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-rw-r--r--src/genworld.cpp22
-rw-r--r--src/genworld.h3
-rw-r--r--src/linkgraph/linkgraphjob.cpp10
-rw-r--r--src/linkgraph/linkgraphjob.h6
-rw-r--r--src/linkgraph/linkgraphschedule.cpp8
-rw-r--r--src/linkgraph/linkgraphschedule.h2
-rw-r--r--src/music/dmusic.cpp12
-rw-r--r--src/network/core/tcp.h3
-rw-r--r--src/network/core/tcp_connect.cpp8
-rw-r--r--src/network/network_server.h1
-rw-r--r--src/network/network_udp.cpp61
-rw-r--r--src/newgrf_config.cpp9
-rw-r--r--src/openttd.cpp1
-rw-r--r--src/os/os2/os2.cpp5
-rw-r--r--src/os/unix/unix.cpp26
-rw-r--r--src/os/windows/win32.cpp7
-rw-r--r--src/os/windows/win32.h6
-rw-r--r--src/saveload/saveload.cpp25
-rw-r--r--src/sound/win32_s.cpp3
-rw-r--r--src/thread.h78
-rw-r--r--src/thread/thread.h59
-rw-r--r--src/thread/thread_none.cpp30
-rw-r--r--src/thread/thread_os2.cpp91
-rw-r--r--src/thread/thread_pthread.cpp110
-rw-r--r--src/thread/thread_win32.cpp111
-rw-r--r--src/video/dedicated_v.cpp3
-rw-r--r--src/video/sdl_v.cpp15
-rw-r--r--src/video/win32_v.cpp14
28 files changed, 184 insertions, 545 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index 64caf3b89..ee8768b62 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -34,7 +34,7 @@
#include "game/game.hpp"
#include "game/game_instance.hpp"
#include "string_func.h"
-#include "thread/thread.h"
+#include "thread.h"
#include "safeguards.h"
@@ -94,7 +94,7 @@ static void CleanupGeneration()
/**
* The internal, real, generate function.
*/
-static void _GenerateWorld(void *)
+static void _GenerateWorld()
{
/* Make sure everything is done via OWNER_NONE. */
Backup<CompanyByte> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
@@ -242,14 +242,12 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc)
*/
void WaitTillGeneratedWorld()
{
- if (_gw.thread == NULL) return;
+ if (!_gw.thread.joinable()) return;
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.unlock();
_gw.quit_thread = true;
- _gw.thread->Join();
- delete _gw.thread;
- _gw.thread = NULL;
+ _gw.thread.join();
_gw.threaded = false;
_modal_progress_work_mutex.lock();
_modal_progress_paint_mutex.lock();
@@ -284,7 +282,7 @@ void HandleGeneratingWorldAbortion()
CleanupGeneration();
- if (_gw.thread != NULL) _gw.thread->Exit();
+ if (_gw.thread.joinable() && _gw.thread.get_id() == std::this_thread::get_id()) throw OTTDThreadExitSignal();
SwitchToMode(_switch_mode);
}
@@ -326,17 +324,13 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
SetupColoursAndInitialWindow();
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
- if (_gw.thread != NULL) {
- _gw.thread->Join();
- delete _gw.thread;
- _gw.thread = NULL;
- }
+ if (_gw.thread.joinable()) _gw.thread.join();
- if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread, "ottd:genworld")) {
+ if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(&_gw.thread, "ottd:genworld", &_GenerateWorld)) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_modal_progress_work_mutex.unlock();
- _GenerateWorld(NULL);
+ _GenerateWorld();
_modal_progress_work_mutex.lock();
return;
}
diff --git a/src/genworld.h b/src/genworld.h
index 1b1c806e0..ce6b39bd9 100644
--- a/src/genworld.h
+++ b/src/genworld.h
@@ -13,6 +13,7 @@
#define GENWORLD_H
#include "company_type.h"
+#include <thread>
/** Constants related to world generation */
enum LandscapeGenerator {
@@ -61,7 +62,7 @@ struct GenWorldInfo {
uint size_y; ///< Y-size of the map
GWDoneProc *proc; ///< Proc that is called when done (can be NULL)
GWAbortProc *abortp; ///< Proc that is called when aborting (can be NULL)
- class ThreadObject *thread; ///< The thread we are in (can be NULL)
+ std::thread thread; ///< The thread we are in (joinable if a thread was created)
};
/** Current stage of world generation process */
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp
index fcc9dce78..5b8683820 100644
--- a/src/linkgraph/linkgraphjob.cpp
+++ b/src/linkgraph/linkgraphjob.cpp
@@ -39,7 +39,6 @@ LinkGraphJob::LinkGraphJob(const LinkGraph &orig) :
* This is on purpose. */
link_graph(orig),
settings(_settings_game.linkgraph),
- thread(NULL),
join_date(_date + _settings_game.linkgraph.recalc_time)
{
}
@@ -61,8 +60,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
*/
void LinkGraphJob::SpawnThread()
{
- if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
- this->thread = NULL;
+ if (!StartNewThread(&this->thread, "ottd:linkgraph", &(LinkGraphSchedule::Run), this)) {
/* Of course this will hang a bit.
* On the other hand, if you want to play games which make this hang noticably
* on a platform without threads then you'll probably get other problems first.
