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-rw-r--r--src/settings.cpp24
1 files changed, 5 insertions, 19 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index 2964bad64..f5d4a9660 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -2204,26 +2204,20 @@ void IConsoleSetSetting(const char *name, int value)
*/
void IConsoleGetSetting(const char *name, bool force_newgame)
{
- char value[20];
const SettingDesc *sd = GetSettingFromName(name);
- const void *ptr;
-
if (sd == nullptr) {
IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name);
return;
}
- ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
+ const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
if (sd->cmd == SDT_STDSTRING) {
+ const void *ptr = GetVariableAddress(object, &sd->save);
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, reinterpret_cast<const std::string *>(ptr)->c_str());
} else {
- if (sd->cmd == SDT_BOOLX) {
- seprintf(value, lastof(value), (*(const bool*)ptr != 0) ? "on" : "off");
- } else {
- seprintf(value, lastof(value), sd->min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
- }
-
+ char value[20];
+ sd->FormatValue(value, lastof(value), object);
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s%d, max: %u)",
name, value, (sd->flags & SGF_0ISDISABLED) ? "(0) " : "", sd->min, sd->max);
}
@@ -2242,15 +2236,7 @@ void IConsoleListSettings(const char *prefilter)
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
if (prefilter != nullptr && strstr(sd->name, prefilter) == nullptr) continue;
char value[80];
- const void *ptr = GetVariableAddress(&GetGameSettings(), &sd->save);
-
- if (sd->cmd == SDT_BOOLX) {
- seprintf(value, lastof(value), (*(const bool *)ptr != 0) ? "on" : "off");
- } else if (sd->cmd == SDT_STDSTRING) {
- seprintf(value, lastof(value), "%s", reinterpret_cast<const std::string *>(ptr)->c_str());
- } else {
- seprintf(value, lastof(value), sd->min < 0 ? "%d" : "%u", (int32)ReadValue(ptr, sd->save.conv));
- }
+ sd->FormatValue(value, lastof(value), &GetGameSettings());
IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value);
}