diff options
Diffstat (limited to 'src/window_type.h')
-rw-r--r-- | src/window_type.h | 728 |
1 files changed, 613 insertions, 115 deletions
diff --git a/src/window_type.h b/src/window_type.h index b38e74b4f..38e956dff 100644 --- a/src/window_type.h +++ b/src/window_type.h @@ -12,124 +12,622 @@ #ifndef WINDOW_TYPE_H #define WINDOW_TYPE_H - /** - * Window classes + * Window classes. */ enum WindowClass { - WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. - - WC_MAIN_WINDOW = WC_NONE, ///< Main window. - WC_MAIN_TOOLBAR, ///< Main toolbar (the long bar at the top.. - WC_STATUS_BAR, ///< Statusbar (at the bottom of your screen). - WC_BUILD_TOOLBAR, ///< Build toolbar. - WC_SCEN_BUILD_TOOLBAR, ///< Scenario build toolbar. - WC_BUILD_TREES, ///< Build trees toolbar. - WC_TRANSPARENCY_TOOLBAR, ///< Transparency toolbar. - WC_BUILD_SIGNAL, ///< Build signal toolbar. - - WC_SMALLMAP, ///< Small map. - WC_ERRMSG, ///< Error message. - WC_TOOLTIPS, ///< Tooltip window. - WC_QUERY_STRING, ///< Query string window. - WC_CONFIRM_POPUP_QUERY, ///< Popup with confirm question. - WC_SAVELOAD, ///< Saveload window. - WC_LAND_INFO, ///< Land info window. - WC_DROPDOWN_MENU, ///< Drop down menu. - WC_OSK, ///< On Screen Keyboard. - WC_SET_DATE, ///< Set date. - - WC_AI_SETTINGS, ///< AI settings. - WC_GRF_PARAMETERS, ///< NewGRF parameters. - WC_NEWGRF_TEXTFILE, ///< NewGRF textfile. - - WC_TOWN_AUTHORITY, ///< Town authority. - WC_VEHICLE_DETAILS, ///< Vehicle details. - WC_VEHICLE_REFIT, ///< Vehicle refit. - WC_VEHICLE_ORDERS, ///< Vehicle orders. - WC_REPLACE_VEHICLE, ///< Replace vehicle window. - WC_VEHICLE_TIMETABLE, ///< Vehicle timetable. - WC_COMPANY_COLOUR, ///< Company colour selection. - WC_COMPANY_MANAGER_FACE, ///< Alter company face window. - WC_SELECT_STATION, ///< Select station (when joining stations). - - WC_NEWS_WINDOW, ///< News window. - WC_TOWN_DIRECTORY, ///< Town directory. - WC_SUBSIDIES_LIST, ///< Subsidies list. - WC_INDUSTRY_DIRECTORY, ///< Industry directory. - WC_MESSAGE_HISTORY, ///< News history list. - WC_SIGN_LIST, ///< Sign list. - WC_AI_LIST, ///< AI list. - - WC_STATION_LIST, ///< Station list. - WC_TRAINS_LIST, ///< Trains list. - WC_ROADVEH_LIST, ///< Road vehicle list. - WC_SHIPS_LIST, ///< Ships list. - WC_AIRCRAFT_LIST, ///< Aircraft list. - - WC_TOWN_VIEW, ///< Town view. - WC_VEHICLE_VIEW, ///< Vehicle view. - WC_STATION_VIEW, ///< Station view. - WC_VEHICLE_DEPOT, ///< Depot view. - WC_WAYPOINT_VIEW, ///< Waypoint view. - WC_INDUSTRY_VIEW, ///< Industry view. - WC_COMPANY, ///< Company view. - - WC_BUILD_OBJECT, ///< Build object - WC_BUILD_VEHICLE, ///< Build vehicle. - WC_BUILD_BRIDGE, ///< Build bridge. - WC_BUILD_STATION, ///< Build station. - WC_BUS_STATION, ///< Build bus station. - WC_TRUCK_STATION, ///< Build truck station. - WC_BUILD_DEPOT, ///< Build depot. - WC_FOUND_TOWN, ///< Found a town. - WC_BUILD_INDUSTRY, ///< Build industry. - - WC_SELECT_GAME, ///< Select game window. - WC_SCEN_LAND_GEN, ///< Landscape generation (in Scenario Editor). - WC_GENERATE_LANDSCAPE, ///< Generate landscape (newgame). - WC_MODAL_PROGRESS, ///< Progress report of landscape generation. - - WC_NETWORK_WINDOW, ///< Network window. - WC_CLIENT_LIST, ///< Client