@@ -79,10 +77,8 @@ void LinkGraphJob::SpawnThread()
*/
void LinkGraphJob::JoinThread()
{
- if (this->thread != NULL) {
- this->thread->Join();
- delete this->thread;
- this->thread = NULL;
+ if (this->thread.joinable()) {
+ this->thread.join();
}
}
diff --git a/src/linkgraph/linkgraphjob.h b/src/linkgraph/linkgraphjob.h
index b47dd70b9..e52d2412d 100644
--- a/src/linkgraph/linkgraphjob.h
+++ b/src/linkgraph/linkgraphjob.h
@@ -12,7 +12,7 @@
#ifndef LINKGRAPHJOB_H
#define LINKGRAPHJOB_H
-#include "../thread/thread.h"
+#include "../thread.h"
#include "linkgraph.h"
#include <list>
@@ -59,7 +59,7 @@ private:
protected:
const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later.
const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time.
- ThreadObject *thread; ///< Thread the job is running in or NULL if it's running in the main thread.
+ std::thread thread; ///< Thread the job is running in or a default-constructed thread if it's running in the main thread.
Date join_date; ///< Date when the job is to be joined.
NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation.
EdgeAnnotationMatrix edges; ///< Extra edge data necessary for link graph calculation.
@@ -266,7 +266,7 @@ public:
* Bare constructor, only for save/load. link_graph, join_date and actually
* settings have to be brutally const-casted in order to populate them.
*/
- LinkGraphJob() : settings(_settings_game.linkgraph), thread(NULL),
+ LinkGraphJob() : settings(_settings_game.linkgraph),
join_date(INVALID_DATE) {}
LinkGraphJob(const LinkGraph &orig);
diff --git a/src/linkgraph/linkgraphschedule.cpp b/src/linkgraph/linkgraphschedule.cpp
index 8c508d817..c5f797f18 100644
--- a/src/linkgraph/linkgraphschedule.cpp
+++ b/src/linkgraph/linkgraphschedule.cpp
@@ -69,13 +69,11 @@ void LinkGraphSchedule::JoinNext()
}
/**
- * Run all handlers for the given Job. This method is tailored to
- * ThreadObject::New.
- * @param j Pointer to a link graph job.
+ * Run all handlers for the given Job.
+ * @param job Pointer to a link graph job.
*/
-/* static */ void LinkGraphSchedule::Run(void *j)
+/* static */ void LinkGraphSchedule::Run(LinkGraphJob *job)
{
- LinkGraphJob *job = (LinkGraphJob *)j;
for (uint i = 0; i < lengthof(instance.handlers); ++i) {
instance.handlers[i]->Run(*job);
}
diff --git a/src/linkgraph/linkgraphschedule.h b/src/linkgraph/linkgraphschedule.h
index ec22be316..b7dfa9793 100644
--- a/src/linkgraph/linkgraphschedule.h
+++ b/src/linkgraph/linkgraphschedule.h
@@ -53,7 +53,7 @@ public:
static const uint SPAWN_JOIN_TICK = 21; ///< Tick when jobs are spawned or joined every day.
static LinkGraphSchedule instance;
- static void Run(void *j);
+ static void Run(LinkGraphJob *job);
static void Clear();
void SpawnNext();
diff --git a/src/music/dmusic.cpp b/src/music/dmusic.cpp
index 4b9a22c72..bf8657ef4 100644
--- a/src/music/dmusic.cpp
+++ b/src/music/dmusic.cpp
@@ -19,7 +19,7 @@
#include "../debug.h"
#include "../os/windows/win32.h"
#include "../core/mem_func.hpp"
-#include "../thread/thread.h"
+#include "../thread.h"
#include "../fileio_func.h"
#include "../base_media_base.h"
#include "dmusic.h"
@@ -139,7 +139,7 @@ static struct {
} _playback;
/** Handle to our worker thread. */
-static ThreadObject *_dmusic_thread = NULL;
+static std::thread _dmusic_thread;
/** Event to signal the thread that it should look at a state change. */
static HANDLE _thread_event = NULL;
/** Lock access to playback data that is not thread-safe. */
@@ -597,7 +597,7 @@ static void TransmitNotesOff(IDirectMusicBuffer *buffer, REFERENCE_TIME block_ti
Sleep(Clamp((block_time - cur_time) / MS_TO_REFTIME, 5, 1000));
}
-static void MidiThreadProc(void *)
+static void MidiThreadProc()
{
DEBUG(driver, 2, "DMusic: Entering playback thread");
@@ -1169,7 +1169,7 @@ const char *MusicDriver_DMusic::Start(const char * const *parm)
_thread_event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (_thread_event == NULL) return "Can't create thread shutdown event";
- if (!ThreadObject::New(&MidiThreadProc, this, &_dmusic_thread, "ottd:dmusic")) return "Can't create MIDI output thread";
+ if (!StartNewThread(&_dmusic_thread, "ottd:dmusic", &MidiThreadProc)) return "Can't create MIDI output thread";
return NULL;
}
@@ -1183,10 +1183,10 @@ MusicDriver_DMusic::~MusicDriver_DMusic()
void MusicDriver_DMusic::Stop()
{
- if (_dmusic_thread != NULL) {
+ if (_dmusic_thread.joinable()) {
_playback.shutdown = true;
SetEvent(_thread_event);
- _dmusic_thread->Join();
+ _dmusic_thread.join();
}
/* Unloaded any instruments we loaded. */
diff --git a/src/network/core/tcp.h b/src/network/core/tcp.h
index 243ec042d..f9e1e00cb 100644
--- a/src/network/core/tcp.h
+++ b/src/network/core/tcp.h
@@ -63,7 +63,6 @@ public:
*/
class TCPConnecter {
private:
- class ThreadObject *thread; ///< Thread used to create the TCP connection
bool connected; ///< Whether we succeeded in making the connection
bool aborted; ///< Whether we bailed out (i.e. connection making failed)
bool killed; ///< Whether we got killed
@@ -71,7 +70,7 @@ private:
void Connect();
- static void ThreadEntry(void *param);
+ static void ThreadEntry(TCPConnecter *param);
protected:
/** Address we're connecting to */
diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp
index d76042821..d923688b1 100644
--- a/src/network/core/tcp_connect.cpp
+++ b/src/network/core/tcp_connect.cpp
@@ -12,7 +12,7 @@
*/
#include "../../stdafx.h"
-#include "../../thread/thread.h"
+#include "../../thread.h"
#include "tcp.h"
@@ -33,7 +33,7 @@ TCPConnecter::TCPConnecter(const NetworkAddress &address) :
address(address)
{
_tcp_connecters.push_back(this);
- if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread, "ottd:tcp")) {
+ if (!StartNewThread(NULL, "ottd:tcp", &TCPConnecter::ThreadEntry, this)) {
this->Connect();
}
}
@@ -53,9 +53,9 @@ void TCPConnecter::Connect()
* Entry point for the new threads.
