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-rw-r--r--src/window_gui.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/window_gui.h b/src/window_gui.h
index c9c1b91bb..e9cb2d066 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -117,10 +117,10 @@ enum WindowEventCodes {
WE_DOUBLE_CLICK, ///< Left mouse button double click
WE_RCLICK, ///< Right mouse button click
WE_MOUSEOVER,
- WE_MOUSELOOP,
WE_MOUSEWHEEL,
- WE_TICK, ///< Regularly occurring event (about once every 20 seconds orso, 10 days) for slowly changing content (typically list sorting)
- WE_4, ///< Regularly occurring event for updating continuously changing window content (other than view ports), or timer expiring
+ WE_MOUSELOOP, ///< Event for each mouse event in the game (at least once every game tick)
+ WE_TICK, ///< Regularly occurring event (every game tick)
+ WE_100_TICKS, ///< Regularly occurring event (every 100 game ticks, approximatelly 3 seconds)
WE_TIMEOUT,
WE_PLACE_OBJ,
WE_ABORT_PLACE_OBJ,
@@ -504,7 +504,6 @@ enum WindowFlags {
/* window.cpp */
void CallWindowEventNP(Window *w, int event);
-void CallWindowTickEvent();
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);