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+/* $Id$ */
+
+#ifndef HASHTABLE_HPP
+#define HASHTABLE_HPP
+
+template <class Titem_>
+struct CHashTableSlotT
+{
+ typedef typename Titem_::Key Key; // make Titem_::Key a property of HashTable
+
+ Titem_* m_pFirst;
+
+ CHashTableSlotT() : m_pFirst(NULL) {}
+
+ /** hash table slot helper - clears the slot by simple forgetting its items */
+ FORCEINLINE void Clear() {m_pFirst = NULL;}
+
+ /** hash table slot helper - linear search for item with given key through the given blob - const version */
+ FORCEINLINE const Titem_* Find(const Key& key) const
+ {
+ for (const Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
+ if (pItem->GetKey() == key) {
+ // we have found the item, return it
+ return pItem;
+ }
+ }
+ return NULL;
+ }
+
+ /** hash table slot helper - linear search for item with given key through the given blob - non-const version */
+ FORCEINLINE Titem_* Find(const Key& key)
+ {
+ for (Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
+ if (pItem->GetKey() == key) {
+ // we have found the item, return it
+ return pItem;
+ }
+ }
+ return NULL;
+ }
+
+ /** hash table slot helper - add new item to the slot */
+ FORCEINLINE void Attach(Titem_& new_item)
+ {
+ assert(new_item.GetHashNext() == NULL);
+ new_item.SetHashNext(m_pFirst);
+ m_pFirst = &new_item;
+ }
+
+ /** hash table slot helper - remove item from a slot */
+ FORCEINLINE bool Detach(Titem_& item_to_remove)
+ {
+ if (m_pFirst == &item_to_remove) {
+ m_pFirst = item_to_remove.GetHashNext();
+ item_to_remove.SetHashNext(NULL);
+ return true;
+ }
+ Titem_* pItem = m_pFirst;
+ while (true) {
+ if (pItem == NULL) {
+ return false;
+ }
+ Titem_* pNextItem = pItem->GetHashNext();
+ if (pNextItem == &item_to_remove) break;
+ pItem = pNextItem;
+ }
+ pItem->SetHashNext(item_to_remove.GetHashNext());
+ item_to_remove.SetHashNext(NULL);
+ return true;
+ }
+
+ /** hash table slot helper - remove and return item from a slot */
+ FORCEINLINE Titem_* Detach(const Key& key)
+ {
+ // do we have any items?
+ if (m_pFirst == NULL) {
+ return NULL;
+ }
+ // is it our first item?
+ if (m_pFirst->GetKey() == key) {
+ Titem_& ret_item = *m_pFirst;
+ m_pFirst = m_pFirst->GetHashNext();
+ ret_item.SetHashNext(NULL);
+ return &ret_item;
+ }
+ // find it in the following items
+ Titem_* pPrev = m_pFirst;
+ for (Titem_* pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) {
+ if (pItem->GetKey() == key) {
+ // we have found the item, unlink and return it
+ pPrev->SetHashNext(pItem->GetHashNext());
+ pItem->SetHashNext(NULL);
+ return pItem;
+ }
+ }
+ return NULL;
+ }
+};
+
+/** @class CHashTableT<Titem, Thash_bits> - simple hash table
+ * of pointers allocated elsewhere.
+ *
+ * Supports: Add/Find/Remove of Titems.