* @param param the TCPConnecter instance to call Connect on.
*/
-/* static */ void TCPConnecter::ThreadEntry(void *param)
+/* static */ void TCPConnecter::ThreadEntry(TCPConnecter *param)
{
- static_cast<TCPConnecter*>(param)->Connect();
+ param->Connect();
}
/**
diff --git a/src/network/network_server.h b/src/network/network_server.h
index f35192a11..f13691fcd 100644
--- a/src/network/network_server.h
+++ b/src/network/network_server.h
@@ -14,7 +14,6 @@
#include "network_internal.h"
#include "core/tcp_listen.h"
-#include "../thread/thread.h"
class ServerNetworkGameSocketHandler;
/** Make the code look slightly nicer/simpler. */
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index df8c59aac..7674036e7 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -24,7 +24,7 @@
#include "network.h"
#include "../core/endian_func.hpp"
#include "../company_base.h"
-#include "../thread/thread.h"
+#include "../thread.h"
#include "../rev.h"
#include "../newgrf_text.h"
#include "../strings_func.h"
@@ -49,35 +49,19 @@ NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket
NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket
NetworkUDPSocketHandler *_udp_master_socket = NULL; ///< udp master socket
-/** Simpler wrapper struct for NetworkUDPQueryServerThread */
-struct NetworkUDPQueryServerInfo : NetworkAddress {
- bool manually; ///< Did we connect manually or not?
-
- /**
- * Create the structure.
- * @param address The address of the server to query.
- * @param manually Whether the address was entered manually.
- */
- NetworkUDPQueryServerInfo(const NetworkAddress &address, bool manually) :
- NetworkAddress(address),
- manually(manually)
- {
- }
-};
-
/**
* Helper function doing the actual work for querying the server.
* @param address The address of the server.
* @param needs_mutex Whether we need to acquire locks when sending the packet or not.
* @param manually Whether the address was entered manually.
*/
-static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, bool manually)
+static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, bool manually)
{
/* Clear item in gamelist */
NetworkGameList *item = CallocT<NetworkGameList>(1);
- address->GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
- strecpy(item->info.hostname, address->GetHostname(), lastof(item->info.hostname));
- item->address = *address;
+ address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
+ strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname));
+ item->address = address;
item->manually = manually;
NetworkGameListAddItemDelayed(item);
@@ -85,19 +69,7 @@ static void NetworkUDPQueryServer(NetworkAddress *address, bool needs_mutex, boo
if (needs_mutex) lock.lock();
/* Init the packet */
Packet p(PACKET_UDP_CLIENT_FIND_SERVER);
- if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, address);
-}
-
-/**
- * Threaded part for resolving the IP of a server and querying it.
- * @param pntr the NetworkUDPQueryServerInfo.
- */
-static void NetworkUDPQueryServerThread(void *pntr)
-{
- NetworkUDPQueryServerInfo *info = (NetworkUDPQueryServerInfo*)pntr;
- NetworkUDPQueryServer(info, true, info->manually);
-
- delete info;
+ if (_udp_client_socket != NULL) _udp_client_socket->SendPacket(&p, &address);
}
/**
@@ -107,9 +79,8 @@ static void NetworkUDPQueryServerThread(void *pntr)
*/
void NetworkUDPQueryServer(NetworkAddress address, bool manually)
{
- NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually);
- if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) {
- NetworkUDPQueryServerThread(info);
+ if (address.IsResolved() || !StartNewThread(NULL, "ottd:udp-query", &DoNetworkUDPQueryServer, std::move(address), true, std::move(manually))) {
+ DoNetworkUDPQueryServer(address, true, manually);
}
}
@@ -429,7 +400,7 @@ void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, Netw
/* Somehow we reached the end of the packet */
if (this->HasClientQuit()) return;
- NetworkUDPQueryServer(&addr, false, false);
+ DoNetworkUDPQueryServer(addr, false, false);
}
}
}
@@ -535,9 +506,8 @@ void NetworkUDPSearchGame()
/**
* Thread entry point for de-advertising.
- * @param pntr unused.
