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Diffstat (limited to 'src/yapf/yapf_road.cpp')
-rw-r--r--src/yapf/yapf_road.cpp124
1 files changed, 62 insertions, 62 deletions
diff --git a/src/yapf/yapf_road.cpp b/src/yapf/yapf_road.cpp
index df70ffce7..fbb7c6fa3 100644
--- a/src/yapf/yapf_road.cpp
+++ b/src/yapf/yapf_road.cpp
@@ -19,7 +19,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -27,12 +27,12 @@ protected:
int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
{
- // height of the center of the current tile
+ /* height of the center of the current tile */
int x1 = TileX(tile) * TILE_SIZE;
int y1 = TileY(tile) * TILE_SIZE;
int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
- // height of the center of the next tile
+ /* height of the center of the next tile */
int x2 = TileX(next_tile) * TILE_SIZE;
int y2 = TileY(next_tile) * TILE_SIZE;
int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
@@ -48,7 +48,7 @@ protected:
FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
{
int cost = 0;
- // set base cost
+ /* set base cost */
if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) {
@@ -69,7 +69,7 @@ protected:
break;
}
} else {
- // non-diagonal trackdir
+ /* non-diagonal trackdir */
cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
}
return cost;
@@ -82,57 +82,57 @@ public:
FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
{
int segment_cost = 0;
- // start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
+ /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */
TileIndex tile = n.m_key.m_tile;
Trackdir trackdir = n.m_key.m_td;
while (true) {
- // base tile cost depending on distance between edges
+ /* base tile cost depending on distance between edges */
segment_cost += Yapf().OneTileCost(tile, trackdir);
const Vehicle *v = Yapf().GetVehicle();
- // we have reached the vehicle's destination - segment should end here to avoid target skipping
+ /* we have reached the vehicle's destination - segment should end here to avoid target skipping */
if (Yapf().PfDetectDestinationTile(tile, trackdir)) break;
- // stop if we have just entered the depot
+ /* stop if we have just entered the depot */
if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
- // next time we will reverse and leave the depot
+ /* next time we will reverse and leave the depot */
break;
}
- // if there are no reachable trackdirs on new tile, we have end of road
+ /* if there are no reachable trackdirs on new tile, we have end of road */
TrackFollower F(Yapf().GetVehicle());
if (!F.Follow(tile, trackdir)) break;
- // if there are more trackdirs available & reachable, we are at the end of segment
+ /* if there are more trackdirs available & reachable, we are at the end of segment */
if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break;
Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
- // stop if RV is on simple loop with no junctions
+ /* stop if RV is on simple loop with no junctions */
if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
- // if we skipped some tunnel tiles, add their cost
+ /* if we skipped some tunnel tiles, add their cost */
segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
- // add hilly terrain penalty
+ /* add hilly terrain penalty */
segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
- // add min/max speed penalties
+ /* add min/max speed penalties */
int min_speed = 0;
int max_speed = F.GetSpeedLimit(&min_speed);
if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
- // move to the next tile
+ /* move to the next tile */
tile = F.m_new_tile;
trackdir = new_td;
};
- // save end of segment back to the node
+ /* save end of segment back to the node */
n.m_segment_last_tile = tile;
n.m_segment_last_td = trackdir;
- // save also tile cost
+ /* save also tile cost */
int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
n.m_cost = parent_cost + segment_cost;
return true;
@@ -149,13 +149,13 @@ public:
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = IsRoadDepotTile(n.m_segment_last_tile);
@@ -198,14 +198,14 @@ public:
}
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
}
public:
- /// Called by YAPF to detect if node ends in the desired destination
+ /** Called by YAPF to detect if node ends in the desired destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
@@ -257,7 +257,7 @@ public:
typedef typename Node::Key Key; ///< key to hash tables
protected:
- /// to access inherited path finder
+ /** to access inherited path finder */
FORCEINLINE Tpf& Yapf()
{
return *static_cast<Tpf*>(this);
@@ -276,7 +276,7 @@ public:
}
}
- /// return debug report character to identify the transportation type
+ /** return debug report character to identify the transportation type */
FORCEINLINE char TransportTypeChar() const
{
return 'r';
@@ -290,39 +290,39 @@ public:
FORCEINLINE Trackdir ChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
- // handle special case - when next tile is destination tile
+ /* handle special case - when next tile is destination tile */
if (tile == v->dest_tile) {
- // choose diagonal trackdir reachable from enterdir
+ /* choose diagonal trackdir reachable from enterdir */
return DiagDirToDiagTrackdir(enterdir);
}
- // our source tile will be the next vehicle tile (should be the given one)
