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Diffstat (limited to 'src/yapf/yapf_road.cpp')
-rw-r--r-- | src/yapf/yapf_road.cpp | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp new file mode 100644 index 000000000..02b306b31 --- /dev/null +++ b/src/yapf/yapf_road.cpp @@ -0,0 +1,451 @@ +/* $Id$ */ + +#include "../stdafx.h" + +#include "yapf.hpp" +#include "yapf_node_road.hpp" + + +template <class Types> +class CYapfCostRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< pathfinder (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; ///< track follower helper + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + +protected: + /// to access inherited path finder + Tpf& Yapf() {return *static_cast<Tpf*>(this);} + + int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir) + { + // height of the center of the current tile + int x1 = TileX(tile) * TILE_SIZE; + int y1 = TileY(tile) * TILE_SIZE; + int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2); + + // height of the center of the next tile + int x2 = TileX(next_tile) * TILE_SIZE; + int y2 = TileY(next_tile) * TILE_SIZE; + int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2); + + if (z2 - z1 > 1) { + /* Slope up */ + return Yapf().PfGetSettings().road_slope_penalty; + } + return 0; + } + + /** return one tile cost */ + FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir) + { + int cost = 0; + // set base cost + if (IsDiagonalTrackdir(trackdir)) { + cost += YAPF_TILE_LENGTH; + switch (GetTileType(tile)) { + case MP_STREET: + /* Increase the cost for level crossings */ + if (IsLevelCrossing(tile)) + cost += Yapf().PfGetSettings().road_crossing_penalty; + break; + + default: + break; + } + } else { + // non-diagonal trackdir + cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty; + } + return cost; + } + +public: + /** Called by YAPF to calculate the cost from the origin to the given node. + * Calculates only the cost of given node, adds it to the parent node cost + * and stores the result into Node::m_cost member */ + FORCEINLINE bool PfCalcCost(Node& n) + { + int segment_cost = 0; + // start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment + TileIndex tile = n.m_key.m_tile; + Trackdir trackdir = n.m_key.m_td; + while (true) { + // base tile cost depending on distance between edges + segment_cost += Yapf().OneTileCost(tile, trackdir); + + // stop if we have just entered the depot + if (IsTileDepotType(tile, TRANSPORT_ROAD) && trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) { + // next time we will reverse and leave the depot + break; + } + + // if there are no reachable trackdirs on new tile, we have end of road + TrackFollower F(Yapf().GetVehicle()); + if (!F.Follow(tile, trackdir)) break; + + // if there are more trackdirs available & reachable, we are at the end of segment + if (KillFirstBit2x64(F.m_new_td_bits) != 0) break; + + Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits); + + // stop if RV is on simple loop with no junctions + if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false; + + // if we skipped some tunnel tiles, add their cost + segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH; + + // add hilly terrain penalty + segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir); + + // add min/max speed penalties + int min_speed = 0; + int max_speed = F.GetSpeedLimit(&min_speed); + const Vehicle* v = Yapf().GetVehicle(); + if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed); + if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed); + + // move to the next tile + tile = F.m_new_tile; + trackdir = new_td; + }; + + // save end of segment back to the node + n.m_segment_last_tile = tile; + n.m_segment_last_td = trackdir; + + // save also tile cost + int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0; + n.m_cost = parent_cost + segment_cost; + return true; + } +}; + + +template <class Types> +class CYapfDestinationAnyDepotRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + + /// to access inherited path finder + Tpf& Yapf() {return *static_cast<Tpf*>(this);} + + /// Called by YAPF to detect if node ends in the desired destination + FORCEINLINE bool PfDetectDestination(Node& n) + { + bool bDest = IsTileDepotType(n.m_segment_last_tile, TRANSPORT_ROAD); + return bDest; + } + + /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ + FORCEINLINE bool PfCalcEstimate(Node& n) + { + n.m_estimate = n.m_cost; + return true; + } +}; + + +template <class Types> +class CYapfDestinationTileRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + +protected: + TileIndex m_destTile; + TrackdirBits m_destTrackdirs; + +public: + void SetDestination(TileIndex tile, TrackdirBits trackdirs) + { + m_destTile = tile; + m_destTrackdirs = trackdirs; + } + +protected: + /// to access inherited path finder + Tpf& Yapf() {return *static_cast<Tpf*>(this);} + +public: + /// Called by YAPF to detect if node ends in the desired destination + FORCEINLINE bool PfDetectDestination(Node& n) + { + bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE); + return bDest; + } + + /** Called by YAPF to calculate cost estimate. Calculates distance to the destination + * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ + inline bool PfCalcEstimate(Node& n) + { + static int dg_dir_to_x_offs[] = {-1, 0, 1, 0}; + static int dg_dir_to_y_offs[] = {0, 1, 0, -1}; + if (PfDetectDestination(n)) { + n.m_estimate = n.m_cost; + return true; + } + + TileIndex tile = n.m_segment_last_tile; + DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td); + int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir]; + int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir]; + int x2 = 2 * TileX(m_destTile); + int y2 = 2 * TileY(m_destTile); + int dx = abs(x1 - x2); + int dy = abs(y1 - y2); + int dmin = min(dx, dy); + int dxy = abs(dx - dy); + int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2); + n.m_estimate = n.m_cost + d; + assert(n.m_estimate >= n.m_parent->m_estimate); + return true; + } +}; + + + +template <class Types> +class CYapfFollowRoadT +{ +public: + typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) + typedef typename Types::TrackFollower TrackFollower; + typedef typename Types::NodeList::Titem Node; ///< this will be our node type + typedef typename Node::Key Key; ///< key to hash tables + +protected: + /// to access inherited path finder + FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);} + +public: + + /** Called by YAPF to move from the given node to the next tile. For each + * reachable trackdir on the new tile creates new node, initializes it + * and adds it to the open list by calling Yapf().AddNewNode(n) */ + inline void PfFollowNode(Node& old_node) + { + TrackFollower F(Yapf().GetVehicle()); + if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td)) + Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits); + } + + /// return debug report character to identify the transportation type + FORCEINLINE char TransportTypeChar() const {return 'r';} + + static Trackdir stChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) + { + Tpf pf; + return pf.ChooseRoadTrack(v, tile, enterdir); + } + + FORCEINLINE Trackdir ChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) + { + // handle special case - when next tile is destination tile + if (tile == v->dest_tile) { + // choose diagonal trackdir reachable from enterdir + return (Trackdir)DiagdirToDiagTrackdir(enterdir); + } + // our source tile will be the next vehicle tile (should be the given one) + TileIndex src_tile = tile; + // get available trackdirs on the start tile + uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD); + TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK); + // select reachable trackdirs only + src_trackdirs &= DiagdirReachesTrackdirs(enterdir); + + // get available trackdirs on the destination tile + TileIndex dest_tile = v->dest_tile; + uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD); + TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK); + + // set origin and destination nodes + Yapf().SetOrigin(src_tile, src_trackdirs); + Yapf().SetDestination(dest_tile, dest_trackdirs); + + // find the best path + Yapf().FindPath(v); + + // if path not found - return INVALID_TRACKDIR + Trackdir next_trackdir = INVALID_TRACKDIR; + Node* pNode = &Yapf().GetBestNode(); + if (pNode != NULL) { + // path was found or at least suggested + // walk through the path back to its origin + while (pNode->m_parent != NULL) { + pNode = pNode->m_parent; + } + // return trackdir from the best origin node (one of start nodes) + Node& best_next_node = *pNode; + assert(best_next_node.GetTile() == tile); + next_trackdir = best_next_node.GetTrackdir(); + } + return next_trackdir; + } + + static uint stDistanceToTile(const Vehicle *v, TileIndex tile) + { + Tpf pf; + return pf.DistanceToTile(v, tile); + } + + FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile) + { + // handle special case - when current tile is the destination tile + if (dst_tile == v->tile) { + // distance is zero in this case + return 0; + } + + if (!SetOriginFromVehiclePos(v)) return UINT_MAX; + + // set destination tile, trackdir + // get available trackdirs on the destination tile + uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD); + TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK); + Yapf().SetDestination(dst_tile, dst_td_bits); + + // find the best path + Yapf().FindPath(v); + + // if path not found - return distance = UINT_MAX + uint dist = UINT_MAX; + Node* pNode = &Yapf().GetBestNode(); + if (pNode != NULL) { + // path was found or at least suggested + // get the path cost estimate + dist = pNode->GetCostEstimate(); + } + + return dist; + } + + /** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */ + FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v) + { + // set origin (tile, trackdir) + TileIndex src_tile = v->tile; + Trackdir src_td = GetVehicleTrackdir(v); + if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(src_td)) == 0) { + // sometimes the roadveh is not on the road (it resides on non-existing track) + // how should we handle that situation? + return false; + } + Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td)); + return true; + } + + static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td) + { + Tpf pf; + return pf.FindNearestDepot(v, tile, td); + } + + FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td) + { + // set origin and destination nodes + Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); + + // find the best path + bool bFound = Yapf().FindPath(v); + if (!bFound) return false; + + // some path found + // get found depot tile + Node& n = Yapf().GetBestNode(); + TileIndex depot_tile = n.m_segment_last_tile; + assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD)); + Depot* ret = GetDepotByTile(depot_tile); + return ret; + } +}; + +template <class Tpf_, class Tnode_list, template <class Types> class Tdestination> +struct CYapfRoad_TypesT +{ + typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination> Types; + + typedef Tpf_ Tpf; + typedef CFollowTrackRoad TrackFollower; + typedef Tnode_list NodeList; + typedef CYapfBaseT<Types> PfBase; + typedef CYapfFollowRoadT<Types> PfFollow; + typedef CYapfOriginTileT<Types> PfOrigin; + typedef Tdestination<Types> PfDestination; + typedef CYapfSegmentCostCacheNoneT<Types> PfCache; + typedef CYapfCostRoadT<Types> PfCost; +}; + +struct CYapfRoad1 : CYapfT<CYapfRoad_TypesT<CYapfRoad1 , CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > {}; +struct CYapfRoad2 : CYapfT<CYapfRoad_TypesT<CYapfRoad2 , CRoadNodeListExitDir , CYapfDestinationTileRoadT > > {}; + +struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {}; +struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {}; + + +Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir) +{ + // default is YAPF type 2 + typedef Trackdir (*PfnChooseRoadTrack)(Vehicle*, TileIndex, DiagDirection); + PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg + + // check if non-default YAPF type should be used + if (_patches.yapf.disable_node_optimization) + pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg + + Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir); + return td_ret; +} + +uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile) +{ + // default is YAPF type 2 + typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex); + PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg + + // check if non-default YAPF type should be used + if (_patches.yapf.disable_node_optimization) + pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg + + // measure distance in YAPF units + uint dist = pfnDistanceToTile(v, tile); + // convert distance to tiles + if (dist != UINT_MAX) + dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH; + return dist; +} + +Depot* YapfFindNearestRoadDepot(const Vehicle *v) +{ + TileIndex tile = v->tile; + Trackdir trackdir = GetVehicleTrackdir(v); + if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0) + return NULL; + + // handle the case when our vehicle is already in the depot tile + if (IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) { + // only what we need to return is the Depot* + return GetDepotByTile(tile); + } + + // default is YAPF type 2 + typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir); + PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; + + // check if non-default YAPF type should be used + if (_patches.yapf.disable_node_optimization) + pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg + + Depot* ret = pfnFindNearestDepot(v, tile, trackdir); + return ret; +} |