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-rw-r--r--src/saveload/settings_sl.cpp6
-rw-r--r--src/script/api/script_gamesettings.cpp2
-rw-r--r--src/settings.cpp38
-rw-r--r--src/settings_internal.h11
4 files changed, 34 insertions, 23 deletions
diff --git a/src/saveload/settings_sl.cpp b/src/saveload/settings_sl.cpp
index 8b683564b..a93979238 100644
--- a/src/saveload/settings_sl.cpp
+++ b/src/saveload/settings_sl.cpp
@@ -84,15 +84,15 @@ static std::vector<SaveLoad> GetSettingsDesc(const SettingTable &settings, bool
if (is_loading && (sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) {
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
/* We don't want to read this setting, so we do need to skip over it. */
- saveloads.push_back({sd->name, sd->save.cmd, GetVarFileType(sd->save.conv) | SLE_VAR_NULL, sd->save.length, sd->save.version_from, sd->save.version_to, 0, nullptr, 0, nullptr});
+ saveloads.push_back({sd->GetName(), sd->save.cmd, GetVarFileType(sd->save.conv) | SLE_VAR_NULL, sd->save.length, sd->save.version_from, sd->save.version_to, 0, nullptr, 0, nullptr});
}
continue;
}
SaveLoad sv = sd->save;
/* Replace the name with the actual name of the setting. */
- assert(!sd->name.empty());
- sv.name = sd->name;
+ assert(!sd->GetName().empty());
+ sv.name = sd->GetName();
saveloads.push_back(sv);
}
diff --git a/src/script/api/script_gamesettings.cpp b/src/script/api/script_gamesettings.cpp
index 35277e303..78b26e9bb 100644
--- a/src/script/api/script_gamesettings.cpp
+++ b/src/script/api/script_gamesettings.cpp
@@ -37,7 +37,7 @@
if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false;
- return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name.c_str());
+ return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->GetName().c_str());
}
/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
diff --git a/src/settings.cpp b/src/settings.cpp
index 97a73dd13..d3d93eadd 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -374,13 +374,13 @@ size_t IntSettingDesc::ParseValue(const char *str) const
if (end == str) {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
- msg.SetDParamStr(1, this->name);
+ msg.SetDParamStr(1, this->GetName());
_settings_error_list.push_back(msg);
return this->def;
}
if (*end != '\0') {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
- msg.SetDParamStr(0, this->name);
+ msg.SetDParamStr(0, this->GetName());
_settings_error_list.push_back(msg);
}
return val;
@@ -396,7 +396,7 @@ size_t OneOfManySettingDesc::ParseValue(const char *str) const
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
- msg.SetDParamStr(1, this->name);
+ msg.SetDParamStr(1, this->GetName());
_settings_error_list.push_back(msg);
return this->def;
}
@@ -407,7 +407,7 @@ size_t ManyOfManySettingDesc::ParseValue(const char *str) const
if (r != (size_t)-1) return r;
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
- msg.SetDParamStr(1, this->name);
+ msg.SetDParamStr(1, this->GetName());
_settings_error_list.push_back(msg);
return this->def;
}
@@ -419,7 +419,7 @@ size_t BoolSettingDesc::ParseValue(const char *str) const
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
msg.SetDParamStr(0, str);
- msg.SetDParamStr(1, this->name);
+ msg.SetDParamStr(1, this->GetName());
_settings_error_list.push_back(msg);
return this->def;
}
@@ -573,7 +573,7 @@ static void IniLoadSettings(IniFile &ini, const SettingTable &settings_table, co
if (sd->startup != only_startup) continue;
/* For settings.xx.yy load the settings from [xx] yy = ? */
- std::string s{ sd->name };
+ std::string s{ sd->GetName() };
auto sc = s.find('.');
if (sc != std::string::npos) {
group = ini.GetGroup(s.substr(0, sc));
@@ -618,7 +618,7 @@ void ListSettingDesc::ParseValue(const IniItem *item, void *object) const
void *ptr = GetVariableAddress(object, this->save);
if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
- msg.SetDParamStr(0, this->name);
+ msg.SetDParamStr(0, this->GetName());
_settings_error_list.push_back(msg);
/* Use default */
@@ -652,7 +652,7 @@ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, co
if (sd->flags & SF_NOT_IN_CONFIG) continue;
/* XXX - wtf is this?? (group override?) */
- std::string s{ sd->name };
+ std::string s{ sd->GetName() };
auto sc = s.find('.');
if (sc != std::string::npos) {
group = ini.GetGroup(s.substr(0, sc));
@@ -1176,7 +1176,7 @@ static void RemoveEntriesFromIni(IniFile &ini, const SettingTable &table)
const SettingDesc *sd = GetSettingDesc(desc);