*/
-static void NetworkUDPRemoveAdvertiseThread(void *pntr)
+static void NetworkUDPRemoveAdvertiseThread()
{
DEBUG(net, 1, "[udp] removing advertise from master server");
@@ -563,16 +533,15 @@ void NetworkUDPRemoveAdvertise(bool blocking)
/* Check if we are advertising */
if (!_networking || !_network_server || !_network_udp_server) return;
- if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
- NetworkUDPRemoveAdvertiseThread(NULL);
+ if (blocking || !StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPRemoveAdvertiseThread)) {
+ NetworkUDPRemoveAdvertiseThread();
}
}
/**
* Thread entry point for advertising.
- * @param pntr unused.
*/
-static void NetworkUDPAdvertiseThread(void *pntr)
+static void NetworkUDPAdvertiseThread()
{
/* Find somewhere to send */
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
@@ -645,8 +614,8 @@ void NetworkUDPAdvertise()
if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX;
if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX;
- if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) {
- NetworkUDPAdvertiseThread(NULL);
+ if (!StartNewThread(NULL, "ottd:udp-advert", &NetworkUDPAdvertiseThread)) {
+ NetworkUDPAdvertiseThread();
}
}
diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp
index feb23648a..acde37063 100644
--- a/src/newgrf_config.cpp
+++ b/src/newgrf_config.cpp
@@ -21,7 +21,8 @@
#include "video/video_driver.hpp"
#include "strings_func.h"
#include "textfile_gui.h"
-#include "thread/thread.h"
+#include "thread.h"
+#include "newgrf_config.h"
#include "fileio_func.h"
#include "fios.h"
@@ -724,7 +725,7 @@ static int CDECL GRFSorter(GRFConfig * const *p1, GRFConfig * const *p2)
* Really perform the scan for all NewGRFs.
* @param callback The callback to call after the scanning is complete.
*/
-void DoScanNewGRFFiles(void *callback)
+void DoScanNewGRFFiles(NewGRFScanCallback *callback)
{
std::unique_lock<std::mutex> lock_work(_modal_progress_work_mutex);
@@ -767,7 +768,7 @@ void DoScanNewGRFFiles(void *callback)
/* Yes... these are the NewGRF windows */
InvalidateWindowClassesData(WC_SAVELOAD, 0, true);
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
- if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned();
+ if (callback != NULL) callback->OnNewGRFsScanned();
DeleteWindowByClass(WC_MODAL_PROGRESS);
SetModalProgress(false);
@@ -785,7 +786,7 @@ void ScanNewGRFFiles(NewGRFScanCallback *callback)
/* Only then can we really start, especially by marking the whole screen dirty. Get those other windows hidden!. */
MarkWholeScreenDirty();
- if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL, "ottd:newgrf-scan")) {
+ if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(NULL, "ottd:newgrf-scan", &DoScanNewGRFFiles, (NewGRFScanCallback *)callback)) { // Without the seemingly superfluous cast, strange compiler errors ensue.
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.unlock();
DoScanNewGRFFiles(callback);
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 180de64b0..9fd672916 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -857,6 +857,7 @@ int openttd_main(int argc, char *argv[])
VideoDriver::GetInstance()->MainLoop();
WaitTillSaved();
+ WaitTillGeneratedWorld(); // Make sure any generate world threads have been joined.
/* only save config if we have to */
if (save_config) {
diff --git a/src/os/os2/os2.cpp b/src/os/os2/os2.cpp
index 7b34f528a..9d01a99b8 100644
--- a/src/os/os2/os2.cpp
+++ b/src/os/os2/os2.cpp
@@ -18,6 +18,7 @@
#include "../../core/random_func.hpp"
#include "../../string_func.h"
#include "../../textbuf_gui.h"
+#include "../../thread.h"
#include "table/strings.h"
@@ -226,3 +227,7 @@ void OSOpenBrowser(const char *url)
// stub only
DEBUG(misc, 0, "Failed to open url: %s", url);
}
+
+void SetCurrentThreadName(const char *)
+{
+}
diff --git a/src/os/unix/unix.cpp b/src/os/unix/unix.cpp
index 2f982dea0..024dc8627 100644
--- a/src/os/unix/unix.cpp
+++ b/src/os/unix/unix.cpp
@@ -17,6 +17,7 @@
#include "../../debug.h"
#include "../../string_func.h"
#include "../../fios.h"
+#include "../../thread.h"
#include <dirent.h>
@@ -43,11 +44,17 @@
#include <sys/sysctl.h>
#endif
+#ifndef NO_THREADS
+#include <pthread.h>
+#endif
+
#if defined(__APPLE__)
- #if defined(WITH_SDL)
+# if defined(WITH_SDL)
/* the mac implementation needs this file included in the same file as main() */
- #include <SDL.h>
- #endif
+# include <SDL.h>
+# endif
+
+# include "../macosx/macos.h"
#endif
#include "../../safeguards.h"
@@ -317,4 +324,15 @@ void OSOpenBrowser(const char *url)
DEBUG(misc, 0, "Failed to open url: %s", url);
exit(0);
}
-#endif
+#endif /* __APPLE__ */
+
+void SetCurrentThreadName(const char *threadName) {
+#if !defined(NO_THREADS) && defined(__GLIBC__)
+#if __GLIBC_PREREQ(2, 12)
+ if (threadName) pthread_setname_np(pthread_self(), threadName);
+#endif /* __GLIBC_PREREQ(2, 12) */
+#endif /* !defined(NO_THREADS) && defined(__GLIBC__) */
+#if defined(__APPLE__)
+ MacOSSetThreadName(threadName);
+#endif /* defined(__APPLE__) */
+}
diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp
index 4a4955549..2a72ca1c5 100644
--- a/src/os/windows/win32.cpp
+++ b/src/os/windows/win32.cpp
@@ -30,6 +30,7 @@
#include <errno.h>
#include <sys/stat.h>
#include "../../language.h"
+#include "../../thread.h"
#include "../../safeguards.h"
@@ -816,12 +817,12 @@ PACK_N(struct THREADNAME_INFO {
/**
* Signal thread name to any attached debuggers.