list. - WC_CLIENT_LIST_POPUP, ///< Popup for the client list. - WC_NETWORK_STATUS_WINDOW, ///< Network status window. - WC_SEND_NETWORK_MSG, ///< Chatbox. - WC_COMPANY_PASSWORD_WINDOW, ///< Company password query. - - WC_INDUSTRY_CARGOES, ///< Industry cargoes chain. - WC_GRAPH_LEGEND, ///< Legend for graphs. - WC_FINANCES, ///< Finances of a company. - WC_INCOME_GRAPH, ///< Income graph. - WC_OPERATING_PROFIT, ///< Operating profit graph. - WC_DELIVERED_CARGO, ///< Delivered cargo graph. - WC_PERFORMANCE_HISTORY, ///< Performance history graph. - WC_COMPANY_VALUE, ///< Company value graph. - WC_COMPANY_LEAGUE, ///< Company league window. - WC_PAYMENT_RATES, ///< Payment rates graph. - WC_PERFORMANCE_DETAIL, ///< Performance detail window. - WC_COMPANY_INFRASTRUCTURE, ///< Company infrastructure overview. - - WC_BUY_COMPANY, ///< Buyout company (merger). - WC_ENGINE_PREVIEW, ///< Engine preview window. - - WC_MUSIC_WINDOW, ///< Music window. - WC_MUSIC_TRACK_SELECTION, ///< Music track selection. - WC_GAME_OPTIONS, ///< Game options window. - WC_CUSTOM_CURRENCY, ///< Custom currency. - WC_CHEATS, ///< Cheat window. - WC_EXTRA_VIEW_PORT, ///< Extra viewport. - - WC_CONSOLE, ///< Console. - WC_BOOTSTRAP, ///< Bootstrap. - WC_HIGHSCORE, ///< Highscore. - WC_ENDSCREEN, ///< Endscreen. - - WC_AI_DEBUG, ///< AI debug window. - WC_NEWGRF_INSPECT, ///< NewGRF inspect (debug). - WC_SPRITE_ALIGNER, ///< Sprite aligner (debug). - - WC_INVALID = 0xFFFF, ///< Invalid window. + WC_NONE, ///< No window, redirects to WC_MAIN_WINDOW. + + /** + * Main window; Window numbers: + * - 0 = #MainWidgets + */ + WC_MAIN_WINDOW = WC_NONE, + + /** + * Main toolbar (the long bar at the top); Window numbers: + * - 0 = #ToolbarNormalWidgets + * - 0 = #ToolbarEditorWidgets + */ + WC_MAIN_TOOLBAR, + + /** + * Statusbar (at the bottom of your screen); Window numbers: + * - 0 = #StatusbarWidget + */ + WC_STATUS_BAR, + + /** + * Build toolbar; Window numbers: + * - 0 = #RailToolbarWidgets + * - #TRANSPORT_AIR = #AirportToolbarWidgets + * - #TRANSPORT_WATER = #DockToolbarWidgets + * - #TRANSPORT_ROAD = #RoadToolbarWidgets + */ + WC_BUILD_TOOLBAR, + + /** + * Scenario build toolbar; Window numbers: + * - 0 = #RoadToolbarWidgets + * - #TRANSPORT_WATER = #DockToolbarWidgets + */ + WC_SCEN_BUILD_TOOLBAR, + + /** + * Build trees toolbar; Window numbers: + * - 0 = #BuildTreesWidgets + */ + WC_BUILD_TREES, + + /** + * Transparency toolbar; Window numbers: + * - 0 = #TransparencyToolbarWidgets + */ + WC_TRANSPARENCY_TOOLBAR, + + /** + * Build signal toolbar; Window numbers: + * - #TRANSPORT_RAIL = #BuildSignalWidgets + */ + WC_BUILD_SIGNAL, + + /** + * Small map; Window numbers: + * - 0 = #SmallMapWidgets + */ + WC_SMALLMAP, + + /** + * Error message; Window numbers: + * - 0 = #ErrorMessageWidgets + */ + WC_ERRMSG, + + /** + * Tooltip window; Window numbers: + * - 0 = #ToolTipsWidgets + */ + WC_TOOLTIPS, + + /** + * Query string window; Window numbers: (TODO - CONFLICT) + * - 0 = #QueryStringWidgets + * - 0 = #QueryEditSignWidgets + */ + WC_QUERY_STRING, + + /** + * Popup with confirm question; Window numbers: (TODO - CONFLICT) + * - 0 = #BootstrapAskForDownloadWidgets + * - 0 = #QueryWidgets + */ + WC_CONFIRM_POPUP_QUERY, + + + /** + * Saveload window; Window numbers: + * - 0 = #SaveLoadWidgets + */ + WC_SAVELOAD, + + /** + * Land info window; Window numbers: + * - 0 = #LandInfoWidgets + */ + WC_LAND_INFO, + + /** + * Drop down menu; Window numbers: + * - 0 = #DropdownMenuWidgets + */ + WC_DROPDOWN_MENU, + + /** + * On Screen Keyboard; Window numbers: + * - 0 = #OnScreenKeyboardWidgets + */ + WC_OSK, + + /** + * Set date; Window numbers: + * - #VehicleID = #SetDateWidgets + */ + WC_SET_DATE, + + + /** + * AI settings; Window numbers: + * - 0 = #AISettingsWidgets + */ + WC_AI_SETTINGS, + + /** + * NewGRF parameters; Window numbers: + * - 0 = #NewGRFParametersWidgets + */ + WC_GRF_PARAMETERS, + + /** + * textfile; Window numbers: + * - 0 = #NewGRFTextfileWidgets + */ + WC_NEWGRF_TEXTFILE, + + + /** + * Town authority; Window numbers: + * - #TownID = #TownAuthorityWidgets + */ + WC_TOWN_AUTHORITY, + + /** + * Vehicle details; Window numbers: + * - #VehicleID = #VehicleDetailsWidgets + */ + WC_VEHICLE_DETAILS, + + /** + * Vehicle refit; Window numbers: + * - #VehicleID = #VehicleRefitWidgets + */ + WC_VEHICLE_REFIT, + + /** + * Vehicle orders; Window numbers: + * - #VehicleID = #OrderWidgets + */ + WC_VEHICLE_ORDERS, + + /** + * Replace vehicle window; Window numbers: + * - #VehicleType = #ReplaceVehicleWidgets + */ + WC_REPLACE_VEHICLE, + + /** + * Vehicle timetable; Window numbers: + * - #VehicleID = #VehicleTimetableWidgets + */ + WC_VEHICLE_TIMETABLE, + + /** + * Company colour selection; Window numbers: + * - #CompanyID = #SelectCompanyLiveryWidgets + */ + WC_COMPANY_COLOUR, + + /** + * Alter company face window; Window numbers: + * - #CompanyID = #SelectCompanyManagerFaceWidgets + */ + WC_COMPANY_MANAGER_FACE, + + /** + * Select station (when joining stations); Window numbers: + * - 0 = #JoinStationWidgets + */ + WC_SELECT_STATION, + + /** + * News window; Window numbers: + * - 0 = #NewsWidgets + */ + WC_NEWS_WINDOW, + + /** + * Town directory; Window numbers: + * - 0 = #TownDirectoryWidgets + */ + WC_TOWN_DIRECTORY, + + /** + * Subsidies list; Window numbers: + * - 0 = #SubsidyListWidgets + */ + WC_SUBSIDIES_LIST, + + /** + * Industry directory; Window numbers: + * - 0 = #IndustryDirectoryWidgets + */ + WC_INDUSTRY_DIRECTORY, + + /** + * News history list; Window numbers: + * - 0 = #MessageHistoryWidgets + */ + WC_MESSAGE_HISTORY, + + /** + * Sign list; Window numbers: + * - 0 = #SignListWidgets + */ + WC_SIGN_LIST, + + /** + * AI list; Window numbers: + * - 0 = #AIListWidgets + */ + WC_AI_LIST, + + + /** + * Station list; Window numbers: + * - #CompanyID = #StationListWidgets + */ + WC_STATION_LIST, + + /** + * Trains list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_TRAINS_LIST, + + /** + * Road vehicle list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_ROADVEH_LIST, + + /** + * Ships list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_SHIPS_LIST, + + /** + * Aircraft list; Window numbers: + * - Packed value = #GroupListWidgets / #VehicleListWidgets + */ + WC_AIRCRAFT_LIST, + + + /** + * Town view; Window numbers: + * - #TownID = #TownViewWidgets + */ + WC_TOWN_VIEW, + + /** + * Vehicle view; Window numbers: + * - #VehicleID = #VehicleViewWidgets + */ + WC_VEHICLE_VIEW, + + /** + * Station view; Window numbers: + * - #StationID = #StationViewWidgets + */ + WC_STATION_VIEW, + + /** + * Depot view; Window numbers: + * - #TileIndex = #DepotWidgets + */ + WC_VEHICLE_DEPOT, + + /** + * Waypoint view; Window numbers: + * - #WaypointID = #WaypointWidgets + */ + WC_WAYPOINT_VIEW, + + /** + * Industry view; Window numbers: + * - #IndustryID = #IndustryViewWidgets + */ + WC_INDUSTRY_VIEW, + + /** + * Company view; Window numbers: + * - #CompanyID = #CompanyWidgets + */ + WC_COMPANY, + + + /** + * Build object; Window numbers: + * - 0 = #BuildObjectWidgets + */ + WC_BUILD_OBJECT, + + /** + * Build vehicle; Window numbers: + * - #VehicleType = #BuildVehicleWidgets + * - #TileIndex = #BuildVehicleWidgets + */ + WC_BUILD_VEHICLE, + + /** + * Build bridge; Window numbers: + * - #TransportType = #BuildBridgeSelectionWidgets + */ + WC_BUILD_BRIDGE, + + /** + * Build station; Window numbers: + * - #TRANSPORT_AIR = #AirportPickerWidgets + * - #TRANSPORT_WATER = #DockToolbarWidgets + * - #TRANSPORT_RAIL = #BuildRailStationWidgets + */ + WC_BUILD_STATION, + + /** + * Build bus station; Window numbers: + * - #TRANSPORT_ROAD = #BuildRoadStationWidgets + */ + WC_BUS_STATION, + + /** + * Build truck station; Window numbers: + * - #TRANSPORT_ROAD = #BuildRoadStationWidgets + */ + WC_TRUCK_STATION, + + /** + * Build depot; Window numbers: (TODO - CONFLICT) + * - #TRANSPORT_WATER = #BuildDockDepotWidgets + * - #TRANSPORT_RAIL = #BuildRailDepotWidgets + * - #TRANSPORT_RAIL = #BuildRailWaypointWidgets + * - #TRANSPORT_ROAD = #BuildRoadDepotWidgets + */ + WC_BUILD_DEPOT, + + /** + * Found a town; Window numbers: + * - 0 = #TownFoundingWidgets + */ + WC_FOUND_TOWN, + + /** + * Build industry; Window numbers: + * - 0 = #DynamicPlaceIndustriesWidgets + */ + WC_BUILD_INDUSTRY, + + + /** + * Select game window; Window numbers: + * - 0 = #SelectGameIntroWidgets + */ + WC_SELECT_GAME, + + /** + * Landscape generation (in Scenario Editor); Window numbers: + * - 0 = #TerraformToolbarWidgets + * - 0 = #EditorTerraformToolbarWidgets + */ + WC_SCEN_LAND_GEN, + + /** + * Generate landscape (newgame); Window numbers: + * - GLWM_SCENARIO = #CreateScenarioWidgets + * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets + */ + WC_GENERATE_LANDSCAPE, + + /** + * Progress report of landscape generation; Window numbers: (TODO - CONFLICT) + * - 0 = #GenerationProgressWidgets + * - 0 = #ScanProgressWidgets + */ + WC_MODAL_PROGRESS, + + + /** + * Network window; Window numbers: (TODO - CONFLICT) + * - 0 = #NetworkGameWidgets + * - 0 = #NetworkLobbyWidgets + * - 1 = #NetworkContentListWidgets + * - 1 = #NetworkStartServerWidgets + */ + WC_NETWORK_WINDOW, + + /** + * Client list; Window numbers: + * - 0 = #ClientListWidgets + */ + WC_CLIENT_LIST, + + /** + * Popup for the client list; Window numbers: + * - #ClientID = #ClientListPopupWidgets + */ + WC_CLIENT_LIST_POPUP, + + /** + * Network status window; Window numbers: (TODO - CONFLICT) + * - 0 = #NetworkJoinStatusWidgets + * - 0 = #NetworkContentDownloadStatusWidgets + */ + WC_NETWORK_STATUS_WINDOW, + + /** + * Chatbox; Window numbers: + * - #DestType = #NetWorkChatWidgets + */ + WC_SEND_NETWORK_MSG, + + /** + * Company