/* For settings.xx.yy load the settings from [xx] yy = ? */
- std::string s{ sd->name };
+ std::string s{ sd->GetName() };
auto sc = s.find('.');
if (sc == std::string::npos) continue;
@@ -1365,7 +1365,7 @@ void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
if (this->flags & SF_NO_NETWORK) {
GamelogStartAction(GLAT_SETTING);
- GamelogSetting(this->name, oldval, newval);
+ GamelogSetting(this->GetName(), oldval, newval);
GamelogStopAction();
}
@@ -1387,7 +1387,7 @@ static const SettingDesc *GetSettingFromName(const std::string_view name, const
for (auto &desc : settings) {
const SettingDesc *sd = GetSettingDesc(desc);
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
- if (sd->name == name) return sd;
+ if (sd->GetName() == name) return sd;
}
/* Then check the shortcut variant of the name. */
@@ -1395,7 +1395,7 @@ static const SettingDesc *GetSettingFromName(const std::string_view name, const
for (auto &desc : settings) {
const SettingDesc *sd = GetSettingDesc(desc);
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
- if (StrEndsWith(sd->name, short_name_suffix)) return sd;
+ if (StrEndsWith(sd->GetName(), short_name_suffix)) return sd;
}
return nullptr;
@@ -1518,7 +1518,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
const IntSettingDesc *setting = sd->AsIntSetting();
if ((setting->flags & SF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
- return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->name);
+ return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->GetName());
}
setting->ChangeValue(&_settings_client.company, value);
@@ -1544,7 +1544,7 @@ bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
/* send non-company-based settings over the network */
if (!_networking || (_networking && _network_server)) {
- return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->name);
+ return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->GetName());
}
return false;
}
@@ -1572,7 +1572,7 @@ void SyncCompanySettings()
const SettingDesc *sd = GetSettingDesc(desc);
uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
- if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->name, _local_company);
+ if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->GetName(), _local_company);
}
}
@@ -1670,13 +1670,13 @@ void IConsoleGetSetting(const char *name, bool force_newgame)
const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
if (sd->IsStringSetting()) {
- IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->name, sd->AsStringSetting()->Read(object));
+ IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->GetName(), sd->AsStringSetting()->Read(object));
} else if (sd->IsIntSetting()) {
char value[20];
sd->FormatValue(value, lastof(value), object);
const IntSettingDesc *int_setting = sd->AsIntSetting();
IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).",
- sd->name.c_str(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
+ sd->GetName(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
}
}
@@ -1685,10 +1685,10 @@ static void IConsoleListSettingsTable(const SettingTable &table, const char *pre
for (auto &desc : table) {
const SettingDesc *sd = GetSettingDesc(desc);
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
- if (prefilter != nullptr && sd->name.find(prefilter) == std::string::npos) continue;
+ if (prefilter != nullptr && sd->GetName().find(prefilter) == std::string::npos) continue;
char value[80];
sd->FormatValue(value, lastof(value), &GetGameSettings());
- IConsolePrint(CC_DEFAULT, "{} = {}", sd->name, value);
+ IConsolePrint(CC_DEFAULT, "{} = {}", sd->GetName(), value);
}
}
diff --git a/src/settings_internal.h b/src/settings_internal.h
index a9083ce40..f48245af4 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -74,7 +74,9 @@ struct SettingDesc {
name(name), flags(flags), startup(startup), save(save) {}
virtual ~SettingDesc() {}
+private:
std::string name; ///< Name of the setting. Used in configuration file and for console.
+public:
SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
bool startup; ///< Setting has to be loaded directly at startup?.
SaveLoad save; ///< Internal structure (going to savegame, parts to config).
@@ -83,6 +85,15 @@ struct SettingDesc {
SettingType GetType() const;
/**
+ * Get the name of this setting.
+ * @return The name of the setting.
+ */
+ constexpr const std::string &GetName() const
+ {
+ return this->name;
+ }
+
+ /**
* Check whether this setting is an integer type setting.
* @return True when the underlying type is an integer.
*/