*/
-void SetWin32ThreadName(DWORD dwThreadID, const char* threadName)
+void SetCurrentThreadName(const char *threadName)
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
- info.dwThreadID = dwThreadID;
+ info.dwThreadID = -1;
info.dwFlags = 0;
#pragma warning(push)
@@ -832,4 +833,6 @@ void SetWin32ThreadName(DWORD dwThreadID, const char* threadName)
}
#pragma warning(pop)
}
+#else
+void SetCurrentThreadName(const char *) {}
#endif
diff --git a/src/os/windows/win32.h b/src/os/windows/win32.h
index 4f813c4a6..23e216762 100644
--- a/src/os/windows/win32.h
+++ b/src/os/windows/win32.h
@@ -39,12 +39,6 @@ HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR);
#define SHGFP_TYPE_CURRENT 0
#endif /* __MINGW32__ */
-#ifdef _MSC_VER
-void SetWin32ThreadName(DWORD dwThreadID, const char* threadName);
-#else
-static inline void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) {}
-#endif
-
void Win32SetCurrentLocaleName(const char *iso_code);
int OTTDStringCompare(const char *s1, const char *s2);
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index c97087224..95690f6af 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -26,7 +26,7 @@
#include "../stdafx.h"
#include "../debug.h"
#include "../station_base.h"
-#include "../thread/thread.h"
+#include "../thread.h"
#include "../town.h"
#include "../network/network.h"
#include "../window_func.h"
@@ -372,7 +372,7 @@ void NORETURN SlErrorCorruptFmt(const char *format, ...)
typedef void (*AsyncSaveFinishProc)(); ///< Callback for when the savegame loading is finished.
static AsyncSaveFinishProc _async_save_finish = NULL; ///< Callback to call when the savegame loading is finished.
-static ThreadObject *_save_thread; ///< The thread we're using to compress and write a savegame
+static std::thread _save_thread; ///< The thread we're using to compress and write a savegame
/**
* Called by save thread to tell we finished saving.
@@ -397,10 +397,8 @@ void ProcessAsyncSaveFinish()
_async_save_finish = NULL;
- if (_save_thread != NULL) {
- _save_thread->Join();
- delete _save_thread;
- _save_thread = NULL;
+ if (_save_thread.joinable()) {
+ _save_thread.join();
}
}
@@ -2486,19 +2484,11 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
}
}
-/** Thread run function for saving the file to disk. */
-static void SaveFileToDiskThread(void *arg)
-{
- SaveFileToDisk(true);
-}
-
void WaitTillSaved()
{
- if (_save_thread == NULL) return;
+ if (!_save_thread.joinable()) return;
- _save_thread->Join();
- delete _save_thread;
- _save_thread = NULL;
+ _save_thread.join();
/* Make sure every other state is handled properly as well. */
ProcessAsyncSaveFinish();
@@ -2525,7 +2515,8 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
SlSaveChunks();
SaveFileStart();
- if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread, "ottd:savegame")) {
+
+ if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);
diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp
index c9c1a8afd..493ed7fc1 100644
--- a/src/sound/win32_s.cpp
+++ b/src/sound/win32_s.cpp
@@ -20,6 +20,7 @@
#include <windows.h>
#include <mmsystem.h>
#include "../os/windows/win32.h"
+#include "../thread.h"
#include "../safeguards.h"
@@ -42,7 +43,7 @@ static void PrepareHeader(WAVEHDR *hdr)
static DWORD WINAPI SoundThread(LPVOID arg)
{
- SetWin32ThreadName(-1, "ottd:win-sound");
+ SetCurrentThreadName("ottd:win-sound");
do {
for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) {
diff --git a/src/thread.h b/src/thread.h
new file mode 100644
index 000000000..086e2f51e
--- /dev/null
+++ b/src/thread.h
@@ -0,0 +1,78 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file thread.h Base of all threads. */
+
+#ifndef THREAD_H
+#define THREAD_H
+
+#include "debug.h"
+#include <system_error>
+#include <thread>
+
+/** Signal used for signalling we knowingly want to end the thread. */
+class OTTDThreadExitSignal { };
+
+
+/**
+ * Get number of processor cores in the system, including HyperThreading or similar.
+ * @return Total number of processor cores.
+ */
+uint GetCPUCoreCount();
+
+/**
+ * Name the thread this function is called on for the debugger.
+ * @param name Name to set for the thread..
+ */
+void SetCurrentThreadName(const char *name);
+
+
+/**
+ * Start a new thread.
+ * @tparam TFn Type of the function to call on the thread.
+ * @tparam TArgs Type of the parameters of the thread function.
+ * @param thr Pointer to a thread object; may be \c NULL if a detached thread is wanted.
+ * @param name Name of the thread.
+ * @param _Fx Function to call on the thread.
+ * @param _Ax Arguments for the thread function.