+ /* our source tile will be the next vehicle tile (should be the given one) */
TileIndex src_tile = tile;
- // get available trackdirs on the start tile
+ /* get available trackdirs on the start tile */
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
- // select reachable trackdirs only
+ /* select reachable trackdirs only */
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
- // get available trackdirs on the destination tile
+ /* get available trackdirs on the destination tile */
TileIndex dest_tile = v->dest_tile;
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
- // set origin and destination nodes
+ /* set origin and destination nodes */
Yapf().SetOrigin(src_tile, src_trackdirs);
Yapf().SetDestination(dest_tile, dest_trackdirs);
- // find the best path
+ /* find the best path */
Yapf().FindPath(v);
- // if path not found - return INVALID_TRACKDIR
+ /* if path not found - return INVALID_TRACKDIR */
Trackdir next_trackdir = INVALID_TRACKDIR;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
- // path was found or at least suggested
- // walk through the path back to its origin
+ /* path was found or at least suggested
+ * walk through the path back to its origin */
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
- // return trackdir from the best origin node (one of start nodes)
+ /* return trackdir from the best origin node (one of start nodes) */
Node& best_next_node = *pNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
@@ -338,29 +338,29 @@ public:
FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
{
- // handle special case - when current tile is the destination tile
+ /* handle special case - when current tile is the destination tile */
if (dst_tile == v->tile) {
- // distance is zero in this case
+ /* distance is zero in this case */
return 0;
}
if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
- // set destination tile, trackdir
- // get available trackdirs on the destination tile
+ /* set destination tile, trackdir
+ * get available trackdirs on the destination tile */
TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
Yapf().SetDestination(dst_tile, dst_td_bits);
- // if path not found - return distance = UINT_MAX
+ /* if path not found - return distance = UINT_MAX */
uint dist = UINT_MAX;
- // find the best path
+ /* find the best path */
if (!Yapf().FindPath(v)) return dist;
Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) {
- // path was found
- // get the path cost estimate
+ /* path was found
+ * get the path cost estimate */
dist = pNode->GetCostEstimate();
}
@@ -370,12 +370,12 @@ public:
/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v)
{
- // set origin (tile, trackdir)
+ /* set origin (tile, trackdir) */
TileIndex src_tile = v->tile;
Trackdir src_td = GetVehicleTrackdir(v);
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
- // sometimes the roadveh is not on the road (it resides on non-existing track)
- // how should we handle that situation?
+ /* sometimes the roadveh is not on the road (it resides on non-existing track)
+ * how should we handle that situation? */
return false;
}
Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
@@ -390,15 +390,15 @@ public:
FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td)
{
- // set origin and destination nodes
+ /* set origin and destination nodes */
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
- // find the best path
+ /* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
- // some path found
- // get found depot tile
+ /* some path found
+ * get found depot tile */
Node *n = Yapf().GetBestNode();
TileIndex depot_tile = n->m_segment_last_tile;
assert(IsRoadDepotTile(depot_tile));
@@ -432,11 +432,11 @@ struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNod
Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRoadTrack)(const Vehicle*, TileIndex, DiagDirection);
PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
- // check if non-default YAPF type should be used
+ /* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
}
@@ -447,18 +447,18 @@ Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection ent
uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile)
{
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
- // check if non-default YAPF type should be used
+ /* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
}
- // measure distance in YAPF units
+ /* measure distance in YAPF units */
uint dist = pfnDistanceToTile(v, tile);
- // convert distance to tiles
+ /* convert distance to tiles */
if (dist != UINT_MAX) {
dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH;
}
@@ -474,17 +474,17 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
return NULL;
}
- // handle the case when our vehicle is already in the depot tile
+ /* handle the case when our vehicle is already in the depot tile */
if (IsRoadDepotTile(tile)) {
- // only what we need to return is the Depot*
+ /* only what we need to return is the Depot* */
return GetDepotByTile(tile);
}
- // default is YAPF type 2
+ /* default is YAPF type 2 */
typedef Depot *(*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
- // check if non-default YAPF type should be used
+ /* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
}