password query; Window numbers: + * - 0 = #NetworkCompanyPasswordWidgets + */ + WC_COMPANY_PASSWORD_WINDOW, + + + /** + * Industry cargoes chain; Window numbers: + * - 0 = #IndustryCargoesWidgets + */ + WC_INDUSTRY_CARGOES, + + /** + * Legend for graphs; Window numbers: + * - 0 = #GraphLegendWidgets + */ + WC_GRAPH_LEGEND, + + /** + * Finances of a company; Window numbers: + * - #CompanyID = #CompanyWidgets + */ + WC_FINANCES, + + /** + * Income graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_INCOME_GRAPH, + + /** + * Operating profit graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_OPERATING_PROFIT, + + /** + * Delivered cargo graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_DELIVERED_CARGO, + + /** + * Performance history graph; Window numbers: + * - 0 = #PerformanceHistoryGraphWidgets + */ + WC_PERFORMANCE_HISTORY, + + /** + * Company value graph; Window numbers: + * - 0 = #CompanyValueWidgets + */ + WC_COMPANY_VALUE, + + /** + * Company league window; Window numbers: + * - 0 = #CompanyLeagueWidgets + */ + WC_COMPANY_LEAGUE, + + /** + * Payment rates graph; Window numbers: + * - 0 = #CargoPaymentRatesWidgets + */ + WC_PAYMENT_RATES, + + /** + * Performance detail window; Window numbers: + * - 0 = #PerformanceRatingDetailsWidgets + */ + WC_PERFORMANCE_DETAIL, + + /** + * Company infrastructure overview; Window numbers: + * - #CompanyID = #CompanyInfrastructureWidgets + */ + WC_COMPANY_INFRASTRUCTURE, + + + /** + * Buyout company (merger); Window numbers: + * - #CompanyID = #BuyCompanyWidgets + */ + WC_BUY_COMPANY, + + /** + * Engine preview window; Window numbers: + * - #EngineID = #EnginePreviewWidgets + */ + WC_ENGINE_PREVIEW, + + + /** + * Music window; Window numbers: + * - 0 = #MusicWidgets + */ + WC_MUSIC_WINDOW, + + /** + * Music track selection; Window numbers: + * - 0 = MusicTrackSelectionWidgets + */ + WC_MUSIC_TRACK_SELECTION, + + /** + * Game options window; Window numbers: (TODO - CONFLICT) + * - 0 = #AIConfigWidgets + * - 0 = #AboutWidgets + * - 0 = #NewGRFStateWidgets + * - 0 = #MessageOptionWidgets + * - 0 = #GameOptionsWidgets + * - 0 = #GameDifficultyWidgets + * - 0 = #GameSettingsWidgets + */ + WC_GAME_OPTIONS, + + /** + * Custom currency; Window numbers: + * - 0 = #CustomCurrencyWidgets + */ + WC_CUSTOM_CURRENCY, + + /** + * Cheat window; Window numbers: + * - 0 = #CheatWidgets + */ + WC_CHEATS, + + /** + * Extra viewport; Window numbers: + * - Ascending value = #ExtraViewportWidgets + */ + WC_EXTRA_VIEW_PORT, + + + /** + * Console; Window numbers: + * - 0 = #ConsoleWidgets + */ + WC_CONSOLE, + + /** + * Bootstrap; Window numbers: + * - 0 = #BootstrapBackgroundWidgets + */ + WC_BOOTSTRAP, + + /** + * Highscore; Window numbers: + * - 0 = #HighscoreWidgets + */ + WC_HIGHSCORE, + + /** + * Endscreen; Window numbers: + * - 0 = #HighscoreWidgets + */ + WC_ENDSCREEN, + + + /** + * AI debug window; Window numbers: + * - 0 = #AIDebugWidgets + */ + WC_AI_DEBUG, + + /** + * NewGRF inspect (debug); Window numbers: + * - Packed value = #NewGRFInspectWidgets + */ + WC_NEWGRF_INSPECT, + + /** + * Sprite aligner (debug); Window numbers: + * - 0 = #SpriteAlignerWidgets + */ + WC_SPRITE_ALIGNER, + + WC_INVALID = 0xFFFF, ///< Invalid window. }; /** |