+ * @return True if the thread was successfully started, false otherwise.
+ */
+template<class TFn, class... TArgs>
+inline bool StartNewThread(std::thread *thr, const char *name, TFn&& _Fx, TArgs&&... _Ax)
+{
+#ifndef NO_THREADS
+ try {
+ std::thread t([] (const char *name, TFn&& F, TArgs&&... A) {
+ SetCurrentThreadName(name);
+ try {
+ /* Call user function with the given arguments. */
+ F(A...);
+ } catch (OTTDThreadExitSignal&) {
+ } catch (...) {
+ NOT_REACHED();
+ }
+ }, name, std::forward<TFn>(_Fx), std::forward<TArgs>(_Ax)...);
+
+ if (thr != NULL) {
+ *thr = std::move(t);
+ } else {
+ t.detach();
+ }
+
+ return true;
+ } catch (const std::system_error& e) {
+ /* Something went wrong, the system we are running on might not support threads. */
+ DEBUG(misc, 1, "Can't create thread '%s': %s", name, e.what());
+ }
+#endif
+
+ return false;
+}
+
+#endif /* THREAD_H */
diff --git a/src/thread/thread.h b/src/thread/thread.h
deleted file mode 100644
index eca825e25..000000000
--- a/src/thread/thread.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file thread.h Base of all threads. */
-
-#ifndef THREAD_H
-#define THREAD_H
-
-/** Definition of all thread entry functions. */
-typedef void (*OTTDThreadFunc)(void *);
-
-/** Signal used for signalling we knowingly want to end the thread. */
-class OTTDThreadExitSignal { };
-
-/**
- * A Thread Object which works on all our supported OSes.
- */
-class ThreadObject {
-public:
- /**
- * Virtual destructor to allow 'delete' operator to work properly.
- */
- virtual ~ThreadObject() {};
-
- /**
- * Exit this thread.
- */
- virtual bool Exit() = 0;
-
- /**
- * Join this thread.
- */
- virtual void Join() = 0;
-
- /**
- * Create a thread; proc will be called as first function inside the thread,
- * with optional params.
- * @param proc The procedure to call inside the thread.
- * @param param The params to give with 'proc'.
- * @param thread Place to store a pointer to the thread in. May be NULL.
- * @param name A name for the thread. May be NULL.
- * @return True if the thread was started correctly.
- */
- static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL, const char *name = NULL);
-};
-
-/**
- * Get number of processor cores in the system, including HyperThreading or similar.
- * @return Total number of processor cores.
- */
-uint GetCPUCoreCount();
-
-#endif /* THREAD_H */
diff --git a/src/thread/thread_none.cpp b/src/thread/thread_none.cpp
deleted file mode 100644
index 83ae52d46..000000000
--- a/src/thread/thread_none.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file thread_none.cpp No-Threads-Available implementation of Threads */
-
-#include "../stdafx.h"
-#include "thread.h"
-
-#include "../safeguards.h"
-
-/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
-{
- if (thread != NULL) *thread = NULL;
- return false;
-}
-
-/** Mutex that doesn't do locking because it ain't needed when there're no threads */
-class ThreadMutex_None : public ThreadMutex {
-public:
- virtual void BeginCritical(bool allow_recursive = false) {}
- virtual void EndCritical(bool allow_recursive = false) {}
- virtual void WaitForSignal() {}
- virtual void SendSignal() {}
-};
diff --git a/src/thread/thread_os2.cpp b/src/thread/thread_os2.cpp
deleted file mode 100644
index 72ee080d6..000000000
--- a/src/thread/thread_os2.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file thread_os2.cpp OS/2 implementation of Threads. */
-
-#include "../stdafx.h"
-#include "thread.h"
-
-#define INCL_DOS
-#include <os2.h>
-#include <process.h>
-
-#include "../safeguards.h"
-
-/**
- * OS/2 version for ThreadObject.
- */
-class ThreadObject_OS2 : public ThreadObject {
-private:
- TID thread; ///< System thread identifier.
- OTTDThreadFunc proc; ///< External thread procedure.
- void *param; ///< Parameter for the external thread procedure.
- bool self_destruct; ///< Free ourselves when done?
-
-public:
- /**
- * Create a thread and start it, calling proc(param).
- */
- ThreadObject_OS2(OTTDThreadFunc proc, void *param, bool self_destruct) :
- thread(0),
- proc(proc),
- param(param),
- self_destruct(self_destruct)
- {
- thread = _beginthread(stThreadProc, NULL, 1048576, this);
- }
-
- bool Exit() override
- {
- _endthread();
- return true;
- }
-
- void Join() override
- {
- DosWaitThread(&this->thread, DCWW_WAIT);
- this->thread = 0;
- }
-private:
- /**
- * On thread creation, this function is called, which calls the real startup
- * function. This to get back into the correct instance again.
- */
- static void stThreadProc(void *thr)
- {
- ((ThreadObject_OS2 *)thr)->ThreadProc();
- }
-
- /**
- * A new thread is created, and this function is called. Call the custom
- * function of the creator of the thread.