+ *
+ * Your Titem must meet some extra requirements to be CHashTableT
+ * compliant:
+ * - its constructor/destructor (if any) must be public
+ * - if the copying of item requires an extra resource management,
+ * you must define also copy constructor
+ * - must support nested type (struct, class or typedef) Titem::Key
+ * that defines the type of key class for that item
+ * - must support public method:
+ * const Key& GetKey() const; // return the item's key object
+ *
+ * In addition, the Titem::Key class must support:
+ * - public method that calculates key's hash:
+ * int CalcHash() const;
+ * - public 'equality' operator to compare the key with another one
+ * bool operator == (const Key& other) const;
+ */
+template <class Titem_, int Thash_bits_>
+class CHashTableT {
+public:
+ typedef Titem_ Titem; // make Titem_ visible from outside of class
+ typedef typename Titem_::Key Tkey; // make Titem_::Key a property of HashTable
+ static const int Thash_bits = Thash_bits_; // publish num of hash bits
+ static const int Tcapacity = 1 << Thash_bits; // and num of slots 2^bits
+
+protected:
+ /** each slot contains pointer to the first item in the list,
+ * Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
+ typedef CHashTableSlotT<Titem_> Slot;
+
+ Slot* m_slots; // here we store our data (array of blobs)
+ int m_num_items; // item counter
+
+public:
+ // default constructor
+ FORCEINLINE CHashTableT()
+ {
+ // construct all slots
+ m_slots = new Slot[Tcapacity];
+ m_num_items = 0;
+ }
+
+ ~CHashTableT() {delete [] m_slots; m_num_items = 0; m_slots = NULL;}
+
+protected:
+ /** static helper - return hash for the given key modulo number of slots */
+ FORCEINLINE static int CalcHash(const Tkey& key)
+ {
+ int32 hash = key.CalcHash();
+ if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31));
+ if ((4 * Thash_bits) < 32) hash ^= hash >> (min(4 * Thash_bits, 31));
+ if ((2 * Thash_bits) < 32) hash ^= hash >> (min(2 * Thash_bits, 31));
+ if ((1 * Thash_bits) < 32) hash ^= hash >> (min(1 * Thash_bits, 31));
+ hash &= (1 << Thash_bits) - 1;
+ return hash;
+ }
+
+ /** static helper - return hash for the given item modulo number of slots */
+ FORCEINLINE static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());}
+
+public:
+ /** item count */
+ FORCEINLINE int Count() const {return m_num_items;}
+
+ /** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
+ FORCEINLINE void Clear() const {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();}
+
+ /** const item search */
+ const Titem_* Find(const Tkey& key) const
+ {
+ int hash = CalcHash(key);
+ const Slot& slot = m_slots[hash];
+ const Titem_* item = slot.Find(key);
+ return item;
+ }
+
+ /** non-const item search */
+ Titem_* Find(const Tkey& key)
+ {
+ int hash = CalcHash(key);
+ Slot& slot = m_slots[hash];
+ Titem_* item = slot.Find(key);
+ return item;
+ }
+
+ /** non-const item search & optional removal (if found) */
+ Titem_* TryPop(const Tkey& key)
+ {
+ int hash = CalcHash(key);
+ Slot& slot = m_slots[hash];
+ Titem_* item = slot.Detach(key);
+ if (item != NULL) {
+ m_num_items--;
+ }
+ return item;
+ }
+
+ /** non-const item search & removal */
+ Titem_& Pop(const Tkey& key)
+ {
+ Titem_* item = TryPop(key);
+ assert(item != NULL);
+ return *item;
+ }
+
+ /** non-const item search & optional removal (if found) */
+ bool TryPop(Titem_& item)
+ {
+ const Tkey& key = item.GetKey();
+ int hash = CalcHash(key);
+ Slot& slot = m_slots[hash];
+ bool ret = slot.Detach(item);
+ if (ret) {
+ m_num_items--;
+ }
+ return ret;
+ }
+
+ /** non-const item search & removal */
+ void Pop(Titem_& item)
+ {
+ bool ret = TryPop(item);
+ assert(ret);
+ }
+
+ /** add one item - copy it from the given item */
+ void Push(Titem_& new_item)
+ {
+ int hash = CalcHash(new_item);
+ Slot& slot = m_slots[hash];
+ assert(slot.Find(new_item.GetKey()) == NULL);
+ slot.Attach(new_item);
+ m_num_items++;
+ }
+};
+
+#endif /* HASHTABLE_HPP */