
index 93e149777..41e6cf970 100644
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -293,6 +293,7 @@ enum DoCommandFlag {
DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
DC_ALL_TILES = 0x100, ///< allow this command also on MP_VOID tiles
DC_NO_MODIFY_TOWN_RATING = 0x200, ///< do not change town rating
+ DC_FORCE_CLEAR_TILE = 0x400, ///< do not only remove the object on the tile, but also clear any water left on it
};
DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
diff --git a/src/landscape.cpp b/src/landscape.cpp
index e69dcab82..d85f24dea 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -31,6 +31,7 @@
#include "core/random_func.hpp"
#include "object_base.h"
#include "water_map.h"
+#include "economy_func.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -606,6 +607,13 @@ void ClearSnowLine()
*/
CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
+ CommandCost cost(EXPENSES_CONSTRUCTION);
+ bool do_clear = false;
+ if ((flags & DC_FORCE_CLEAR_TILE) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
+ if ((flags & DC_AUTO) && GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
+ do_clear = true;
+ cost.AddCost(GetWaterClass(tile) == WATER_CLASS_CANAL ? _price[PR_CLEAR_CANAL] : _price[PR_CLEAR_WATER]);
+ }
for (uint i = 0; i < _cleared_object_areas.Length(); i++) {
/* If this tile was the first tile which caused object destruction, always
* pass it on to the tile_type_proc. That way multiple test runs and the exec run stay consistent. */
@@ -619,10 +627,12 @@ CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if ((flags & DC_NO_WATER) && HasTileWaterClass(tile) && IsTileOnWater(tile)) {
return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
}
- return CommandCost();
+ return cost;
}
}
- return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
+ cost.AddCost(_tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags));
+ if (do_clear && (flags & DC_EXEC)) DoClearSquare(tile);
+ return cost;
}
/**
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index ed68643e7..cedec4188 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -640,8 +640,6 @@ static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, uin
{
ObjectType type = GetObjectType(tile);
- if (GetWaterClass(tile) == WATER_CLASS_CANAL) return_cmd_error(STR_ERROR_MUST_DEMOLISH_CANAL_FIRST);
-
if (type == OBJECT_OWNED_LAND) {
/* Owned land remains unsold */
CommandCost ret = CheckTileOwnership(tile);
diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp
index 7dfe13fcc..72387fac1 100644
--- a/src/terraform_cmd.cpp
+++ b/src/terraform_cmd.cpp
@@ -318,7 +318,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
/* Check tiletype-specific things, and add extra-cost */
const bool curr_gen = _generating_world;
if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
- CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
+ CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO | DC_FORCE_CLEAR_TILE, z_min * TILE_HEIGHT, tileh);
_generating_world = curr_gen;
if (cost.Failed()) {
_terraform_err_tile = tile;
diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp
index 8b17d968f..8f2895eba 100644
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -332,7 +332,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* can't make water of water! */
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || wc == WATER_CLASS_SEA)) continue;
- ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);