- */
- void ThreadProc()
- {
- /* Call the proc of the creator to continue this thread */
- try {
- this->proc(this->param);
- } catch (OTTDThreadExitSignal e) {
- } catch (...) {
- NOT_REACHED();
- }
-
- if (self_destruct) {
- this->Exit();
- delete this;
- }
- }
-};
-
-/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
-{
- ThreadObject *to = new ThreadObject_OS2(proc, param, thread == NULL);
- if (thread != NULL) *thread = to;
- return true;
-}
diff --git a/src/thread/thread_pthread.cpp b/src/thread/thread_pthread.cpp
deleted file mode 100644
index 50fefb531..000000000
--- a/src/thread/thread_pthread.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file thread_pthread.cpp POSIX pthread implementation of Threads. */
-
-#include "../stdafx.h"
-#include "thread.h"
-#include <pthread.h>
-#include <errno.h>
-
-#if defined(__APPLE__)
-#include "../os/macosx/macos.h"
-#endif
-
-#include "../safeguards.h"
-
-/**
- * POSIX pthread version for ThreadObject.
- */
-class ThreadObject_pthread : public ThreadObject {
-private:
- pthread_t thread; ///< System thread identifier.
- OTTDThreadFunc proc; ///< External thread procedure.
- void *param; ///< Parameter for the external thread procedure.
- bool self_destruct; ///< Free ourselves when done?
- const char *name; ///< Name for the thread
-
-public:
- /**
- * Create a pthread and start it, calling proc(param).
- */
- ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) :
- thread(0),
- proc(proc),
- param(param),
- self_destruct(self_destruct),
- name(name)
- {
- pthread_create(&this->thread, NULL, &stThreadProc, this);
- }
-
- bool Exit() override
- {
- assert(pthread_self() == this->thread);
- /* For now we terminate by throwing an error, gives much cleaner cleanup */
- throw OTTDThreadExitSignal();
- }
-
- void Join() override
- {
- /* You cannot join yourself */
- assert(pthread_self() != this->thread);
- pthread_join(this->thread, NULL);
- this->thread = 0;
- }
-private:
- /**
- * On thread creation, this function is called, which calls the real startup
- * function. This to get back into the correct instance again.
- */
- static void *stThreadProc(void *thr)
- {
- ThreadObject_pthread *self = (ThreadObject_pthread *) thr;
-#if defined(__GLIBC__)
-#if __GLIBC_PREREQ(2, 12)
- if (self->name) {
- pthread_setname_np(pthread_self(), self->name);
- }
-#endif
-#endif
-#if defined(__APPLE__)
- MacOSSetThreadName(self->name);
-#endif
- self->ThreadProc();
- pthread_exit(NULL);
- }
-
- /**
- * A new thread is created, and this function is called. Call the custom
- * function of the creator of the thread.
- */
- void ThreadProc()
- {
- /* Call the proc of the creator to continue this thread */
- try {
- this->proc(this->param);
- } catch (OTTDThreadExitSignal) {
- } catch (...) {
- NOT_REACHED();
- }
-
- if (self_destruct) {
- pthread_detach(pthread_self());
- delete this;
- }
- }
-};
-
-/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
-{
- ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL, name);
- if (thread != NULL) *thread = to;
- return true;
-}
diff --git a/src/thread/thread_win32.cpp b/src/thread/thread_win32.cpp
deleted file mode 100644
index fc7a85a91..000000000
--- a/src/thread/thread_win32.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/* $Id$ */
-
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/** @file thread_win32.cpp Win32 thread implementation of Threads. */
-
-#include "../stdafx.h"
-#include "thread.h"
-#include "../debug.h"
-#include "../core/alloc_func.hpp"
-#include <stdlib.h>
-#include <windows.h>
-#include <process.h>
-#include "../os/windows/win32.h"
-
-#include "../safeguards.h"
-
-/**
- * Win32 thread version for ThreadObject.
- */
-class ThreadObject_Win32 : public ThreadObject {
-private:
- HANDLE thread; ///< System thread identifier.
- uint id; ///< Thread identifier.
- OTTDThreadFunc proc; ///< External thread procedure.
- void *param; ///< Parameter for the external thread procedure.
- bool self_destruct; ///< Free ourselves when done?
- const char *name; ///< Thread name.
-
-public:
- /**
- * Create a win32 thread and start it, calling proc(param).
- */
- ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) :
- thread(NULL),
- id(0),
- proc(proc),
- param(param),
- self_destruct(self_destruct),
- name(name)
- {
- this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
- if (this->thread == NULL) return;
- ResumeThread(this->thread);
- }
-
- ~ThreadObject_Win32() override
- {
- if (this->thread != NULL) {
- CloseHandle(this->thread);
- this->thread = NULL;
- }
- }
-
- bool Exit() override
- {
- assert(GetCurrentThreadId() == this->id);
- /* For now we terminate by throwing an error, gives much cleaner cleanup */
- throw OTTDThreadExitSignal();
- }
-
- void Join() override
- {
- /* You cannot join yourself */
- assert(GetCurrentThreadId() != this->id);
- WaitForSingleObject(this->thread, INFINITE);
- }
-
-private:
- /**
- * On thread creation, this function is called, which calls the real startup
- * function. This to get back into the correct instance again.
- */
- static uint CALLBACK stThreadProc(void *thr)
- {
- ((ThreadObject_Win32 *)thr)->ThreadProc();
- return 0;
- }
-
- /**
- * A new thread is created, and this function is called. Call the custom
- * function of the creator of the thread.
- */
- void ThreadProc()
- {
-#ifdef _MSC_VER
- /* Set thread name for debuggers. Has to be done from the thread due to a race condition in older MS debuggers. */
- SetWin32ThreadName(-1, this->name);
-#endif
- try {
- this->proc(this->param);
- } catch (OTTDThreadExitSignal) {
- } catch (...) {
- NOT_REACHED();
- }
-
- if (self_destruct) delete this;
- }
-};
-
-/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name)
-{
- ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL, name);
- if (thread != NULL) *thread = to;
- return true;
-}
diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp
index 58d7d04e0..e0096c893 100644
--- a/src/video/dedicated_v.cpp
+++ b/src/video/dedicated_v.cpp
@@ -73,6 +73,7 @@ static void DedicatedSignalHandler(int sig)
# include <time.h>
# include <tchar.h>
# include "../os/windows/win32.h"
+# include "../thread.h"
static HANDLE _hInputReady, _hWaitForInputHandling;
static HANDLE _hThread; // Thread to close
static char _win_console_thread_buffer[200];
@@ -80,7 +81,7 @@ static char _win_console_thread_buffer[200];
/* Windows Console thread. Just loop and signal when input has been received */
static void WINAPI CheckForConsoleInput()
{
- SetWin32ThreadName(-1, "ottd:win-console");
+ SetCurrentThreadName("ottd:win-console");
DWORD nb;
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp
index b1609f7b3..5e3fb4552 100644
--- a/src/video/sdl_v.cpp
+++ b/src/video/sdl_v.cpp
@@ -17,7 +17,7 @@
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
-#include "../thread/thread.h"
+#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
@@ -38,8 +38,6 @@ static bool _all_modes;
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
-/** Thread used to 'draw' to the screen, i.e. push data to the screen. */
-static ThreadObject *_draw_thread = NULL;
/** Mutex to keep the access to the shared memory controlled. */
static std::recursive_mutex *_draw_mutex = NULL;
/** Signal to draw the next frame. */
@@ -173,7 +171,7 @@ static void DrawSurfaceToScreen()
}
}
-static void DrawSurfaceToScreenThread(void *)
+static void DrawSurfaceToScreenThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@@ -188,8 +186,6 @@ static void DrawSurfaceToScreenThread(void *)
DrawSurfaceToScreen();
_draw_signal->wait(lock);
}
-
- _draw_thread->Exit();
}
static const Dimension _default_resolutions[] = {
@@ -671,6 +667,7 @@ void VideoDriver_SDL::MainLoop()
CheckPaletteAnim();
+ std::thread draw_thread;
std::unique_lock<std::recursive_mutex> draw_lock;
if (_draw_threaded) {
/* Initialise the mutex first, because that's the thing we *need*
@@ -683,7 +680,7 @@ void VideoDriver_SDL::MainLoop()
_draw_signal = new std::condition_variable_any();
_draw_continue = true;
- _draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl");
+ _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-sdl", &DrawSurfaceToScreenThread);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@@ -795,15 +792,13 @@ void VideoDriver_SDL::MainLoop()
_draw_signal->notify_one();
if (draw_lock.owns_lock()) draw_lock.unlock();
draw_lock.release();
- _draw_thread->Join();
+ draw_thread.join();
delete _draw_mutex;
delete _draw_signal;
- delete _draw_thread;
_draw_mutex = NULL;
_draw_signal = NULL;
- _draw_thread = NULL;
}
}
diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp
index ef7bc89e2..5aec329b2 100644
--- a/src/video/win32_v.cpp
+++ b/src/video/win32_v.cpp
@@ -19,7 +19,7 @@
#include "../core/math_func.hpp"
#include "../core/random_func.hpp"
#include "../texteff.hpp"
-#include "../thread/thread.h"
+#include "../thread.h"
#include "../progress.h"
#include "../window_gui.h"
#include "../window_func.h"
@@ -67,8 +67,6 @@ DWORD _imm_props;
/** Whether the drawing is/may be done in a separate thread. */
static bool _draw_threaded;
-/** Thread used to 'draw' to the screen, i.e. push data to the screen. */
-static ThreadObject *_draw_thread = NULL;
/** Mutex to keep the access to the shared memory controlled. */
static std::recursive_mutex *_draw_mutex = NULL;
/** Signal to draw the next frame. */
@@ -395,7 +393,7 @@ static void PaintWindow(HDC dc)
DeleteDC(dc2);
}
-static void PaintWindowThread(void *)
+static void PaintWindowThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*_draw_mutex);
@@ -426,8 +424,6 @@ static void PaintWindowThread(void *)
_draw_signal->wait(*_draw_mutex);
}
-
- _draw_thread->Exit();
}
/** Forward key presses to the window system. */
@@ -1190,6 +1186,7 @@ void VideoDriver_Win32::MainLoop()
uint32 last_cur_ticks = cur_ticks;
uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
+ std::thread draw_thread;
std::unique_lock<std::recursive_mutex> draw_lock;
if (_draw_threaded) {
@@ -1206,7 +1203,7 @@ void VideoDriver_Win32::MainLoop()
draw_lock = std::unique_lock<std::recursive_mutex>(*_draw_mutex);
_draw_continue = true;
- _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32");
+ _draw_threaded = StartNewThread(&draw_thread, "ottd:draw-win32", &PaintWindowThread);
/* Free the mutex if we won't be able to use it. */
if (!_draw_threaded) {
@@ -1308,11 +1305,10 @@ void VideoDriver_Win32::MainLoop()
_draw_signal->notify_all();
if (draw_lock.owns_lock()) draw_lock.unlock();
draw_lock.release();
- _draw_thread->Join();
+ draw_thread.join();
delete _draw_mutex;
delete _draw_signal;
- delete _draw_thread;
_draw_mutex = NULL;
}